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Topic Summary

Posted by: rreinier
« on: September 13, 2004, 04:37:28 AM »

I had the same error. It's easily resolved by uninstalling Oversight, installing Virtue, then (re-)installing Oversight.
Posted by: Raging Boner
« on: September 12, 2004, 05:56:34 PM »

i'm getting the exact same error that Littiz is getting...you know how i may be able to resolve this? ???

It would crush my view of the universe if i had to uninstall the improved Sendai from oversight while still having the other 5 battles 'improved'...
Posted by: rreinier
« on: September 11, 2004, 04:37:16 AM »

Okies. BTW, when Mazzy joined my NE sorcerer (Vir 1, Rep 14), she immediately decided to attack him for being Evil (and I'm almost positive I have V14 installed)...
Posted by: SimDing0™
« on: August 31, 2004, 03:08:55 PM »

Quote
Quote
EDIT: a thought: did you resolve the issue where the NPCHappiness wouldn't change if Virtue/Reputation tried to advance beyond 20 or drop beyond 1?
I... don't remember, actually. Will check and fix if it's not the case.
Okay, it looks as if this should be working correctly anyway. The coding order means that the happiness variable should be modified before any checks are done on current reputation/virtue.
Posted by: SimDing0™
« on: August 31, 2004, 03:04:04 PM »

[virtue/scripts/oversight/bal_old.baf] PARSE ERROR at line 9 column 38-40
Near Text: @19
   unable to resolve translation string @19

[virtue/scripts/oversight/bal_old.baf]  ERROR at line 9 column 38-40
Near Text: @19
   Parsing.Parse_error
ERROR: parsing [virtue/scripts/oversight/bal_old.baf]: Parsing.Parse_error
ERROR: error compiling [virtue/scripts/oversight/bal_old.baf]: Parsing.Parse_error
ERROR: [BALDUR.BCS] -> [override] Patching Failed (COPY) (Parsing.Parse_error)

ERROR Installing [Virtue], rolling back to previous state
[virtue/backup/0/UNSETSTR.0] loaded, 44 bytes

  :-\
Huh. I've managed to fuck that Oversight compatibility. Must fix.

Quote
EDIT: a thought: did you resolve the issue where the NPCHappiness wouldn't change if Virtue/Reputation tried to advance beyond 20 or drop beyond 1?
I... don't remember, actually. Will check and fix if it's not the case.
Posted by: rreinier
« on: August 27, 2004, 04:15:54 AM »

Nice work.  :)

EDIT: a thought: did you resolve the issue where the NPCHappiness wouldn't change if Virtue/Reputation tried to advance beyond 20 or drop beyond 1?
Posted by: Littiz
« on: August 25, 2004, 08:24:49 AM »

[virtue/scripts/oversight/bal_old.baf] PARSE ERROR at line 9 column 38-40
Near Text: @19
   unable to resolve translation string @19

[virtue/scripts/oversight/bal_old.baf]  ERROR at line 9 column 38-40
Near Text: @19
   Parsing.Parse_error
ERROR: parsing [virtue/scripts/oversight/bal_old.baf]: Parsing.Parse_error
ERROR: error compiling [virtue/scripts/oversight/bal_old.baf]: Parsing.Parse_error
ERROR: [BALDUR.BCS] -> [override] Patching Failed (COPY) (Parsing.Parse_error)

ERROR Installing [Virtue], rolling back to previous state
[virtue/backup/0/UNSETSTR.0] loaded, 44 bytes

  :-\
Posted by: SimDing0™
« on: August 24, 2004, 08:03:40 AM »

I think it's probably a bug if they're turning hostile when you kill something else near them, because it... doesn't really make any sense. I'll make sure they're not bothered by it in the next version.
Posted by: SixOfSpades
« on: August 24, 2004, 07:58:39 AM »

- Virtue penalty for killing dryads.
Um, I'm in favor of that as long as you've added some code to make them not turn Hostile unless you've actually done something to anger them. In my last game, they went Hostile to me because I killed the Jailkeep Golem within their sight range. True, I wasn't actually forced to kill them, but I didn't want them following me all through the level while I'm trying to kill Ilyich, either.
Posted by: SimDing0™
« on: August 23, 2004, 09:29:11 AM »

Heralding the biggest changelog since initial release, version 14 of the Virtue mod is now available, introducing both bugfixes and new features. It is advised that everyone updates as soon as possible.

The changes are as follows:
- Freeing Djinni in Ust Natha is good.
- Virtue penalty for killing dryads.
- Killing the slaves in the Illithid city causes a Virtue drop.
- Sponsoring a dogfight in the Copper Coronet causes a Virtue drop.
- No more penalty for not freeing Minsc/Jaheira if you already get it for killing them.
- Penalty for killing Rayic comes at a more sensible time.
- Penalty for sending Odren to his death only if you intentionally do so.
- Virtue change display no longer misleadingly suggests that Virtue is going above 20 or below 1.
- Resolved issue whereby no responses would be available for NPC parting dialogs.
- Valygar now drops his body as before.
- Good and evil NPCs can still leave the party if they are unhappy, regardless of charisma.
- NPCs respond to Virtue when in the party and Reputation when not; this is tracked using a unique happiness variable for every NPC.
- Rangers fall when they are no longer good.
- Cleric/Rangers no longer fall at all. This simply cannot be made to work, and didn't in vanilla BG2 either. If anyone has any ideas, let me know.
- Added Polish translation (Damian Staniszewski).