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Topic Summary

Posted by: Andyr
« on: February 20, 2005, 07:37:29 AM »

I've posted the shots in a thread in the main room. Cheers, Nick. :)

Though I don't really think there's anything worth doing, yeh.
Posted by: SixOfSpades
« on: February 20, 2005, 01:01:29 AM »

I finally got a good pair of Before and After screenshots (and just sent them off to Andyr), showing what exactly it is that the "fake rock" slams down on. It doesn't really look like a cave mouth, more like a group of strangely lit rocks, and of course there's no "door here" cursor when you mouse-over the area, but if it wasn't a cave, why cover it?

Of course, I personally believe that 'restoring' this thing would be more trouble than it's worth, but at least we can say we did the legwork.
Posted by: Andyr
« on: January 12, 2005, 06:33:26 PM »

Moving this thread to 'Finished Business', then. :) For now, at least.
Posted by: SimDing0™
« on: January 12, 2005, 03:40:28 AM »

Yeh, from looking at the ARE, it appears that they are in fact animations of... nothing at all happening.
Posted by: SixOfSpades
« on: January 12, 2005, 02:17:12 AM »

I'm still trying to get a good look (i.e., screenshot) of it pre-change, but it appears that Farsight and Ctrl-J are both too slow to get there in time, I'll just have to enter via the usual method and Boots of Speed it over there. For now, I've Emailed a shot of the rock in question to Andyr.

There's obviously something very unusual about the rock--there's a big crack between it and the other rocks, showing that
a) the rock is very thin, probably little more than a shell, and
b) there's a good, strong light source under the rock.
That, coupled with the fact that it changes from something else, just says "Concealed Cave Mouth" to me. The fact that there's an animation associated with it reminds me of the animations of the various fireplaces in the game, the grinding wheel in Aran Linvail's torture center, and the various throbbing orifices in the Unseeing Eye lair. With all of these animations, as soon as you come within sight range of any portion of the object, the entire object pops into view--this might be what causes the impression of the rock suddenly "appearing" in order to cover up what was there previously.

Ctrl-4 shows no "trigger area" as there is with all doorways that are still operational. It's possible that the only answer might come from examining the .ARE file to see what it looks like without the animation.
Posted by: Caswallon
« on: January 10, 2005, 07:42:32 PM »

To the right of the wooden walkway in AR0414 (the Abyss from the Planar Sphere), there are the animations AM414E11, AM414E12 and, further to the right, twice AM414EY2.
I fail to see what exactly is animated in those BAMs, but it's probably an effect of those things.
Posted by: SixOfSpades
« on: January 07, 2005, 05:02:50 PM »

Are you sure about that sphere?
I'm sure it changes, but there isn't enough time to see what it changes from. My current party hasn't been to the Sphere yet, so I'll try to use Farsight to get a screenshot of the thing.
Posted by: Andyr
« on: January 07, 2005, 10:08:51 AM »

Are you sure about that sphere?

And on not being able to CLUA in - I'd bet that the area is present in everyone's install, and you just can't CLUA there because one or more of the files required (tis, mos, are, wed, ambients, actors) was never created.
Posted by: SixOfSpades
« on: January 06, 2005, 09:48:15 PM »

Out of curiosity, I tried to CLUA myself to AR2906, and my game crashed both times. Odd that an area file would be present in some games, but not others.

Speaking of Hell-like missing areas, though, I've always had a little throught lurking at the back of my mind, saying that there was originally meant to be more to the plane of Hell you visit in the Planar Sphere. I've never gotten a screenshot of it, but there's a cluster of rocks on the right-hand side (near the end of the wooden walkway) that changes almost as soon as you get within sight-range of it. It *looks* like a cave becomes covered up with a big, flat rock.

Or I could just be talking out of my butt. Wheeeee! Watch me go.
Posted by: Andyr
« on: January 06, 2005, 06:30:53 PM »

Shall we leave this one, then?
Posted by: SimDing0™
« on: November 25, 2004, 12:08:07 PM »

It looks like it might be a fun restoration, but I don't see anyone being able to render a suitable final battle area.
Posted by: Andyr
« on: November 25, 2004, 11:37:40 AM »

Should we perhaps not bother, then?

Since it seems all it would involve was moving the final battle to a different room. And a few Fire Salamanders.
Posted by: SimDing0™
« on: November 25, 2004, 09:24:57 AM »

It would look that way. However, I don't believe this can be reimplemented satisfactarily without new area graphics.
Posted by: Andyr
« on: November 25, 2004, 08:56:46 AM »

I don't know what it is.

The areas has a script and ARE, but no WED or TIS. It looks sort of like the final battle. But that is AR2900...

Perhaps you were originally meant to go through the Tears of Bhaal door for the final battle, but they decided just to lock the exits to the main room and have it in there to save having to make a new area?
Posted by: SimDing0™
« on: November 24, 2004, 12:50:09 PM »

All of AR2906 looks fairly suspect.