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Topic Summary

Posted by: Wounded_Lion
« on: December 09, 2005, 03:48:03 PM »

Thank you, Ghreyfain.

a W.L.
Posted by: Ghreyfain
« on: December 09, 2005, 03:25:18 PM »

An extension header are a wands ability, or an arrow's damage, or what happens when a weapon strikes an opponent.  An example of an item with two extension headers is the wand of fire.  It can do either a fireball or an agannazar's scorcher.  Any item can have three extension headers.
Posted by: Wounded_Lion
« on: December 09, 2005, 03:04:11 PM »

From the WeiDU readme:

Quote
ADD_STORE_ITEM "myitem" #10 #0 #0 ~IDENTIFIED~ #5

#10 is the first extension headers number of charges The two #0s that follow are the second and third extension headers number of charges.

The term "extension header" is unfamiliar to me.  What counts as the first extension header?  In the case of weapons, does this mean the first "Melee" or "Ranged" spell ability (the one that determines damage and usually has a "Charges" setting of "0")?  What are the second and third extension headers?  All three settings appear to be necessary for this patch command to work at all.

Many thanks for any enlightenment that you can provide.

a Wounded Lion