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Topic Summary

Posted by: icelus
« on: May 07, 2006, 11:49:39 AM »

There are some problems with the Scrolls of Cone of Cold being part of the random treasures. I find them really too often. I count 16 scrolls of Cone of Cold found in the first part of the game. Can't they be part of a more rare random treasure category ? The way it is now unbalances the game as you get way too many of them...

Are any other beta testers getting this? 

You know, I'd really love to hear *something* from you guys.  :)
Posted by: Macready
« on: April 30, 2006, 10:39:15 PM »

Hello -

* Ingot (AR5200), a Gnoll that advises you about a prisoner hold in the Gnoll fortress even if Dynaheir is in the party. Is it possible to cancel such encounter once Dynaheir is set free ?

* More serious this one: Laryssa, cousin of Brage will still confront you after you finished the quest demanding you to leave poor Brage alone (AR4100)

.
.

I'm lazy.  Would you up for sharing code?  :)

I will, if you want.  Laryssa I modified by changing the IF ~True()~ in her dialog state 0 to IF ~Global("MetBrage","GLOBAL",0)~, and more importantly, by doing an EXTEND_TOP of her override script (_larys.bcs) with this code:

Code: [Select]
IF
  Global("MetBrage","GLOBAL",1)
THEN
  RESPONSE #100
    EscapeArea()
END

As for Ingot, since his sole purpose is to sell the girl-trapped-at-gnoll-fortress quest, I just have him EscapeArea() if that quest is already done, eliminating the encounter entirely.
Posted by: icelus
« on: April 30, 2006, 12:35:17 PM »

Is there a real reason why after flooding the Cloakwood's Mines we still have the Key to River Plug in the inventory. I say we might remove it after its use...

Just like the Wyvern Head also the Ankheg Shell comes with no information about its weight in the description in my installation...

I am approaching Baldur's Gate...

All added.
Posted by: icelus
« on: April 30, 2006, 11:53:21 AM »

Hello -

* Ingot (AR5200), a Gnoll that advises you about a prisoner hold in the Gnoll fortress even if Dynaheir is in the party. Is it possible to cancel such encounter once Dynaheir is set free ?

* More serious this one: Laryssa, cousin of Brage will still confront you after you finished the quest demanding you to leave poor Brage alone (AR4100)

OK, these are coded.  I just have to test it.

I'm surprised you had that Laryssa issue.  It looked like she is scripted to force talk you on sight, a couple seconds after she sees you.  Once that happens, the only possible results are her leaving or fighting you.

I'm lazy.  Would you up for sharing code?  :)
Posted by: icelus
« on: April 30, 2006, 11:51:26 AM »

As reported in another forum, zombies have the skeleton sounds associated to their "Dying" and "Hit" variables...We should correct this...

Added.  Thanks, Macready.
Posted by: icelus
« on: April 30, 2006, 11:40:12 AM »

One more thing, can you please check if the description of the Wyvern's Head is missing informations about its weight ? If it's so in a plain BG1 installation with Baldurdash I'd say it's time to patch this up...
Added, along with the Winter Wolf Pelt and the Ankheg Shell.
Posted by: devSin
« on: April 28, 2006, 01:23:44 PM »

We could give the affected PCs a special script that introduces the stutter bug so Jaheira will have a nervous tick for the rest of the game!

Anyway, I voted to leave it alone at the very beginning, so no complaints from me.
Posted by: icelus
« on: April 28, 2006, 01:08:28 PM »

OK, I will concede that more people survive lightning stikes than are killed, but the effects of the strike, from the burns to internal tissue damage, etc., are severe and debilitating.  Characters should be knocked unconscious and dropped to, like, 1 HP.

But, since I've no intention of fucking around with the game's handling of lightning, this debate is pretty moot.
Posted by: devSin
« on: April 28, 2006, 12:52:00 PM »

If I were to mess around with the lightning, I'd make it kill the character.  Not many people can survive a lightning strike...

Quote from: Science
You're wrong.

:P
Posted by: Salk
« on: April 28, 2006, 03:48:10 AM »

Can we at least lower the odds in some way ? There must be some randomness in this...
Posted by: ElfBane
« on: April 28, 2006, 02:59:02 AM »

The odds of even getting struck by lightning are quite high. Even when you walk around in thunderstorms, the odds are high.
Posted by: Salk
« on: April 28, 2006, 01:44:22 AM »

SixOfSpades,

this time we don't agree...A lightning that from the sky hits a characters and damages them (like Ice says if a lightning strikes you I don't think you can make it off with a small wound) is totally out of game contest not to mention it'd be comparable to one of those cheap deads I have always hated in games.

True is that with nothing we can do to remove this horrible bug (because I just consider it such), it's almost worse to have it deal no damage at all...Perhaps your suggestion of having it hit an invisible creature can be possible but I doubt it.

Ice,

having the strike directly kill the character would be absolutely horrible...Please do not mess with it...  ;D

Posted by: icelus
« on: April 27, 2006, 08:52:41 PM »

If I were to mess around with the lightning, I'd make it kill the character.  Not many people can survive a lightning strike...
Posted by: SixOfSpades
« on: April 27, 2006, 08:35:18 PM »

Of course we can't let it [the weather lightning] give real damage...The removal of it would be the only sensible solution. Too bad it can't be done... :-\
Why can't we let it do real damage? If it's limited to, say, 25% of the victim's max. health, that seems a fair compromise. Only players who let their characters march around Badly Injured all the time would be at risk, and one could easily say that they deserve to be taught a lesson about roleplaying.

In a perfect world, the lightning would prefer to strike tall characters wearing metal armor and holding metal weapons, but I doubt that could ever be implemented. But is it not possible to alter the lightning spell to create an invisible creature next to a party member, and strike that instead of them?
Posted by: Salk
« on: April 26, 2006, 04:39:05 AM »

There are some problems with the Scrolls of Cone of Cold being part of the random treasures. I find them really too often. I count 16 scrolls of Cone of Cold found in the first part of the game. Can't they be part of a more rare random treasure category ? The way it is now unbalances the game as you get way too many of them...