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Topic Summary

Posted by: icelus
« on: March 18, 2006, 09:40:07 PM »

OK, my bam problem is now fixed.  It was indeed the compressed/uncompressed issue.
Posted by: icelus
« on: March 18, 2006, 05:12:19 PM »

http://forums.gibberlings3.net/index.php?showtopic=5681&view=findpost&p=53550

Quote from: Smoketest
Many BG2 animations are compressed. BG1 does not support compression (it crashes when attempting to read such a BAM) so make sure you extract the BAMs uncompressed before trying to use then in BG1. NI will do this for you if you select the option to decompress the BAM before saving.
Posted by: icelus
« on: February 25, 2006, 08:59:10 PM »

Changes all made and wikied.
Posted by: icelus
« on: February 25, 2006, 08:32:01 PM »

That's a good idea.  Two magi and three lackeys should do it.
Posted by: devSin
« on: February 25, 2006, 08:29:02 PM »

Reaction rolls are 10 + your reputation and charisma modifiers. Alignment is just alignment. If you're an ass, people in BG don't like you (as opposed to BG2, where reaction checks are almost never done), which doesn't necessary correspond with whether you're good/neutral/evil.

I'd add some other little turds (maybe half-ogres or something) with the ogre magi, just so they're not alone out in the middle of nowhere for no reason at all.
Posted by: icelus
« on: February 25, 2006, 06:40:57 PM »

Ah, I didn't even realize I'd copied over the IDENTIFIED bit.  Since the game kept crashing after I'd completed the quest, I could never see the inventory screen then.  I was just CLUA'ing them in afterward to fix the crashing, and just CLUA'ing them in does so unidentified.

What exactly is the difference between an alignment check and a Reaction check?  I'll take your word for it and change it, but I'd just like to know for future reference.  :)

Three ogre-magi = holy shit?  I can remove one.  I just interpreted Shilo's original dialogue of "some ogre-magi" as more than two.  Some can also be more than one, so it's no problem.

The rep increase was part of the original dialogue, but it can be removed.  I don't exactly see Shilo shouting of your deeds from the rooftops.

Will fix state 3.

Thanks.  :)
Posted by: devSin
« on: February 25, 2006, 06:33:23 PM »

For the gloves, I wouldn't add them identified. Just use ~NONE~ instead of ~IDENTIFIED~.

For the dialogue, you might want a Reaction() check instead of alignment (I'd do ReactionLT(LastTalkedToBy,8) and ReactionGT(LastTalkedToBy,7) for this one).

Three ogre magi?! Hot damn, that's a lot.

This quest so shouldn't give a reputation increase.

I'd add Global("AcceptedUBShiloQuest","GLOBAL",1) to the State 3 trigger list.

Other than that, I don't see anything. I have no idea about the crashing, sorry.
Posted by: icelus
« on: February 25, 2006, 05:22:16 PM »

Well, the quest seems to work just fine.  The problem, however, is that whenever I try to view the inventory page after receiving the gloves, I get a CTD.  I'm thinking I fucked up the bams or something, but to be honest I'm at a loss.  I'm going to have to reuse the inventory icon for the Gauntlets of Ogre Power in the meantime.
Posted by: icelus
« on: February 25, 2006, 03:54:01 PM »

OK, I hope I did this right...  If someone wants to look over the code I'd be most appreciative.

Code: [Select]
BEGIN ~Shilo Chen and the Ogre Magi~

COPY ~bg1ub/shilochen/CBRAC17.BAM~ ~override~
     ~bg1ub/shilochen/IBRAC17.BAM~ ~override~

COPY ~bg1ub/shilochen/UBGLOVE1.ITM~ ~override~
SAY NAME1 #6341
SAY NAME2 ~Gloves of Pick Pocketing~
SAY UNIDENTIFIED_DESC #6791
SAY IDENTIFIED_DESC ~Gloves of Pick Pocketing
A few years back Fong Moo a famous cutpurse, known in both Baldur's Gate and Athkatla, was found dead on the road between the Gate and Beregost.  Seems he'd stolen an artifact from a powerful mage and tried escaping, with little success.  His possessions went to a nephew, who took up the same trade as his uncle, and became especially good at pick pocketing.  Whether these gloves were magical before falling into Fong's hands or if they are somehow imbued with the master's essence is not known.

STATISTICS

Pick Pocketing:  +20% Bonus~

COPY_EXISTING OGREMA_A.CRE ~OVERRIDE/UBOGMA01.CRE~
WRITE_ASCII 0x280 ~UBOGMA01~

COPY_EXISTING OGREMA_B.CRE ~OVERRIDE/UBOGMA02.CRE~
WRITE_ASCII 0x280 ~UBOGMA02~

COPY_EXISTING OGREMA_C.CRE ~OVERRIDE/UBOGMA03.CRE~
WRITE_ASCII 0x280 ~UBOGMA03~

COPY_EXISTING AOLN.CRE ~OVERRIDE/UBSHILO.CRE~
SAY NAME1 #15640
SAY NAME2 #15685
WRITE_ASCII 0x250 ~~ #8
WRITE_ASCII 0x280 ~UBShilo~ #8
WRITE_ASCII 0x2cc ~ubshilo~ #8
ADD_CRE_ITEM ~UBGLOVE1~ #0 #0 #0 ~IDENTIFIED~ ~INV1 INV5~

COMPILE ~bg1ub/shilochen/ubshilo.d~

<<<<<<<< .../bg1ub/ub_ar0705sc.baf
IF
Global("CreateUBShiloChen","AR0705",0)
THEN
RESPONSE #100
CreateCreature("UBShilo",[606.967],10)
SetGlobal("CreateUBShiloChen","AR0705",1)
END
>>>>>>>>
EXTEND_BOTTOM AR0705.BCS ~.../bg1ub/ub_ar0705sc.baf~

<<<<<<<< .../bg1ub/ub_ar1900.baf
IF
GlobalGT("Chapter","GLOBAL",4)
Global("AcceptedUBShiloQuest","GLOBAL",1)
Global("CreateUBOgreMagi","AR1900",0)
THEN
RESPONSE #100
CreateCreature("UBOGMA01",[1736.2979],6)
CreateCreature("UBOGMA02",[1605.2915],14)
CreateCreature("UBOGMA03",[1754.2885],3)
SetGlobal("CreateUBOgreMagi","AR1900",1)
END
>>>>>>>>
EXTEND_BOTTOM AR1900.BCS ~.../bg1ub/ub_ar1900.baf~

ubshilo.d:

Quote
BEGIN ~UBSHILO~

IF ~Alignment(LastTalkedToBy,MASK_EVIL)~ THEN BEGIN 0 // from:
  SAY #15182 /* ~I can smell the city on you.~ */
  IF ~~ THEN DO ~~ EXIT
END

IF ~Global("AcceptedUBShiloQuest","GLOBAL",0)
!Alignment(LastTalkedToBy(),MASK_EVIL)~ THEN BEGIN 1 // from:
  SAY #15183 /* ~There are some ogre-magi causing trouble in the southwest corner of the Wood of Sharp Teeth. If you could clear them out before they do too much damage, I'd be very grateful. In the meantime, I'll try to find some other adventurers to help out in case things start getting too rough..~ */
  IF ~~ THEN DO ~SetGlobal("AcceptedUBShiloQuest","GLOBAL",1)~ JOURNAL #15772 /* ~Shilo Chen, a ranger from the Wood of Sharp Teeth, is currently seeking help in Baldur's Gate. A group of ogre-magi is killing off the wildlife in the wood's southwest corner. He has asked me to go there and see what I can do. If he can find any other willing adventurers, he'll send them as reinforcements. ~ */ EXIT
END

IF ~Global("AcceptedUBShiloQuest","GLOBAL",1)
!Dead("UBOGMA01")
!Dead("UBOGMA02")
!Dead("UBOGMA03")~ THEN BEGIN 2 // from:
  SAY #15184 /* ~How can you stay in this foul city when the forest is in danger??~ */
  IF ~~ THEN DO ~~ EXIT
END

IF ~Dead("UBOGMA01")
Dead("UBOGMA02")
Dead("UBOGMA03")~ THEN BEGIN 3 // from:
  SAY #15185 /* ~The hawks tell me that you cleared away the ogre-magi all by yourselves. I am impressed with your valor. Here, let me give you these fine gloves as a token of my appreciation. They are so supple that you can feel even the downiest feather as it brushes against your palm.~ */
  IF ~~ THEN DO ~AddexperienceParty(750)
ReputationInc(1)
GiveItem("UBGLOVE1",LastTalkedToBy)
SetGlobal("AcceptedUBShiloQuest","GLOBAL",2)
EscapeArea()~ JOURNAL ~Having defeated the ogre-magi in the Wood of Sharp Teeth, Shilo Chen has rewarded us handsomely.~ EXIT
END

IF ~StateCheck(Myself,8192)~ THEN BEGIN 4 // from:
  SAY #15186 /* ~You city dwellers are all the same!~ */
  IF ~~ THEN DO ~~ EXIT
END
Posted by: icelus
« on: February 23, 2006, 08:23:58 PM »

I'm making an executive decision (for, like, the first time ever!  omg!) and going with Option #1.
Posted by: icelus
« on: February 22, 2006, 03:06:04 PM »

Well, either way the gloves (either pair) will have to be imported from BG2 (although the eventual Tutu version of this mod won't have that issue). 

So it does come down to three options:
1) Gloves of Pickpocketing - Pro: more closely matches the "supple" description/Con: Would a ranger have thieving gloves? (can be countered with "he's a ranger--he just found them, s'all)
2) Gloves of Missile Snaring - Pro: More likely to be part of a ranger's "wardrobe"/Con: doesn't really match the "supple" description
3) Change the original game text - Pro: gauntlets can now be considered as part of the reward/Con: we're changing game text and moving out of the realm of unfinished business
Posted by: SixOfSpades
« on: February 22, 2006, 02:57:26 PM »

Why would a Ranger be walking around with a pair of gloves of pickpocketing? 
Because Fong Moo's nephew got caught nicking the goods from one too many people, had the law sent after him, and decided it'd be best to lay low in the hills outside of town for a while. Too bad he never saw that bear....
Afterwards, Shilo Chen came along and buried him, but kept the gloves because they just fit so nice. He doesn't know about their magical properties (and probably wouldn't care if he did), he just thinks they're spiffy.

The Gloves of Missile Snaring would also be balanced for BG1 purposes, but they don't really fit the description of "so supple you can feel even the downiest feather as it brushes against your palm." They're more like "these freaky gloves yanked my arms around when I wore them during a hailstorm."

Usability-wise, I see no real reason for classes to be barred from using an item that they could reap no benefits from. Nor do I see why the Gloves of Missile Snaring (and Gloves of Healing, too) should be off-limits to Priests, who don't need to keep their fingers unencumbered for spellcasting.
Posted by: Bex
« on: February 22, 2006, 11:13:34 AM »

I believe they're barred for mages and clerics, giving them at least as much range of usability as the Gauntlets of Ogre Power.
Posted by: Bursk
« on: February 22, 2006, 05:24:32 AM »

Can the gloves be used by any class (or at least, those usually able to wear gauntlets)?  If so, they sound ideal.
Posted by: Drew
« on: February 21, 2006, 09:26:06 PM »

They were probably the originally intended reward and were cut along with the quest.