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Topic Summary

Posted by: Windwalker
« on: May 15, 2005, 04:47:52 AM »

Thank you for your quick reply.
Posted by: Echon
« on: May 15, 2005, 04:03:30 AM »

I used American Uncial (ameriunc.ttf).

-Echon
Posted by: Windwalker
« on: May 15, 2005, 03:56:45 AM »

Echon, I would like to ask you about the font used in the logo. Is it some particular font you forged into a logo looking like the BG letters, or a composition of edited BG letters from the BG1 logo?
Posted by: Echon
« on: April 23, 2005, 02:53:46 PM »

Salk: Indeed. :)

-Echon
Posted by: Salk
« on: April 23, 2005, 08:14:31 AM »

Oh what a satisfaction to see this Mod climb up to the "Completed MOD" section!!!  :D
Posted by: LoOk
« on: April 23, 2005, 07:31:40 AM »

Ah thanks. I was wondering why it happened again. Installed the game again without Baldurdash and Dudley. Thought my cd's were broken. But it's good to hear that I do not have to edit every single arrow with Near Infinity :) .

BTW: I forgot to mention that the Arrows of Detonation didn't detonate quite well.. You just get teleported near your target just like Phase Spiders do. Don't know if that's a bug, but it happened to me when I was testing the arrows (they now all have correct names) but the Arrows of Detonation still do that strange thingy :) .
Doensn't matter anyway, because untill I finally get my hands upon them this bug will likely already be dealt with :) .
Posted by: Echon
« on: April 23, 2005, 06:14:46 AM »

Look: It is due to an error in the TP2 that does not apply to any other items. I have fixed it and the mod has been re-uploaded.

I urge everyone who has downloaded the mod to do so again. Sorry about this.

-Echon
Posted by: Spif
« on: April 23, 2005, 05:51:07 AM »

YAY!  :D
Posted by: LoOk
« on: April 23, 2005, 05:24:46 AM »

It's is a very cool mod indeed! The different armors and weapons are done great, but somehow (almost) all the arrows have names of scrolls and potions in my game (the description however is correct).. Well, it was an install I made last week so maybe something is just wrong with my install. I'm reinstalling the game and stuff as I speak. :)
Posted by: SimDing0™
« on: April 23, 2005, 04:26:45 AM »

Yeh, you can do a load of ACTION_IF stuff to have the installer work on either BG1 or Tutu. It probably won't bump the filesize up by much because you don't need to duplicate tilesets or anything.
Posted by: Echon
« on: April 23, 2005, 04:23:55 AM »

Would it be necessary to have a seperate release for Tutu? I think it would be ideal to have only one package which the player can then install on BG:TotSC or install before running the Tutu conversion.

-Echon
Posted by: SimDing0™
« on: April 23, 2005, 04:07:29 AM »

Quote
The Fields of the Dead would become compatible with Tutu if the Tutu Fixpack was altered to patch all its changes instead of overwriting files. It is not a matter of changing anything in the Fields of the Dead.
Up to a point, yes. But don't forget that if a version for Tutu were specially developed, basically all the Known Issues would probably go away. :)
Posted by: Echon
« on: April 23, 2005, 03:03:20 AM »

I do not know. You would have to ask the Tutu support team.

-Echon
Posted by: Salk
« on: April 23, 2005, 03:00:37 AM »

Very interesting, Echon. So what is needed is just to change the behaviour of TuTu Fixpacks from overwriting to patching. I am no expert...Is it a huge job to do ?
Posted by: Echon
« on: April 23, 2005, 02:39:32 AM »

To address the Tutu question:

The Fields of the Dead would become compatible with Tutu if the Tutu Fixpack was altered to patch all its changes instead of overwriting files. It is not a matter of changing anything in the Fields of the Dead.

-Echon