Posted by: Reverendratbastard
« on: October 12, 2004, 07:21:03 PM »okay, i get dibs on the Conviction Mod.
Baldur's Gate Unfinished Business sees the light of day! More info available on the BG1UB site.
And, as far as that goes, every evil party-joinable in BG1 has committed multiple evil acts in the past.
ummmm ... if you say so.
And, as far as that goes, every evil party-joinable in BG1 has committed multiple evil acts in the past.
In BG1, Charm Person works more like it does in P&P. You can question people you've charmed...and ask them for things.
Heh. I had forgotten about that - my characters were loaded up with Magic Missile and Sleep instead.
If I don't help out friends unless they pay me, don't stop a mugging because it's not my problem or smack a kid in the face because it's annoying (with a club), it makes me evil, though nothing to make me deserve death.I've long maintained that not taking an active part in proceedings tends towards neutral, even in cases where you can stop a crime or whatever. However, I think D&D disagrees because of all this balance rubbish, and I'm also fairly sure Kish doesn't support my view.
Any paladin who kills people simply because they're evil would get cast out of the Order asap. If they haven't commited an actual crime, there is no basis for execution.You have to be careful here, though, because committing a crime or violating the paladin's code does not necessarily equate to performing an evil act.