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Topic Summary

Posted by: Well?
« on: May 02, 2006, 04:30:27 AM »

I have also found invisible pickable items and invisible dialogues. I know this is a bit generic but at the moment I can't be more precise...

There are two up them up the top of the freindly arm inn, they are nothing to worry about. As soon as you pick up an item after them they tend to dissapear.
Posted by: Salk
« on: May 02, 2006, 02:04:16 AM »

I have also found invisible pickable items and invisible dialogues. I know this is a bit generic but at the moment I can't be more precise...
Posted by: Well?
« on: May 02, 2006, 01:38:59 AM »

Just noticed Bub Snikt (south from bergost) is carring a illegal item, chainmail that can be worn by anyone.

Also im not sure whether you are suppost to be able to do this or not (i do it everytime for the 300exp). But when you respond to him you can select 1, (Option is invisible) which enables you to give him no response then he stands around so you can fight him without him running off the screen & disappearing.
Posted by: Echon
« on: April 26, 2006, 03:17:20 PM »

Out of those four items only the Gauntlets of Dexterity are not in the game at the moment. You should come across the Shadow Armour eventually but I expect to tomes/manuals to be quite difficult to locate.

I will have a look at what is wrong with the Revenant quest, which I know remains the same as before. Do you have other mods installed?

-Echon
Posted by: K'
« on: April 25, 2006, 10:29:14 PM »

I'm trying to find the book of strength +1, the book of constitution +1, the shadow armor and guantlets of dexterity. So far no luck. I'm going to continue looking. Meanwhile, I'm doing the dagger quest in the area at the end of the Nashkel mines. The one where Hentold tells you to return this dagger to a tomb. My game crashes in different ways everytime I try and do so. Either when I look in the first sarcophagus, return the dagger, or try and kill the zombie. Occasionally if gives me an assertion error. Sometimes it freezes and stops responding. Wonder if you wanted to look into it.
Posted by: Chris
« on: April 04, 2006, 02:16:34 PM »

Hmm, I see the dilemma, especially since it is entirely possible to accidentally get into this situation when out in the wilderness with no shop nearby to verify the correct intended number of charges remaining :-\  It would only be a matter of time before the relevant variable wrapped around to this unrealistic figure, after which one might feel that they were somehow cheating by continuing to use the item :(

Perhaps it would be an idea, if possible, to change the item so that it would permanently bestow haste, or some equivalent of it, whilst wearing the item.  If you think that this would make the item too powerful, then maybe this very beneficial effect could be counterbalanced by some other undesirable one.   How about making the item very heavy, lowering the armour class protection that it grants or the character's hit points or stats, increasing susceptibility or damage from specific types of attack such as fire or magical damage or from certain types of monsters, something along those lines?  Simply doubling or tripling the amount of magical damage sustained whilst wearing the item would make me think twice about using it :o ;D

An item like that could be quite interesting because one would have to weigh up the pros and cons of using it :)

Regards

Chris


Posted by: Echon
« on: April 04, 2006, 05:25:04 AM »

I've just noticed that the Plate Mail of Haste effectively has an infinite number of charges.  Unlike the Ring of Invisibility for example, you are still able to use a charge when the value of the armour reaches 1GP which seems to cause an unsigned integer variable to wrap around and change the item's value to be over 29 million GP :o

I do not know what to do with this item. I cannot limit it to the number of charges it has been given, make it disappear when depleted or replace it with another version that does not have any charges after they have been spent.

-Echon
Posted by: Chris
« on: April 01, 2006, 09:05:44 PM »

Hi

I've just noticed that the Plate Mail of Haste effectively has an infinite number of charges.  Unlike the Ring of Invisibility for example, you are still able to use a charge when the value of the armour reaches 1GP which seems to cause an unsigned integer variable to wrap around and change the item's value to be over 29 million GP :o

I have also noticed that a Charisma attribute of over 18 allows many items to be purchased at a lower cost than they can be sold back to the merchant in the Nashkel store, especially with the more expensive items such as the above.  In fact, money can even be made by repeatedly selling and buying back a standard plate mail.  I haven't tested this with other stores, however.

I've also been unable to get Gerde to acknowledge the party's successful culling of ankhegs in the fishing village just north of the Friendly Arm Inn.

Chris
Posted by: Chris
« on: March 12, 2006, 10:04:43 AM »

I see, thanks for clarifying :)
Posted by: Bex
« on: March 12, 2006, 12:26:40 AM »

It means damage is halved, just like with fire resistance, etc.
Posted by: Chris
« on: March 11, 2006, 07:19:43 PM »

Does that mean 50% reduction in magical damage or magical damage is resisted 50% of the time?
Posted by: Echon
« on: March 11, 2006, 09:57:08 AM »

I am glad you are enjoying it. :)

The red potion does not grant 50% magic resistance but 50% resistance to magical damage, i.e. the type of damage inflicted by Magic Missile, Mordenkainen's Force Missiles and similar spells.

-Echon
Posted by: Chris
« on: March 11, 2006, 09:33:11 AM »

Hello again Echon, I've been playing through FotD fairly meticulously (like I am with most things) and it's been great fun so far ;D  Also, thanks for the changes you made to stackable items, especially those items that were previously unstackable but which now are.  That alone makes playing the game much more enjoyable because I find that I don't have to spend 50% of the time maintaining characters' inventories, particularly whilst soloing as I am at the moment.

There is one small thing I noticed regarding the 'Red Potion' that I obtained from one of the merchants in the Nashkel Carnival area.  In addition to bestowing 25 intelligence upon the user, the description also indicates that the character's magic resistance is increased by 50%.   However, this magic resistance is not reflected on the character's Record page, neither does it seem to be in effect according to preliminary testing on my part.

I might be wrong, but is this potion's magic resistance an augmentation by FotD?

Chris
Posted by: Echon
« on: March 04, 2006, 02:21:40 AM »

No, the description is incorrect. It looks like I forgot to update it when I changed the spell, but it will be included in the next update.

-Echon
Posted by: Chris
« on: March 03, 2006, 07:57:59 PM »

Hi.

When casting Mirror Image with the same Fighter/Mage/Thief character (Mage at level 4) as mentioned above, the number of images created randomly ranges from 2 to 5.  Should this number not be fixed according to level as per the spell's description?

Chris