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Topic Summary

Posted by: Borsook
« on: September 20, 2005, 02:40:38 AM »

Quote
This mod only deals with 2E so I would not alter the spell progression even if it was possible

I wasn't asking you to do it, just enquiring if it was possible.

Subclasses of 2E priests having different spell selections and Granted Powers would be nice, though.
I don't know whether it applies to all you have in mind, but yes it's doable.
Posted by: Shadowblade
« on: September 19, 2005, 11:27:23 AM »

Quote
This mod only deals with 2E so I would not alter the spell progression even if it was possible

I wasn't asking you to do it, just enquiring if it was possible.

Subclasses of 2E priests having different spell selections and Granted Powers would be nice, though.


Posted by: Echon
« on: September 18, 2005, 02:54:07 PM »

Could you not give the Dryad and Hamadryad a specific charm spell with a new name and give Druids immunity to that? But then, the Hamadryad didn't attack us in your mod. Is that because you fixed her not to attack Druids? Every other time I've played she Dire Charmed us, regardless of party composition.

No, I cannot do that, otherwise I already would have. She is not hostile because Hamadryads do not just attack people at random and I wanted to give her a quest related to the base of the Iron Throne base in the woods. I obviously never got around to that, but it will probably be added later on.

Quote
I was thinking of the First Edition Druid spell progression. If it can't be changed, the only thing that could be done would be to craete a magick items that gave all the missing abilities, tied to character level. Plus the level of some spells would have to be changed and he'd have to be able to cast 2nd level spells at 2nd level, 3rd at 3rd, 4th at 6th and get 7th level spells at 12th level etc

This mod only deals with 2E so I would not alter the spell progression even if it was possible.

Quote
Is there a 1E mod around?

Not that I know of. Somebody at Spellhold Studios is recreating old modules from what I believe is D&D, though.

-Echon
Posted by: Shadowblade
« on: September 15, 2005, 11:24:29 AM »

Could you not give the Dryad and Hamadryad a specific charm spell with a new name and give Druids immunity to that? But then, the Hamadryad didn't attack us in your mod. Is that because you fixed her not to attack Druids? Every other time I've played she Dire Charmed us, regardless of party composition.

I was thinking of the First Edition Druid spell progression. If it can't be changed, the only thing that could be done would be to craete a magick items that gave all the missing abilities, tied to character level. Plus the level of some spells would have to be changed and he'd have to be able to cast 2nd level spells at 2nd level, 3rd at 3rd, 4th at 6th and get 7th level spells at 12th level etc

Is there a 1E mod around?


Cheers
Posted by: Echon
« on: September 14, 2005, 04:28:29 PM »

Bug report - the description for the Wyverns has been replaced with that for the longbow.

Noted.

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Query - does the Druid get immunity to woodland charms (Dryad, Nixie etc) at 7th level?

No. It would be listed in the Features section if it was implemented, but it cannot be done.

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The Druid can be snared by his own entangle spell when he should have Free Action and Pass without Trace in overgrown forest at 3rd level (Pass without Trace is irrelevant in BGI, but the Free Action is not). At least, he should have immunity to Entangle.

Only when it is naturally occuring. It does not state that he should be immune to spells that duplicate such things.

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Is there any way to give a subclass of Priests a different spell progression, or is that all hard-coded?

No. Which subclass and why?

-Echon
Posted by: Shadowblade
« on: September 14, 2005, 12:57:45 PM »

Bug report - the description for the Wyverns has been replaced with that for the longbow.

Query - does the Druid get immunity to woodland charms (Dryad, Nixie etc) at 7th level?

The Druid can be snared by his own entangle spell when he should have Free Action and Pass without Trace in overgrown forest at 3rd level (Pass without Trace is irrelevant in BGI, but the Free Action is not). At least, he should have immunity to Entangle.

Is there any way to give a subclass of Priests a different spell progression, or is that all hard-coded?

~
Posted by: Shadowblade
« on: September 14, 2005, 12:14:51 PM »

Is that right? In the S&M listings? I'll check later.

I can't remember if it's still in Divination or got moved to All.

Any others you can think of? I remember Tome of Magick having several errors and omissions. Mind Tracker being listed as Mind Killer, so I was looking for thie really cool Dune-like Fear spell. The sphere in some new spell descirptions didn't match the sphere list in the appendix and so on.

The original 2E PHB had several Wizard Illusions missing from the School lists.

No, removing Protection from Fire from Protection was deliberate and part of re-balancing the Druid and Cleric, same as changing the spheres they had access to.


Cheers

~
Posted by: Echon
« on: September 13, 2005, 05:45:50 PM »

Is Protection from Lightning in the Protection sphere?

Anyway, I thought the idea was to create a true AD&D 2nd edit BGI a la S&M, whether you agree with the rules or not?

No, it is only in the Weather sphere.

It is.

Quote
But this isn't one of them (see Jon Picken's article, Dragon 205).
Foirbiddance was left off every single printing of the PHB between 1989 and the release of S&M.

What I was hinting at was that since there are already errors in these lists, this might be another one although on second thought it does not appear to be the case. Know Alignment is not in any of the spheres, by the way.

-Echon
Posted by: Shadowblade
« on: September 13, 2005, 07:16:02 AM »

Quote
I believe that Protection from Fire not being in the sphere of Protection is an error, given that spells such as Endure Cold/Endure Heat and Resist Fire/Resist Cold are still there.

 >:(
That's no error, those 2nd edit fools got an autistic teenager who'd never played the game to design those spheres. Protection from Fire was a Druid spell in 1E and the purpose of the S&M corrections was to restore that feel to the class as the Cleric got dozens of spellls he should never have had by the Druid having to share them and the Druid lost a dozen or more unique Druidic spells which defined him as a class and mythos. The Cleric never needed Protection from Fire as he had Flamewalk, which does virtually the same thing and could be a Protection or a Charm spell. The Cleric got Flameblade and Spiritual Hammer, Magick Font and Reflecting Pool, Commune and Commune with Nature while the Druid got neither, all the Sun spells, a bunch of Weather spells, a load of unique Druid spells for a nonsense Creation sphere with no possible minor access, Call Woodland Beings when the Druid couldn't cast it at all, all the Elemental Fire spells when he should only have had Air, Water and some earth, Reincarnate and Resurrection and the Druid lost Cure Disease which he could cast as a 2nd level character in 1E and Neutralise Poison was delayed until 7th level when he could cast it at 3rd level which, given that his natural terrain is basically like your version of the Cloakwood is pretty much an essential part of what Druids were all about.. What a crock! Half-baked, half-cocked and half-thought out. And that's just off the top of my head. Don't get me started!
 :D

Is Protection from Lightning in the Protection sphere?

Anyway, I thought the idea was to create a true AD&D 2nd edit BGI a la S&M, whether you agree with the rules or not?



Quote
There are some errors in those lists, one or two spells from PHB are not to be found at all.
But this isn't one of them (see Jon Picken's article, Dragon 205).
Foirbiddance was left off every single printing of the PHB between 1989 and the release of S&M.

~
Posted by: Echon
« on: September 11, 2005, 02:32:22 AM »

This is odd. I have had a look at the store, the scroll, and the spell, and I could not find any errors.

Try adding it using the CLUA Console: CLUAConsole:AddSpell("SPWI106"). Remember to keep the cursor above your character.
http://iesdp.gibberlings3.net/clua/bg1.htm

-Echon
Posted by: raptor
« on: September 10, 2005, 05:06:56 PM »

Tried a bit more, and still have problems. Also the Scroll i bought from Talantyr, write the spell into my level 1 page, even if the description says level 2. So the first character i tried ended up with two blindness in level 1 that didnt work, my second character now, made new got one blindness that write itself to level 1, and still don't work.

Ill try again some later day (when i have time) by manually copying back the blindness spell from vanilla. just to see how it goes.
Posted by: Echon
« on: September 10, 2005, 02:09:42 AM »

Blindness is a 2nd level spell now and this is also listed correctly in the SPL file. I think you are having problems because you imported that character who has already scribed it as a 1st level spell.

-Echon
Posted by: raptor
« on: September 09, 2005, 09:25:42 PM »

Imported an character at level 1 i made for an earlier game. (illusionist level1) he had the blindness spell, i tried casting it it didnt work. so i looked aroudn and found a new version of it at Talantyr, wrote it to spellbook, but that one didnt work either. (also it is listed as level 2 in description and is put into level 1 spells in spellbook).

Would be very nice to see this one of my favorite spells to actually work. curentlly the wizard stands swaying a little bit and tehn nothing, doesn't even use up the memorised slot.

I will try a bit more with this and new character and such though.
Posted by: Echon
« on: September 09, 2005, 03:35:06 PM »

I believe that Protection from Fire not being in the sphere of Protection is an error, given that spells such as Endure Cold/Endure Heat and Resist Fire/Resist Cold are still there. There are some errors in those lists, one or two spells from PHB are not to be found at all.

1000 points of damage is meant to represent instant death. The poison opcode has to do a specific amount of damage, it cannot just kill the character.

-Echon
Posted by: Shadowblade
« on: September 09, 2005, 05:44:49 AM »

Is the phase spider venom supposed to do 1000 hp damage?!?

~