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Topic Summary

Posted by: Salk
« on: April 28, 2006, 10:55:22 AM »

It's not so important that what I suggested comes with Beta 2. I have had some small problems recently and I could not play further past Baldur's Gate (I am just in the East Area) but I am soon resuming testing... ;)
Posted by: icelus
« on: April 28, 2006, 10:22:46 AM »

Probably this weekend.  I can't guarantee that any new content proposed by Salk will be in beta 2, though.
Posted by: LoneRogue
« on: April 28, 2006, 09:30:07 AM »

Hey Icelus,

How close are you (if at all) to possibly releasing BG1UB BETA 2 for testing?

Thanks,
LoneRogue
Posted by: Salk
« on: April 26, 2006, 11:43:20 PM »

Can you perhaps take a look at my last reports under "Salk's suggestions" ? Thanks!

I'm not ignoring them, I'm just trying to focus on fixing existing bugs first before I work on new content.

Of course! Thanks!
Posted by: icelus
« on: April 26, 2006, 09:00:43 PM »

Can you perhaps take a look at my last reports under "Salk's suggestions" ? Thanks!

I'm not ignoring them, I'm just trying to focus on fixing existing bugs first before I work on new content.
Posted by: icelus
« on: April 26, 2006, 08:27:50 PM »

I've made some changes.  Please check the first post. 

The problems with the .sto files is still not fixed, but I will post new versions of things when the problem is solved.
Posted by: icelus
« on: April 26, 2006, 06:44:38 PM »

The problem with KIERES is that it's in a .d file.  I guess I can separate it out from the rest of them and do an ACTION_IF for that, too.
Posted by: devSin
« on: April 26, 2006, 04:19:59 PM »

For strings outside the BG range, use an ACTION_IF block (and either GAME_IS or FILE_EXISTS_IN_GAME).

I guess the same for KIERES? (He's a captain in the counting house, so he probably wouldn't be in non-TotSC.)
Posted by: icelus
« on: April 26, 2006, 01:44:20 PM »

The taerum.sto error is a known issue with a recent WeiDU command that I'm working with TheBigg to get corrected.  Kieres.dlg doesn't make any sense to me.  I'm also not sure what to do about the STRING_SET.  I might try a REQUIRE_FILE thingamabob.  I'll try and post a new .tp2 tonight.

Meanwhile, anyone have any suggestions about the problems with the KIERES.DLG error?
Posted by: Aran
« on: April 26, 2006, 12:28:38 PM »

Lots of the errors are gone now. Parse errors are still about in the legions, but I'm ignoring those. Those remaining follow.

Quote from: Minor Dialogue Restorations
ERROR locating resource for 'REPLACE_STATE_TRIGGER'
Resource [KIERES.DLG] not found in KEY file:
   [./chitin.key]
ERROR: preprocessing APPEND_EARLY [bg1ub/dialogues/u!minor1.d]: Failure("resource [KIERES.DLG] not found for 'REPLACE_STATE_TRIGGER'")
Stopping installation because of error.
Still causing problems. If it's not TotSC related, I don't know what it is - I'm runnig a clean, patched installation which appears to have been successful in all other respects.

Quote from: Audio Restorations
ERROR: Failure("SET_STRING out of range")
Quote from: Icelus
Did this cause a halt to installing the whole component, or did it just show up in the .debug file?
Yes, it caused a halt to installation. Still occurring, as well.

Quote from: Item Corrections and Restorations
Not found space for BRAC05 after BULL02 P.
ERROR: [TAERUM.STO] -> [OVERRIDE] Patching Failed (COPY) (Invalid_argument("String.sub"))
Stopping installation because of error.
This one's new, possibly because Weidu didn't get this far last time.

Everything else works fine - only components 18, 19, and 22 cause issues.
Posted by: Salk
« on: April 26, 2006, 08:01:33 AM »

They certainly did, Icelus. No worries about them. They spawn by the caravans so it's sensible...Can you perhaps take a look at my last reports under "Salk's suggestions" ? Thanks!
Posted by: icelus
« on: April 26, 2006, 07:48:02 AM »

Just a passing comment, there are 2 new merchants in the Nashkel carnival area. They are not in tents, just standing around wagons. Did you put them there?

Yes, that's part of the mod.  Did they spawn in decent locations and did they function properly?
Posted by: Salk
« on: April 26, 2006, 03:03:36 AM »

They are in my installation too so it's UB restoring two area stores, yes....
Posted by: ElfBane
« on: April 26, 2006, 02:58:41 AM »

Just a passing comment, there are 2 new merchants in the Nashkel carnival area. They are not in tents, just standing around wagons. Did you put them there?
Posted by: icelus
« on: April 25, 2006, 10:18:16 PM »

Getting a number of errors on install. Portions of my 'SETUP-BG1UB.DEBUG' follow.
[...]
That's the lot of them. Is there any means by which I might be able to fake a fix, or should I wait for the non-TotSC version?

See this thread: http://forums.pocketplane.net/index.php/topic,22199.0.html