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Topic Summary

Posted by: Duality
« on: July 03, 2006, 03:43:19 PM »

Yeah, Mac support is on the cards. CPU support will be contingent on other things, like whether all the libraries we need to use function equally well on Intel and PPC, and if we can afford enough time and machines to do proper testing on both iterations. That's a good ways down the road, though.

Yay!
Sign me up for the beta.  ;D
Posted by: jcompton
« on: July 03, 2006, 12:05:24 PM »

Yeah, Mac support is on the cards. CPU support will be contingent on other things, like whether all the libraries we need to use function equally well on Intel and PPC, and if we can afford enough time and machines to do proper testing on both iterations. That's a good ways down the road, though.
Posted by: Duality
« on: July 03, 2006, 11:55:28 AM »

But negative regeneration should kill anyone, no?
Well, yes, it should, but I wanted to make an item that was powerful but had significant drawbacks. So the RPing aspect didn't really matter to me.  ;D

"Negative regeneration" sounds an awful lot like "damage over time" and if you want that, why not just assign disease/poison?

And here I thought I had missed the most obvious solution. (it wouldn't be the first time)
Eh, unfortunately, poison/disease:
a. Do the annoying stop/take damage/start walking again.
b. Just outright kill you when you sleep, which is not what I wanted  :(

I may just mess around with the -regen and see if their are any side effects other then a gray portrait.

Oh, and JCompton, because I'm not terribly sure where to post this, I would like to add my vote for a OSX (preferably UB) version of TBH. I'm really looking forward to it!
Posted by: jcompton
« on: July 03, 2006, 08:50:32 AM »

"Negative regeneration" sounds an awful lot like "damage over time" and if you want that, why not just assign disease/poison?
Posted by: Avenger_teambg
« on: July 03, 2006, 05:08:51 AM »

But negative regeneration should kill anyone, no?
Posted by: Duality
« on: July 02, 2006, 09:18:58 PM »

I'm messing around with an item that used negative regeneration, there is only problem.
If a character rests while the item is equiped, they "die". Once the wake up their portrait is gray, as if they were killed. I have no idea what affect this has on the game, but it seemed like a bad thing. Is there anyway around this?
I really wish there was a way to attach scripts to items.