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Topic Summary

Posted by: Andyr
« on: September 27, 2004, 07:43:54 AM »

Flails look cool.

While your fashion sense may be good enough to warrant a stick-man avatar, you have failed in this regard.

Andyr's avatar now has pubes. :(

It grew up.
Posted by: SimDing0™
« on: September 26, 2004, 03:23:45 PM »

I think he did. On TeamBG.
Posted by: Ghreyfain
« on: September 26, 2004, 11:01:23 AM »

Why would you need to overwrite existing anims Ghrey?
I thought Max has already proven that new weapon anims work. Or am i mistaken?

Too bad he didn't tell the rest of us. :)
Posted by: SimDing0™
« on: September 26, 2004, 05:12:35 AM »

Flails look cool.

While your fashion sense may be good enough to warrant a stick-man avatar, you have failed in this regard.

Andyr's avatar now has pubes. :(
Posted by: Avenger_teambg
« on: September 26, 2004, 04:51:17 AM »

Why would you need to overwrite existing anims Ghrey?
I thought Max has already proven that new weapon anims work. Or am i mistaken?

Posted by: Andyr
« on: September 18, 2004, 09:18:56 PM »

Sweet.  I'll fill you in on the plan.  Let me upload it...

Got it. Gimme 5 mins...
Posted by: Ghreyfain
« on: September 18, 2004, 09:17:18 PM »

Sweet.  I'll fill you in on the plan.  Let me upload it...
Posted by: Andyr
« on: September 18, 2004, 04:09:46 PM »

Flails look cool.

While your fashion sense may be good enough to warrant a stick-man avatar, you have failed in this regard.  I... I used to respect you, Andy.

I am sorry to hear that. I will now finish BoB for you as penance.
Posted by: Ghreyfain
« on: September 18, 2004, 01:29:41 PM »

Flails look cool.

While your fashion sense may be good enough to warrant a stick-man avatar, you have failed in this regard.  I... I used to respect you, Andy.  But now it's kind of been proven that overwriting any one type of weapon is not a good idea.

And technically, Ghrey doesn't know anything about this, being banned from One Pixel Productions and all of the other fine, fine Studios forums.

You can't prove anything!  I was playing poker with my cousin Vinny!  You need a warrant or something, don't you?
Posted by: jcompton
« on: September 18, 2004, 01:16:55 PM »

And technically, Ghrey doesn't know anything about this, being banned from One Pixel Productions and all of the other fine, fine Studios forums.
Posted by: Andyr
« on: September 18, 2004, 12:58:19 PM »

Flails look cool.
Posted by: Ghreyfain
« on: September 18, 2004, 12:56:52 PM »

That's just the paperdolls, though.  Which I've downloaded, now that I look at them, but it isn't the in-game avatar.  Sadly, that's still just a glowing regular sword, and probably will be unless someone has a *lot* of time on their hands.

Some people aren't sure why it's such a hard thing to do, so I'll summarize things.

As explained above, the BG1 animation has different sequences.  To make it work in BG2, you'd need all new SSE, ESE, ENE, and NNE sequences. Then there's the fact that the avatars swing their weapons differently than in BG1.  They have more frames, I think, and the flame-sword, if just ported straight over to the sequences it already does have, would be all out of synch with the attacking player's hand.  Hovering and whatnot.

I think if someone really does want to try their hand at this, my best suggestion would just be to start from scratch with the existing BG2 long-sword avatar animation, and add flame wisps to each flame manually.  Ouch, eh?  This doesn't even mention the fact that you may very well have to overwrite one of the existing weapon animations to add this.  I'd suggest flails, because they suck and're ugly as sin, but it still bugs me to have to overwrite stuff, you know?
Posted by: Shed
« on: September 18, 2004, 07:24:53 AM »

One Pixel Productions have already done this.
Posted by: Ghreyfain
« on: September 14, 2004, 12:30:28 PM »

Yeah, I remember when Falco did that.  The flame sword animation only worked for BG1 avatars that hadn't been changed from their five-directional BG1 set-up.  The BG2 PC avatars now face in nine directions.  South, SSE, SE, ESE, E, ENE, NE, NNE, and North.  The ones from BG1 only faced S, SE, E, NE, N, NW, W, and SW.  The flame sword animation only works with those ones.
Posted by: SimDing0™
« on: September 05, 2004, 05:19:22 AM »

It doesn't for player characters, at least. The main hand inventory icon becomes flaming, but not the off-hand, and it doesn't work in the actual game.