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Topic Summary

Posted by: Ghreyfain
« on: October 06, 2005, 01:33:26 PM »

Okay, I have myNPC on init dlg for their script but if I choose to reject them during the initial dialog, they keep starting the conversation!

Also, the stupid thing has the green circle around it. How do I set it so that they have the blue NPC circle?

Change her Allegiance to NEUTRAL.  Right now I expect it's PC.  Also turn off the flag "Export Allowed".

Ok fixed the circles.

Still wondering about the initdialog thing

Also, How do I get her bio in her cre? Its in the CHR file but when i convert it goes back tot he default bio for a PC.

Same way as you assign her name.  Are you reading the NPC tutorial and looking at existing NPC's code?

Also my NPC can kill things with a single hit. (it says that she got like 1500 hit points off them or something)

Don't use killsw01.itm.
Posted by: Zyraen
« on: October 06, 2005, 03:09:16 AM »

To prevent them starting conversation if not in party, use
NumTimesTalkedTo(0)
trigger as a condition for initiating dialogue. So once you talk to the NPC once, the NPC will not initiate again.
Make sure that in your D file there is no SetNumTimesTalkedTo(0) or something like that, which will make the NPC behave as if you had neve talked to her.

For the Bio when copying your CRE to the override folder, use
SAY BIO ~biography~
in the TP2 file.

For the instant kill, check her items, and edit her CRE :) not sure about what causes that. Uberweapon? Lol, remember that she converting CHR to CRE I think causes all the items to remain on the NPC
Posted by: theacefes
« on: October 06, 2005, 02:18:13 AM »

Also my NPC can kill things with a single hit.  (it says that she got like 1500 hit points off them or something)
Posted by: theacefes
« on: October 06, 2005, 02:16:29 AM »

Ok fixed the circles.

Still wondering about the initdialog thing

Also, How do I get her bio in her cre?  Its in the CHR file but when i convert it goes back tot he default bio for a PC.
Posted by: theacefes
« on: October 06, 2005, 01:47:11 AM »

Okay, I have myNPC on init dlg for their script but if I choose to reject them during the initial dialog, they keep starting the conversation!

Also, the stupid thing has the green circle around it.  How do I set it so that they have the blue NPC circle?