Posted by: Borsook
« on: June 21, 2005, 02:21:13 PM » Than I'm at a loss... it seems I'm the lucky one or something.
You could use DLTCEP.
Why, isn't NI working for you, Echon ?
I also seem to recall making sure that all forms of the dopplegangers would set the variables and playing through the coronation without any problems.It wasn't present in my installation of FotD.
Of course, all of this would be easier to check if NI actually worked.You could use DLTCEP.
IF
Die()
Global("NobleDopple","GLOBAL",1)
!Global("SarevokBehavior","GLOBAL",4)
THEN
RESPONSE #100
IncrementGlobal("SarevokDoppDeath","GLOBAL",1)
END
IF
Global("SarevokDoppDeath","GLOBAL",6)
THEN
RESPONSE #100
SetGlobal("SarevokDoppDeath","GLOBAL",0)
SetGlobal("GDOPP7Dead","GLOBAL",1)
SetGlobal("GDOPP71Dead","GLOBAL",1)
SetGlobal("GDOPP72Dead","GLOBAL",1)
SetGlobal("GDOPP73Dead","GLOBAL",1)
SetGlobal("GDOPP74Dead","GLOBAL",1)
SetGlobal("GDOPP75Dead","GLOBAL",1)
END
IF
See([PC])
Global("SarevokBehavior","GLOBAL",4)
GlobalTimerNotExpired("SarevokRun","GLOBAL")
THEN
RESPONSE #100
SetGlobalTime("SarevokRun","GLOBAL",0)
CreateCreature("WINSKI",[693.578],0)
TriggerActivation("0200",TRUE)
TriggerActivation("0109a",TRUE)
TriggerActivation("0109b",TRUE)
TriggerActivation("0111",TRUE)
StartCutSceneMode()
StartCutScene("EndCut01")
END