Post reply

Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.
Name:
Email:
Subject:
Message icon:

Verification:
Type the letters shown in the picture
Listen to the letters / Request another image

Type the letters shown in the picture:
What color is grass?:
What is the seventh word in this sentence?:
What is five minus two (use the full word)?:

shortcuts: hit alt+s to submit/post or alt+p to preview


Topic Summary

Posted by: Andyr
« on: March 24, 2005, 09:58:20 AM »

Thanks!
Posted by: SimDing0™
« on: March 24, 2005, 09:52:10 AM »

Restored Olive Jellies in Ust Natha restores Olive Jellies in Ust Natha.

The Quiver of Plenty icons alter the items to have a different appearance from that of the Case of Plenty.

Cold Mistress in Saradush adds a cut encounter with a cult leader and her minions near the docks in Saradush.

Count Claylan and Lady Alicia restore some dialogues between them which were previously failing due to missing scriptnames.
Posted by: icelus
« on: March 24, 2005, 09:27:45 AM »

Thanks, Sim.  Yeah, feel free to cross off whatever.  I, too, will be gone for several days, so knock yourself out.  :)
Posted by: Andyr
« on: March 23, 2005, 05:48:45 PM »

Cool. Go for it. :)

I am off to see my parents for a few weeks tomorrow - will copy-paste this code now and remember to include it.

Can you document exactly what each bit does, for the ReadMe?
Posted by: SimDing0™
« on: March 23, 2005, 03:17:26 PM »

Also, requesting permission to start crossing things off people's research lists if I implement them or find that they're already ingame?

[EDIT] Let me rephrase: I AM CROSSING THINGS OFF OKAY?!?!?!
Posted by: SimDing0™
« on: March 23, 2005, 02:58:13 PM »

Here's some shit I did tonight:

Code: [Select]
// Restored Olive Jellies in Ust Natha
COPY_EXISTING ~jeloch01.cre~ ~override/jeloli01.cre~
SAY NAME1 ~Olive Slime~
SAY NAME2 ~Olive Slime~
WRITE_LONG 0x14 420
WRITE_SHORT 0x28 30977
REPLACE_TEXTUALLY "JELLOC1" "JELLOL1"
COPY_EXISTING ~ghoul.itm~ ~override/jellol1.itm~

// Restored Quiver of Plenty icons
COPY_EXISTING ~QUIVER01.itm~ ~override~
~QUIVER03.itm~ ~override~
WRITE_ASCII 0x3a "IQUIVER0"
WRITE_ASCII 0x44 "GQUIVER0"
COPY_EXISTING ~QUIVER02.itm~ ~override~
~QUIVER04.itm~ ~override~
WRITE_ASCII 0x44 "GQUIVER0"

// Cold Mistress in Saradush
<<<<<<<< .../ub/ding0/coldmiss/ar0500.baf
IF
!Global("D0SpawnCold","AR5000",1)
THEN
RESPONSE #100
SetGlobal("D0SpawnCold","AR5000",1)
CreateCreature("sarmist",[910.2343],6) // Cold Mistress
CreateCreature("sarcult",[824.2310],0) // Human Cultist
CreateCreature("sarcult2",[962.2276],0) // Human Cultist
CreateCreature("sarculto",[875.2273],0) // Orc Cultist
END
>>>>>>>>
<<<<<<<< .../ub/ding0/coldmiss/dialog.d
APPEND SARMIST
IF WEIGHT #-1 ~NumTimesTalkedTo(0)~ THEN BEGIN Embrace1
SAY ~Come, believers. Feel my chilling embrace. Embrace death...~
IF ~~ THEN DO ~SetCutsceneLite(TRUE)
ForceSpell("sarculto",DO_NOTHING)
SmallWait(2)
Kill("sarculto")
Wait(1)
StartDialogNoSet(LastTalkedToBy(Myself))~ EXIT
END
END
>>>>>>>>
COPY_EXISTING ~sarmist.cre~ ~override~
SAY 0xa4 #61744
SAY 0x10c #61744
WRITE_ASCII 0x248 "SHOUTDLG"
EXTEND_BOTTOM ~AR5000.BCS~ ~.../ub/ding0/coldmiss/ar0500.baf~
COMPILE ~.../ub/ding0/coldmiss/dialog.d~

// Count Claylan and Lady Alicia
COPY_EXISITNG ~wcust01.cre~ ~override~
WRITE_ASCII 0x280 "wcust01"
COPY_EXISITNG ~wcust02.cre~ ~override~
WRITE_ASCII 0x280 "wcust02"