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Topic Summary

Posted by: Angel
« on: August 10, 2021, 09:29:28 AM »

Nice you added new stuff, waiting for mofre. ;) - no word about those things reported by icelus in the 1st post? I mean, he even found a file with those changes.

As Almateria already noted, most of it was already done by UB, Almateria's restorations, or other mods.  (I'd also recommend taking a look at SimDing0's Quest Pack, DavidW's Wheels of Prophecy and Lava's Yoshimo's Remorse.)  Of what is left, most notably the yellow dragon eggs, there is just very little clue about what the actual intend was.  The item name links it to Abazigal's lair, but that's about all there is.  And UB is about restoring cut content, not adding completely new stuff.  It uses existing resources as much as possible.  And besides, I'm a lousy story writer. :-)

I am considering adding a few more of the BG1 items that are in the game but not used in BG2 here and there (most notably The Practical Defense as that is my favorite BG1 armor for my paladin), and I am vaguely pondering adding a new component to restore cut spells, at least the ones for which I found existing icons.  (Those would be Animal Friendship, Circle of Protection and Cure Blind/Deaf for clerics, and Protection Circle, Fog Cloud, Spell Invulnerability and Sandform for wizards.)  However, I don't quite enjoy working on this old code, so it's not a high priority for me unless I find the time and will do do another complete rewrite.
Posted by: Felipe
« on: June 07, 2021, 10:33:15 AM »

Quote
As far as I know, no documentation was released at this point.  However, work on the EE versions did uncover a whole bunch of dummied out and broken banters, some of which are fully voiced.  CamDawg made me aware of these and they are now part of Restored Dialogs (per v27).

Hi, it's good to know something was found and restored, no modder ever asked beamdog's guys if they could have the design docs?

Quote
I have currently no plans for new restorations.  I did extend the Restored Items component a bit; it now back-ports a restoration that is standard in BG2EE to vanilla BG2 (more imported items in Chateau Irenicus), and adds one missing item I uncovered on my own; a third journal written by Irenicus in Spellhold.

Nice you added new stuff, waiting for more. ;) No word about those things reported by icelus in the 1st post? I mean, he even found a file with those changes.
Posted by: Angel
« on: June 05, 2021, 04:10:36 PM »

Did beamdog release the design docs of throne of bhaal? Is there anyone working on this?

Hi, I'm the current custodian for Unfinished Business (although if anyone else wants the job, please let me know asap).

As far as I know, no documentation was released at this point.  However, work on the EE versions did uncover a whole bunch of dummied out and broken banters, some of which are fully voiced.  CamDawg made me aware of these and they are now part of Restored Dialogs (per v27).

I have currently no plans for new restorations.  I did extend the Restored Items component a bit; it now back-ports a restoration that is standard in BG2EE to vanilla BG2 (more imported items in Chateau Irenicus), and adds one missing item I uncovered on my own; a third journal written by Irenicus in Spellhold.
Posted by: Felipe
« on: April 07, 2021, 04:55:23 PM »

I'll post here since it's the best place and i didnt see other threads about it.

Did beamdog release the design docs of throne of bhaal? Is there anyone working on this?
Posted by: Almateria
« on: November 03, 2014, 05:39:50 AM »

Well, let's go one by one.
Quote
-Sarevok's remorse for Tamoko and Yoshimo
-Mazzy's redemption of Korgan
-The Cold Mistress in Saradush
-The return of Yoshimo (not likely...)
-Saemon disguising party as monks
-More obvious clue for WK
-Bounty hunters
-Melissan turning your friends
-Illasera's return
-The yellow dragon and his eggs
-Extended item descriptions
-Cespenar's Flask
I marked what UB as slashed, ARP as bolded and what's already been done in other mods in italics, namely Korgan's Redemption and Ascension, I think.
Now, what's left is the return of Yoshimo, which is completely baseless conjecture, there's not a shred of evidence of it ever being planned.
Cespenar's flask doesn't make sense, since we can move to the Pocket Plane whenever.
The yellow dragon has also no evidence of what was supposed to happen or even at least where it was supposed to happen.

So hey, thread solved!
Posted by: Kulyok
« on: November 03, 2014, 05:11:01 AM »

Everything that's been done is inside the mod right now. I haven't heard of anyone working on more, except for Almateria in her SHS mod, but I know very little.
If you(anyone) is interested about anything that's not been included yet, you can also develop it yourself and either release it as a standalone mod, or include into UB.
Posted by: Loremaster -Guest
« on: November 02, 2014, 10:27:08 AM »

Any progress?
Posted by: Bex
« on: April 15, 2011, 01:08:54 AM »

Canonically, Tamoko ends up dead, whether you fought her or not. I suspect that any reference to it would be one of those things where whatever the PC might be able to say on the subject becomes your truth (unless you're allowed to lie, if it would make a difference... which could also be neat).
Posted by: Chao stik
« on: April 14, 2011, 04:57:29 PM »

Quote
Sarevok's remorse for Tamoko and Yoshimo

As I recall in you could talk Tamoko out of fighting you, I was wondering if that would come into play here
Posted by: picollo
« on: April 19, 2010, 04:25:59 AM »

I'm very interested in ideas that were discussed abuot missing ToB content. Anyone has archives mentioned in first post(with discussions from older forum)? Or maybe anyone remember those discusions, and could describe some details about list in first post?
Posted by: Painbearer
« on: April 09, 2010, 08:30:49 PM »

Any update?
Posted by: jcompton
« on: June 01, 2009, 01:50:44 PM »

I'm already convinced that Aerie is already plenty manipulative. She goes on and on about her wings, but if she was really as traumatized as all that, she'd never have survived it. No, she just wants the attention, and is milking the PC's sympathy gland.

"Evil Aerie" strikes again!
Posted by: Da_venom
« on: June 01, 2009, 11:58:43 AM »

true indeed:)

so annoying the pc has got to do all works:P
^^
Posted by: berelinde
« on: June 01, 2009, 11:33:58 AM »

I'm illogically attracted to NPCs that can change over the course of the game, so both a redeemable Korgan and a corruptible Aerie hold tremendous appeal for me.

I'm already convinced that Aerie is already plenty manipulative. She goes on and on about her wings, but if she was really as traumatized as all that, she'd never have survived it. No, she just wants the attention, and is milking the PC's sympathy gland.

And I just love the idea of Mazzy being able to redeem Korgan. In my world, it wouldn't be the PC helping Korgan get over his past, it would be Mazzy. So no more PC as therapist.
Posted by: Da_venom
« on: May 31, 2009, 11:15:55 AM »

very vague to say the least :D
but bhaal wanted to come to earth realm right?
and by doing that he would need a child(to poses that one)
or something
so bhaal would be able to live on earth again
with his godly powers