Posted by: SimDing0™
« on: December 12, 2004, 02:42:37 PM »Oh.
Except it's not a global, it's an affect... but... okay, as long as it works.I've been meaning to ask... does Shadowkeeper call it "affects"?
Except it's not a global, it's an affect... but... okay, as long as it works.
It's not a prejudice against SK but the fact that last time I checked there wasn't an interface to ADD a new affect/local var, you had to either clone or edit an existing one, or something annoying like that.
Can you do the same thing in SK by adding the variable and setting it to 1? Do you have to use the "K" key afterwards or anything, or can it only be done with the CluaConsole? Thanks in advance....
Yes, you can do it with ShadowKeeper although it's annoying in my opinion to add local variables (Affects) in SK. (you'd need to be on her portrait, Affects tab, and add the value there.) And no, you don't need to press the K key, that only affects Keto's name and select/confirm lines going out of whack, not any problem like this.
Can you do the same thing in SK by adding the variable and setting it to 1? Do you have to use the "K" key afterwards or anything, or can it only be done with the CluaConsole? Thanks in advance....
Argh. Looks like we have a mismatched variable there, sorry about that. Will be fixed in version 3.
For now, you can do this:
CLUAConsole:SetGlobal("PGImoenKeto1","LOCALS",1)
and be sure you have the pointer selecting Keto so her portrait/circle flash when you hit enter.