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Topic Summary

Posted by: icelus
« on: March 07, 2006, 02:11:20 PM »

If you want to go ahead and send them over to me, I'll hang on to them to see if anyone else would like to test it. 

icelus1@yahoo.com

EDIT:  If you have any screenshots, send them, too. 
Posted by: SixOfSpades
« on: March 07, 2006, 02:03:57 PM »

I won't be able to follow through on this anytime soon, but would Before and After savegames be of any use to someone with a different game version?
Posted by: icelus
« on: March 06, 2006, 07:58:02 PM »

I have Tales of the Sword Coast version 1.3.5512.
You might perhaps test your own game to see if this bizarre quirk is present in your game as well: CLUA yourself to Candlekeep, check out the pantry, kill the Iron Thronies, check out the pantry again. There's gotta be something that opens that passageway, I can't believe BioWare would bury this particular script in the Baldur.exe or something like that.

Well, I teleported to AR2608, and I see the area on the wall that you're talking about.  I went to the third level, killed the Iron Throne people, then got caught and sent to jail.  When Tethtoril teleported me back to the secret library, I CLUA'd back to AR2608 but I still was not able to activate the passage.  I will try one more time, but this time, after killing the Iron Throne members, I'll transport back down to AR2608. 

Even if the trigger isn't present in some or all versions of the game, it's not to say that it's impossible to restore it.  I just don't know how, s'all.

EDIT:  Still couldn't recreate it, sorry.  :(
Posted by: SixOfSpades
« on: March 06, 2006, 04:49:23 PM »

I have Tales of the Sword Coast version 1.3.5512.
You might perhaps test your own game to see if this bizarre quirk is present in your game as well: CLUA yourself to Candlekeep, check out the pantry, kill the Iron Thronies, check out the pantry again. There's gotta be something that opens that passageway, I can't believe BioWare would bury this particular script in the Baldur.exe or something like that.
Posted by: icelus
« on: March 03, 2006, 10:06:30 PM »

Well, then....since I couldn't detect the door and I couldn't open the door....how'd the door get opened?

If I'm reading the NI info on the area file correctly, the door is always open.  I can't find a script or trigger or anything that allows you to "see" it.  To be honest... I have no idea how to fix this (though I would very much like to).  :-\
Posted by: icelus
« on: March 01, 2006, 04:18:55 PM »

Could this be something that's affected by the game version?  I only have The Original Saga, so I can't really check anything else.
Posted by: Echon
« on: March 01, 2006, 03:18:26 PM »

Nothing there either.

-Echon
Posted by: SixOfSpades
« on: March 01, 2006, 02:49:20 PM »

Hmmmm.....try checking the area scripts for the other floors in the library, that should put us on to something.
Posted by: Salk
« on: February 28, 2006, 03:27:30 PM »

The misteries of Candlekeep... :P
Posted by: Echon
« on: February 28, 2006, 01:05:39 PM »

As you can see from my previous post, I have got no idea. :)

-Echon
Posted by: SixOfSpades
« on: February 28, 2006, 12:53:53 PM »

Well, then....since I couldn't detect the door and I couldn't open the door....how'd the door get opened?
Posted by: Echon
« on: February 28, 2006, 01:13:03 AM »

Heh, I actually knew about this. I found it while making FotD but clearly forgot to write it down somewhere.

Six: The door has no script and the area script for AR2608 only contains the block that displays the movie.

-Echon
Posted by: SixOfSpades
« on: February 27, 2006, 09:24:19 PM »

edit: It's just a door--there's no script or transition attached.
But there must be SOME kind of script, or it wouldn't have opened for me when I did either of the 2 things I listed above. So I'm really wondering my head off about this. Gotta go catch a bus, ciao.
Posted by: icelus
« on: February 27, 2006, 09:05:48 PM »

Definitely something worth restoring, but it's going to take quite a bit of editing of the kind which I've never done before.  This'll have to be a weekend job.

I like your alternate scenario, Six, and thanks again for finding this.  It's the kind of thing that all the NI searches in the world won't find.
Posted by: Andyr
« on: February 27, 2006, 04:56:52 PM »

I always wondered why Tethtoril was up there when the game tries to get you arrested before you've got up to his floor--this restoration sounds like it makes some good sense. :)