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Topic Summary

Posted by: Echon
« on: May 14, 2005, 03:18:52 AM »

Yes, it is the same as in BG.

-Echon
Posted by: Salk
« on: May 14, 2005, 03:14:08 AM »

Yes, what you'd call those two proficiencies is certainly correct but slightly anticlimatic ( :)). What I meant to ask was if BG 2/ToB has the same hard coded limitation of considering succesfull Move Silently and Invisibility the same by not taking into account the "sound" parameter...
Posted by: Echon
« on: May 14, 2005, 02:48:38 AM »

BG2 does split Stealth up into Hide In Shadows and Move Silently. As far as I know, this is what they might also have called those abilities: Become Invisible and Remain Invisible.

-Echon
Posted by: Salk
« on: May 14, 2005, 02:45:22 AM »

I feared it could be so. To your knowledge, does the BG II/ToB engine behaves under the same principles ? Or is it more advanced in this regard ?
Posted by: Echon
« on: May 14, 2005, 02:43:36 AM »

Technically, the Stealth ability of thieves and rangers is nothing more than innate invisibility. The engine does not differentiate between a steathed thief and a wizard who has cast Invisibility on himself. And unfortunately, changing any of this is not possible.

-Echon
Posted by: Salk
« on: May 14, 2005, 12:15:39 AM »

Hello,Echon!

I was wondering how technically Move Silently/Hide in Shadow and Invisibility (potion/spell) differentiate one from the other (if there is any difference). What I was thinking is that a successful Move Silently/Hide in Shadow should be more effective than normal Invisibility because it *also* includes avoid any possible alarming noises. Invisibility can be cast on anyone whom might have no idea about how to be good at stealth thus being audibly trackable.

I am curious to know if originally Baldur's Gate consider this aspect and if not, I'd like to know if FotD patches such inconsistency. Thanks and again, great job!!  ;)