Post reply

Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.
Name:
Email:
Subject:
Message icon:

Verification:
Type the letters shown in the picture
Listen to the letters / Request another image

Type the letters shown in the picture:
What color is grass?:
What is the seventh word in this sentence?:
What is five minus two (use the full word)?:

shortcuts: hit alt+s to submit/post or alt+p to preview


Topic Summary

Posted by: Minett
« on: September 09, 2005, 02:03:53 PM »

I'm having a simmilar problem to the above.  I'm in chapter 6 and when I enter the graveyard bohdi and her minions don't spawn at the entrance and abduct sola and jaheira.  When I enter the lower tombs the area appears cleared out as from chapter 3.

any ideas as how to get bohdi to appear?

I have:
SoA and ToB installed
Ascenscion
Redemption
Ease of Use
Kelsey
Tactics
Solaufein
Underrepresented items
Unfinished buisness
Banter pack
Tactics
Battles
D0tweak
D0quest
Deeper Shadows of Amn
MunchMod
and Item Upgrade installed

Thanks for any help
Posted by: Hide and Seek
« on: May 04, 2005, 10:28:43 AM »

I have erased most of the mods, and making sure nothing is left in the temp or tempsave folders, but she will not appear. Instead, there is a woman becomes a skeleton when you kiss her, I can't get rid of her, no matter what I do. Is it the Imoen romance that causes Bodhi to flee, or is it some other conflict?
Posted by: Hide and Seek
« on: May 04, 2005, 09:01:13 AM »

Bodhi does not appear at all in my saved games, and the day doesn't change to night automaticly??

I have these mods, and Soulafein in my party. Is there something I have done wrong?
I just defeated Archryssa or whatever her name is.

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // Component Name
~IMOEN.TP2~ #0 #0 // 'Imoen Romance Add-on Mod BG2:SoA(ToB required!)v1.201'
~SETUP-VALEN.TP2~ #0 #0 // Valen
~SETUP-EASE.TP2~ #0 #3 // True Grand Mastery (extra half-attack, etc.) (Baldurdash)
~SETUP-EASE.TP2~ #0 #11 // Allow Multi-Player Created NPCs to "Wait Here" When Kicked Out
~SETUP-EASE.TP2~ #0 #15 // Bonus Merchants (Baldurdash)
~SETUP-EASE.TP2~ #0 #17 // No Drow Avatars On Party In Underdark
~SETUP-EASE.TP2~ #0 #18 // Imoen ToB Dialogue Fix
~SETUP-SOLAUFEIN.TP2~ #0 #0 // Solaufein Romance for Baldur's Gate II (SoA & ToB)
~SETUP-D0QUEST.TP2~ #0 #0 // Additional Shadow Thieves' Content
~SETUP-D0QUEST.TP2~ #0 #1 // Alternative Harper/Xzar Plot
~SETUP-D0QUEST.TP2~ #0 #2 // Extended Reynald Sequence
~SETUP-D0QUEST.TP2~ #0 #3 // Money Lending and Debt Problems
~SETUP-D0QUEST.TP2~ #0 #4 // Miscellaneous Encounters
~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette
~SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised
~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest
~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest
~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn
~SETUP-UB.TP2~ #0 #7 // Restored Encounters
~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations"
~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0
~SETUP-UB.TP2~ #0 #11 // Gorf the Squisher Fix, by Gebhard Blucher
~SETUP-UB.TP2~ #0 #12 // Item Restorations
~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations
~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs
~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider
~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations
~SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse
Posted by: The Argonaut
« on: January 24, 2005, 08:57:02 AM »

Sure, I'll email it to you.
Posted by: weimer
« on: January 21, 2005, 06:07:27 PM »

No idea! You could try sending the .DEBUG file to me directly. There will also be a new version up later today -- you could try with that.
Posted by: The Argonaut
« on: January 07, 2005, 09:42:25 AM »

Still no more suggestions?  Just got back from vacation and feeling bummed that I can't get my game going again.  :(
Posted by: The Argonaut
« on: December 19, 2004, 02:24:45 PM »

OK, I checked the log and this is what immediately preceded the parse warning:

'Compiling 1 dialogue ...
[solarom/american/sola.tra] parsed
[solarom/american/sola.tra] has 826 translation strings
[solarom/american/sola.tra] parsed
[solarom/american/sola.tra] has 826 translation strings
[solarom/american/amb1.tra] parsed
[solarom/american/amb1.tra] has 42 translation strings
[solarom/american/amb1.tra] parsed
[solarom/american/amb1.tra] has 42 translation strings

[solarom/sola.d] PARSE WARNING at line 1428 column 26-28
Near Text: ~~
   Empty Action (may confuse some utilities, like NI)'

... and here is what preceded the actual crash:

'Processing 1 dialogues/scripts ...
Adding SOLAVAMP to internal list of available DLGs
[./override/BODHIAMB.DLG] loaded, 4100 bytes'
Posted by: The Argonaut
« on: December 19, 2004, 01:47:14 PM »

There were a ton of 'error' messages before the installation reaches the portion that I quoted above.  Most of them looked like they were in reference to other mods, but I was unable to scroll all the way back up to check them out.  Then after the parse warning appears, several more lines are executed (don't remember which ones) before the installation actually crashes.  I just assumed that the parse warning was what killed it.

By the way, thanks for your help Weimer.  'You the man!'
Posted by: weimer
« on: December 19, 2004, 01:28:30 PM »

That "parse warning" should not actually be stopping Sola from installing (although the next version will be sure not to have it). Do you see the word "ERROR" anywhere? What does your "WeiDU.log" contain?
Posted by: The Argonaut
« on: December 19, 2004, 12:45:24 PM »

Shoot.  Before seeing your post Weimer I initiated the 'mod ultimate solution' (i.e. re-install of everything).  Now I appear to have totally messed things up, because now my Sola installation is crashing, with an error message like this:


[solarom/sola.d]  PARSE WARNING at line 1428 column 26-28
Near Text: ~~
      Empty Action (may confuse some utilities, like NI)

ARGH.  So here's what I did, in order:

BG II: SoA (full)
BG II: SoA Bioware Patch 23037
ToB
ToB Bioware Patch 26498
Ascencion v1.4.17
Valen v42
Rogue Rebalancing v3.11
Redemption v1.2.0
Quest Pack v1
Ease of Use v28
Improved Thief Stronghold v2.8
Item Upgrade v32
Flirt Pack v101
Tactics v21
Unfinished Business v13
Virtue v16
Sola v100

BTW, I did have Sola v100 installed before, and here's what the BodhiAMB.dlg lines looked like:

InParty("jaheira")Global("ViconiaRomanceActive","GLOBAL",2)
InParty("viconia")Global("AerieRomanceActive","GLOBAL",2)
InParty("aerie")Global("AnomenRomanceActive","GLOBAL",2)
InParty("anomen")InParty("Sola")
!Dead("Sola")
Global("SolaVamp","GLOBAL",0)
SetGlobal("SolaVamp","GLOBAL",1)

Please help!


Posted by: weimer
« on: December 17, 2004, 11:52:58 PM »

This should actually be pretty easy:

Code: [Select]
  IF ~InParty("Sola")
!Dead("Sola")
Global("SolaVamp","GLOBAL",0)~ THEN DO ~SetGlobal("SolaVamp","GLOBAL",1)~
  EXTERN BODHIAMB take_sola

You just need Sola alive in your party and the SolaVamp global variable at 0. *However*, some people using Ancient Aztec versions of the Sola Mod from archives unknown used to report problems with this bit not starting (because of some WeiDU bug at the time). Make sure you are using the most recent version from WeiDU.org. Try uninstalling the sola mod and reinstalling it. If it still doesn't work, send us your "override\bodhiamb.dlg" file (post it here or something -- or look at state 5 yourself if you know how). 

Posted by: The Argonaut
« on: December 17, 2004, 10:06:52 AM »

Sorry, disregard that last question.   Letting Sola die doesn't change anything.  Still stuck.
Posted by: The Argonaut
« on: December 17, 2004, 09:32:06 AM »

So wait, does Sola have to be killed in that first confrontation at the graveyard entrance in order for Bodhi to abduct him?  I'm a novice with code, so I may be misinterpreting what you posted.  Thanks for the help, by the way.
Posted by: Zyraen
« on: December 17, 2004, 01:21:25 AM »

here's the trigger that will cause Bodhi to refer to Solaufein, for me at least, since I have both Kelsey and Corthala romance installed. This pretty much implies that if you are having romance with either Kelsey or Valyga, for me at least, the abduction will not happen.

===============

OR(2)
!InParty("Valygar")
!Global("H#ValygarRomanceActive","GLOBAL",2)
OR(2)
!InParty("J#Kelsey")
!Global("J#KelseyRomanceActive","GLOBAL",2)
InParty("Sola")
!Dead("Sola")
Global("SolaVamp","GLOBAL",0)

==============

The global variable that abducting Solaufein sets is the global "SolaVamp", set to 1, I believe (only during the abduction sequence, is it set to 1. So if you want Bodhi to abduct Sola, there's no need to set it). so if you want to fight Solaufein Vampire just for fun, you can always turn on the SolaVamp variable to 1 (I believe) and just fight SolaVamp along with Bodhi

I searched only BodhiAmb.dlg for the notes posted here ^^;; so there may be other areas missed out.
Posted by: The Argonaut
« on: December 16, 2004, 10:43:29 PM »

OK, does anyone know which global variables are relevant?   I'm totally stuck here, about to do a full re-install of everything.