Posted by: Echon
« on: September 14, 2004, 01:07:16 PM »Ooh, good point. Thanks for pointing that out. I am going to remove the unique class ID for animated skeletons and just IDS target allied skeletons.
-Echon
-Echon
I'm fairly confident about this one, though...
Not doing very well today, am I? Gah, sorry.If the only skeletons that are ever friendly are the animated ones, surely you only need to target the allegiance?
I just assume all summoned creatures have the same allegiance, meaning that Skulltrap could be cast on kobolds, bears, and so on.
I'm fairly confident about this one, though...QuoteOtherwise, you can chain the EFFs. One EFF targetted on class can call another targetted on allegiance, which performs the actual effect.
Why the hell did I not think of that..?
If the only skeletons that are ever friendly are the animated ones, surely you only need to target the allegiance?
Otherwise, you can chain the EFFs. One EFF targetted on class can call another targetted on allegiance, which performs the actual effect.
I'd say it should either work only with friendly skeletons, or on any at all, rather than only those from a particular spell.Can you cast it on enemy skeletons, too?
You can only cast it on skeletons created with the Animate Dead spell, although now that I think about it, you can cast it on skeletons animated by enemy clerics.
Can you cast it on enemy skeletons, too?
And as an aside, what's going to happen to Glyph of Warding, if anything? I recall reading the P&P description somewhere, and it's like some ward you write on something, like a drawer or door, and if it opens or is manipulated or whatever, it explodes.