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Topic Summary

Posted by: Andyr
« on: April 12, 2005, 05:49:08 PM »

  • After divulging Valygar's location, Suna exits the CC. The world map did not update until after she disappeared which makes me suspect that her map reveal command is after her EscapeArea(). It feels awkward with the 'world map updated' message appearing so late after the dialogue ends.
Will swap them around.

EDIT: Pretty sure this fix is in v14.

  • Gorje's initial dialogue has exits on PC responses.
  • The BAMs for Boo's bedding are odd. On the inventory screen it looks like glass beads; the inventory one like rocks. Neither look quite like I might expect the bedding of a miniature giant space hamster to look.
Might not change these now but will not dismiss them either.
Posted by: CamDawg
« on: February 24, 2005, 08:51:32 PM »

Came across these while working on the fixpack. :) A few tra file corrections:

  • wwminscub.tra uses De'Arnise in @513, @580, @614; should be de'Arnise.
  • ubsetup.tra references Lord Arnise in @100, @101, @102; should be Lord de'Arnise.
Posted by: CamDawg
« on: February 23, 2005, 09:37:31 PM »

Actually playing BG2 for a change, with UB 13. Nitpicks follow. :)

  • Gorje's initial dialogue has exits on PC responses.
  • After divulging Valygar's location, Suna exits the CC. The world map did not update until after she disappeared which makes me suspect that her map reveal command is after her EscapeArea(). It feels awkward with the 'world map updated' message appearing so late after the dialogue ends.
  • The BAMs for Boo's bedding are odd. On the inventory screen it looks like glass beads; the inventory one like rocks. Neither look quite like I might expect the bedding of a miniature giant space hamster to look.
I'm sure I'll find more and harass y'all about them.