Posted by: Andyr
« on: November 12, 2005, 07:58:02 PM »Hey, cool.
If you AddKit() a Fighter kit will it cause issues with the Paladin quickbar?You nest the AddKit() action between two commands to change to and from the fighter class, ie.
That won't work terribly well, since there's no way to completely remove the original reputation display from the record screen. What I'm considering is having all paladins fall at the beginning of the game (since this conveniently hides any potential spamming of the info window) and then re-applying their abilities using AddKit (the kits used would actually be fighter kits, since paladin kits don't correctly add abilities if you're fallen). I'd then have the ability to switch players to a special "Fallen Paladin" kit when neccessary.