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Topic Summary

Posted by: Angel
« on: February 22, 2015, 10:35:44 AM »

DEFJAM v7 is now available from PPG at http://pocketplane.net/sim/
Posted by: the bigg
« on: December 07, 2010, 08:05:19 AM »

Upstream report from BiG World Fixpack:

Make sure no ugly messages are printed if a script uses ActionOverride(xxx,AddXPObject(jj,123)):
Code: [Select]
--- setup-xpmod.tp2 Mon Dec 24 23:26:48 2007
+++ C:\BWP Patchstudio\patched files\setup-xpmod.tp2 Thu Apr 15 18:50:21 2010
@@ -273,7 +273,7 @@
 
 COPY_EXISTING_REGEXP GLOB ~.*\.bcs~ ~override~
 DECOMPILE_BCS_TO_BAF
-REPLACE_EVALUATE ~AddexperienceParty(\(.*\))~
+REPLACE_EVALUATE ~AddexperienceParty(\([0-9]*\))~
   BEGIN
     SET "RESULT" = (("%MATCH1%" * "%percentage_modifier%") / 100)
     SET "patched" = 0
@@ -299,7 +299,7 @@
 
 COPY_EXISTING_REGEXP GLOB ~.*\.dlg~ ~override~
 DECOMPILE_DLG_TO_D
-REPLACE_EVALUATE ~xperienceParty(\(.*\))~
+REPLACE_EVALUATE ~xperienceParty(\([0-9]*\))~
   BEGIN
     SET "RESULT" = (("%MATCH1%" * "%percentage_modifier%") / 100)
     SET "patched" = 0
--- xpmod/functions/quest_xp.tph 2010-12-07 14:54:25.163166100 +0100
+++  C:\BWP Patchstudio\patched files\xpmod/functions/quest_xp.tph 2010-12-07 14:34:01.928201100 +0100
@@ -32,7 +32,7 @@
 
 COPY_EXISTING_REGEXP GLOB ~.*\.bcs~ ~override~
 DECOMPILE_BCS_TO_BAF
-REPLACE_EVALUATE ~AddexperienceParty(\(.*\))~
+REPLACE_EVALUATE ~AddexperienceParty(\([0-9]*\))~
   BEGIN
  SET "RESULT" = "%MATCH1%"
  PATCH_IF (("%RESULT%" > 0) && (NOT (("%RESULT%" = 88999) && (("%SOURCE_RES%" STRING_EQUAL_CASE "AR0602") = 1)))) BEGIN
@@ -52,7 +52,7 @@
  END
   END
   ~AddexperienceParty(%RESULT%)~
-REPLACE_EVALUATE ~AddXPObject(\(.*\),\(.*\))~
+REPLACE_EVALUATE ~AddXPObject(\(.*\),\([0-9]*\))~
   BEGIN
  SET "RESULT" = "%MATCH2%"
  PATCH_IF (("%RESULT%" > 0) && (NOT (("%RESULT%" = 88999) && (("%SOURCE_RES%" STRING_EQUAL_CASE "AR0602") = 1)))) BEGIN
@@ -78,7 +78,7 @@
 COPY_EXISTING_REGEXP GLOB ~.*\.dlg~ ~override~
 PATCH_SILENT
 DECOMPILE_DLG_TO_D
-REPLACE_EVALUATE ~xperienceParty(\(.*\))~
+REPLACE_EVALUATE ~xperienceParty(\([0-9]*\))~
   BEGIN
  SET "RESULT" = "%MATCH1%"
  PATCH_IF ("%RESULT%" > 0) BEGIN
@@ -98,7 +98,7 @@
  END
   END
   ~xperienceParty(%RESULT%)~
-REPLACE_EVALUATE ~AddXPObject(\(.*\),\(.*\))~
+REPLACE_EVALUATE ~AddXPObject(\(.*\),\([0-9]*\))~
   BEGIN
  SET "RESULT" = "%MATCH2%"
  PATCH_IF ("%RESULT%" > 0) BEGIN
Posted by: Ilot
« on: January 09, 2008, 07:25:44 AM »

Hi at all  :)



I've translated Ding0 Experience Fixer in italian version and I have send an e-mail to SimDing0™  with my translation!

PS: SimDing0™ let me know if you have received my e-mail

Thanks  :)

Posted by: Yarpen_AVE
« on: December 15, 2005, 11:28:54 AM »

It's the one of greatest mods which I every seen... but can you create something whith NPC's? They're haven't got XP decreasing!! When my hero is on 2lvl. they're got 7!
Posted by: Borsook
« on: August 20, 2005, 02:54:02 PM »

It seems that it only adds Polish translation, so that's probably why the release was quiet.
Posted by: Salk
« on: August 20, 2005, 02:14:27 PM »

Version 3 is out and I found no news about it!! Am I just blind or did I miss something ?  :pirate
Posted by: SimDing0™
« on: June 15, 2005, 03:11:07 PM »

IWD in general. No, I haven't tested it.
Posted by: Borsook
« on: June 15, 2005, 03:08:26 PM »

Do you mean my IWD installation (I have tweak pack install) or IWD in general in other words has this been tested with IWD?
Posted by: SimDing0™
« on: June 15, 2005, 02:35:30 PM »

I really don't have any idea what that means. It sounds like an error in IWD itself is causing WeiDU to choke. Try creating a blank file called diffmode.ids in the override and re-running.
Posted by: Borsook
« on: June 10, 2005, 05:30:22 PM »

I tried to install in IWD1 (with both exp) in the quest exp component I got a lot of errors like this one:
ERROR locating resource for 'get_ids_map'
Resource [DIFFMODE.IDS] not found in KEY file:
   [./chitin.key]
Posted by: Qualidor
« on: June 09, 2005, 04:48:28 AM »

The good ones generally are.
Posted by: Salk
« on: June 05, 2005, 01:25:00 AM »

It seems every time I come up with an idea is always very hard/impossible to do... :'(
Posted by: Idobek
« on: June 04, 2005, 02:04:11 PM »

@Echon: Fixed XP for traps and locks is easy to do.

@Salk: More XP for harder traps and locks ain't so easy.
Posted by: Salk
« on: June 04, 2005, 11:47:28 AM »

I back up Echon's proposal here although I think the experience points should be fixed but not the same for every kind of trap. Some are more difficult to disarm than others in fact and far more lethal...
Posted by: Borsook
« on: June 04, 2005, 06:55:37 AM »

Great mod! just a quick question about other IE games - has it been tested or you think in theory that it should work?