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Topic Summary

Posted by: Golden Lion 86
« on: October 19, 2004, 08:44:38 AM »

Posted by: Golden Lion 86
« on: October 18, 2004, 06:34:12 PM »

Thanks
Posted by: Andyr
« on: October 18, 2004, 06:18:48 PM »

For the info, try iesdp.gibberlings3.net
Posted by: Golden Lion 86
« on: October 18, 2004, 06:15:00 PM »

Questions, more QUESTIONS!!!  :D

Ok, I just reinstalled BG2 to get rid of all my MODs and to work in an unmodded environment. Now, I had 50th level rules, which also gives the parent kit all the abilities of its kits, and the kits, all the abilities of the other kits. Thus, a fighter was a Kensai/Berserker/Wizard Slayer with Fighter restrictions (none). So when I applied special abilities, they were the same for all kits and negated the need for kits altogether.

My problem is, that now, I cannot find Kitlist.2da (or was it .tp2). Well, regardless, I can't find the abilities files either. Also, is there a page somewhere that breaks down what each ability code means (like SPCL915.spl = Use Any Item), and the like? I just want a template to go by for giving THAC0/Damage bonuses, or THAC0/Damage Bonuses vs Dragons or undead.

All help is appreicated. Thank you.
Posted by: Golden Lion 86
« on: October 18, 2004, 04:02:54 PM »

It was indded down, but only for a few minutes.

Anywho, SUCCESS!!!!

I have just successfully created and installed the Gladiator Kit.
Posted by: Reverendratbastard
« on: October 18, 2004, 01:56:31 PM »

unless nwn somehow retroactively flopped or something...
Posted by: Echon
« on: October 18, 2004, 01:39:08 PM »

Just you.

-Echon
Posted by: Golden Lion 86
« on: October 18, 2004, 01:19:52 PM »

Is it just me, or is BioWare Down? :'(
Posted by: Golden Lion 86
« on: October 18, 2004, 11:01:33 AM »

Thank you.
Posted by: Andyr
« on: October 18, 2004, 10:54:16 AM »

Type SAY ~blah blah~ and when you compile to install WeiDU will add it to the .TLK for you and all that jazz. So just type what you want to see.
Posted by: Golden Lion 86
« on: October 18, 2004, 07:53:07 AM »

Thank you. I've started reading the Documentation, and I've yet MORE QUESTIONS!  ;D

When I want people to say something, do I just type SAY ~Bla Bla Bla~? or do I create new strings and type SAY ~86909~ (or something to that effect?)

If I do have to create new strings, how do I go about doing that?

I WILL make this happen SOMETIME before I die!
Posted by: jcompton
« on: October 18, 2004, 12:07:48 AM »

Ok, I downloaded it. Do I install it now? and if/when I do, how Do I explore the code, and what program do I use (even if it is text, I still have to extract it somehow, no?)

Get the ConText text editor and open the .d and .tp2 files in ConText. You can open them in any text editor or word processor, but ConText provides syntax highlighting which helps show you what's going on, like a real programming development environment would.

Quote
Also, I have the DLCTEP thingie now. I have loaded the Chitin.key location in, as well as my recently acquires IEEP (ToBMODELS.dat is what I used.) It gives me two problems, though: can't load MORALEAI.ids, and cannot load itemchecker.var (when I tell it to reload variables). Any way to fix this?

Don't worry about these warning messages. DLTCEP is still working fine.

Quote
Also, I have the Kit Editor, and I am trying my hand at that one, too. Not a lot of luck thus far.

Generally kits aren't actually made these days with the kit editor, but I suggest you table learning to create kits for a little while anyway.

Quote
Any further help will be appreciated.

Stick with your current homework.
Posted by: Golden Lion 86
« on: October 17, 2004, 11:54:26 PM »

The code is written in simple text. ConTEXT is a good program for this, but Notepad will actually work just fine.

I suggest that you download the one-day NPC Gareth and thoroughly explore his code.

Ok, I downloaded it. Do I install it now? and if/when I do, how Do I explore the code, and what program do I use (even if it is text, I still have to extract it somehow, no?)

Also, I have the DLCTEP thingie now. I have loaded the Chitin.key location in, as well as my recently acquires IEEP (ToBMODELS.dat is what I used.) It gives me two problems, though: can't load MORALEAI.ids, and cannot load itemchecker.var (when I tell it to reload variables). Any way to fix this?

Also, I have the Kit Editor, and I am trying my hand at that one, too. Not a lot of luck thus far.

Any further help will be appreciated. I have been planning on doing this and I want to learn how once and for all. Maybe this will be a first step in making my ultimate MOD come true, but I have barely lifted my foot off the ground for now. :)
Posted by: jcompton
« on: October 17, 2004, 10:44:58 PM »

Don't think of WeiDU as a program you run and get a GUI and perform a bunch of operations and save data files. Because it's not. WeiDU is essentially a programming language compiler. You feed it item and spell and script files and dialogue files and installation files and it goes to work and installs your mod.

There are a number of WeiDU-related tutorials on the Tutorial board here which will help put its operation in context for you. Tools like Near Infinity and DLTCEP are the Swiss Army Knives that you use to make items and spells and creatures. WeiDU is the program you use to glue it all together and apply dialogue and scripting.
Posted by: neriana
« on: October 17, 2004, 10:30:06 PM »

The code is written in simple text. ConTEXT is a good program for this, but Notepad will actually work just fine.

I suggest that you download the one-day NPC Gareth and thoroughly explore his code.