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Topic Summary

Posted by: jcompton
« on: November 27, 2004, 11:58:01 AM »

keto08.
Posted by: DarkKnight
« on: November 27, 2004, 04:46:22 AM »

What is Keto's CLUAConsoelcode, so someone can just summon her instead?
Posted by: jcompton
« on: November 25, 2004, 12:03:23 PM »

I'm really sorry, this is a problem with SOA-only that I should have located. I will correct it for the next release.
Posted by: jcompton
« on: November 25, 2004, 01:49:59 AM »

Okay. You've got the same problem Lu's friend had, in that not all of our scripting content is being appended to AR0500. I cannot satisfactorily explain why this is. Send me your Setup-Keto.debug file and I will see if I see anything glaring in it, and barring that, ask Weimer for some help.

After you've sent us the Debug file, I suggest you try once again to reinstall the mod.
Posted by: jcompton
« on: November 25, 2004, 12:06:07 AM »

Sigh. Yes, send me a save from inside the Five Flagons as well as your ar0500.bcs file from override.

Oh, and SETUP-KETO.DEBUG while we're at it. There are really only two possibilities: for some reason in your game she is spawning to the wrong location, or the install is not being handled properly for some reason.
Posted by: Hadubrand
« on: November 24, 2004, 11:49:26 PM »

Still no bard, even if I start from scratch. You want to have a look at the saved game file ?
Posted by: jcompton
« on: November 24, 2004, 11:02:52 PM »

What happens if you start a new game? Use Dungeon-Be-Gone and it shouldn't take you more than 5 minutes to reach the Flagons.
Posted by: Hadubrand
« on: November 24, 2004, 10:30:47 PM »

Hi,

I have the exact same problem: Keto is not in the Flagons Inn, regardless of how often I enter and exit the bridge district.
I tried several saved games, from chapters 2 and 6, and I also un- and reinstalled. Still no bard. Oh, and I am using Keto v2.

Here is the content of the WeiDU.log file:

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // Component Name
~SETUP-DUNGEONBEGONE.TP2~ #0 #0 // Dungeon Be Gone V1.4
~SETUP-KETO.TP2~ #0 #0 // Keto-SOA NPC V2

I can also send the saved game file - let me know.

Andreas
Posted by: jcompton
« on: November 17, 2004, 11:28:58 PM »

No, it's not a requirement that the PC have obtained the stronghold, we simply have coding that accounts for the possibility that a player has already obtained the stronghold.

Has your friend actually visited the Bridge District _outdoors_ since loading that game? For complicated reasons the Keto spawn code is in the main Bridge district area, it's an outside possibility that its area script isn't running.

Otherwise... they can send me their WeiDU.log and a saved game and I'll have a look, but at this point I can't think of anything other than "Visit the bridge district outdoors, go back into the Flagons, and if that fails reinstall the mod."
Posted by: Lu
« on: November 17, 2004, 11:13:54 PM »

A friend of mine asked me to post this Q :

"I was so eager to play Keto.
Probably I've made some mistakes.
I've reinstaled BG2, then the SoA BioWare patch, then a saved game, then Keto mod.
After that I tried to meet Keto, and having failed, looked through the scripts.
She's supposed to be met in FFInn, that is only available if Charname
is of class BARD_ALL and has completed the Raelis quest.
Where did I go wrong?"