Thanks for the reply.
If you have saved your game after visiting that area, you will have to start over and visit it again.
I thought this might be the case so I've been using a save game that wasn't saved in the edited area for testing.
AREs and CREs are stored in the savegame, files such as ITM, SPL and BCS are not.
How do people make mods that don't require a new game? Do they create the actors via a BCS/BAF script?
[Edit]
Sorry, I understand what you mean about the saved game now. The creature appears when I start a new game and do a CLUAConsole:MoveToArea(). My question still stands though. If you want a creature to appear without starting a new game, would the correct approach be to modify the corrosponding BCS script to include something like:
IF
Global("MyCreatureSpawned","GLOBAL",0)
THEN
CreateCreature(“DAYNE”,[1000.1000],4)
SetGlobal("MyCreatureSpawned","GLOBAL",1)
END
[/Edit]