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Topic Summary

Posted by: Grim Squeaker
« on: January 21, 2005, 08:51:48 AM »

Might I suggest when you update this to include NO_LOG_RECORD that you also add as part of the conversion changing offset 0x270 from PC - 2 to NEUTRAL - 128.
Posted by: Avenger_teambg
« on: December 30, 2004, 03:51:39 AM »

While not so fast as a command line mass conversion tool, dltcep can save and import the sound strings of creatures.
Posted by: Bons
« on: December 28, 2004, 02:06:40 PM »

No typo. The file was written pre-farcture.
Posted by: SConrad
« on: December 28, 2004, 01:55:00 PM »

AUTHOR ~ghreyfain@forgottenwars.net~

Typo, Ghrey?
Posted by: icelus
« on: December 27, 2004, 07:16:08 PM »

Thank you, Ghrey.
Posted by: Ghreyfain
« on: December 27, 2004, 05:32:47 PM »

Short story shorter:  Andyr was wondering if there was a tool that could quickly paste the sounds from one .cre to another, and I mentioned that NI could copy and paste multiple blocks.  I also mentioned that I had made a .tp2 that set some other options in a .cre that had been newly converted from a .chr by NearInfinity, to make it more easily editable.

Here's the instructions.txt:

"What it does:

CHRtoCRE removes a few leftover flags that are part of a .chr file, for easier editing.

These are:
 - Export Allowed flag is deleted
 - Sounds are blanked
 - Portraits are blanked
 - Script fields are blanked
 - Dialog field is blanked
 - Morale break is set to 5 (a default for many humanoids)
 - Morale recovery is set to 60 (a default for many humanoids)


How to do it:

1) Convert any newly made .chr files you want as .cre's with NearInfinity.
2) Copy the newly converted .cre files into the CHRtoCRE "Start" folder.
3) Run the setup.exe WeiDU file.
4) Copy the newly super-converted .cre files from the "End" folder to wherever you want in your mod."


So anyways, he suggested I upload it, and here it is.