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Topic Summary

Posted by: icelus
« on: April 26, 2006, 09:33:16 PM »

OK, I'll remove them.

Anyone else?
Posted by: devSin
« on: April 26, 2006, 09:31:47 PM »

Don't put my email address in there, please.
Posted by: icelus
« on: April 26, 2006, 09:29:48 PM »

Me too. Don't put my email address (well, alias) in there, please. However you got it (even I don't have access to it from the forums here, so...).

At the moment I have commented-out sections of the code to give credit to the individual authors.  Like this:
Code: [Select]
// Author: devSin
// Email: HIDDEN
// Website:

If you don't your email there, just let me know.  No one's is listed in the AUTHOR section in the .tp2 header.

Added the code to the tp2, too.
Posted by: devSin
« on: April 26, 2006, 09:25:49 PM »

It just changes the name for the "You've flooded the mines" narrator from Dradeel to nothing, so the dialogue text just shows up (instead of Dradeel- You have flooded...").
Posted by: icelus
« on: April 26, 2006, 09:16:04 PM »

Last-minute addition to creature names:
Code: [Select]
COPY_EXISTING NARRAT.CRE OVERRIDE
PATCH_IF (SOURCE_SIZE) BEGIN
  WRITE_LONG NAME1 BNOT 0x0
  WRITE_LONG NAME2 BNOT 0x0
END
BUT_ONLY_IF_IT_CHANGES
People who haven't ruined their game with Dudleyville will love you.

Is there a reason your email is nowhere to be found in the Tp2?

I'm dumb, tired, and had a bad day.  What does this do, exactly?

As for the email--getting bug reports via email bums me out very quickly.  I'd rather have them sent to the forum instead.  Stress reliever, you see.  :)
Posted by: devSin
« on: April 26, 2006, 09:07:18 PM »

Last-minute addition to creature names:
Code: [Select]
COPY_EXISTING NARRAT.CRE OVERRIDE
PATCH_IF (SOURCE_SIZE) BEGIN
  WRITE_LONG NAME1 BNOT 0x0
  WRITE_LONG NAME2 BNOT 0x0
END
BUT_ONLY_IF_IT_CHANGES
People who haven't ruined their game with Dudleyville will love you.

Is there a reason your email is nowhere to be found in the Tp2?