Posted by: rreinier
« on: September 13, 2004, 04:37:28 AM »I had the same error. It's easily resolved by uninstalling Oversight, installing Virtue, then (re-)installing Oversight.
Okay, it looks as if this should be working correctly anyway. The coding order means that the happiness variable should be modified before any checks are done on current reputation/virtue.QuoteEDIT: a thought: did you resolve the issue where the NPCHappiness wouldn't change if Virtue/Reputation tried to advance beyond 20 or drop beyond 1?I... don't remember, actually. Will check and fix if it's not the case.
[virtue/scripts/oversight/bal_old.baf] PARSE ERROR at line 9 column 38-40Huh. I've managed to fuck that Oversight compatibility. Must fix.
Near Text: @19
unable to resolve translation string @19
[virtue/scripts/oversight/bal_old.baf] ERROR at line 9 column 38-40
Near Text: @19
Parsing.Parse_error
ERROR: parsing [virtue/scripts/oversight/bal_old.baf]: Parsing.Parse_error
ERROR: error compiling [virtue/scripts/oversight/bal_old.baf]: Parsing.Parse_error
ERROR: [BALDUR.BCS] -> [override] Patching Failed (COPY) (Parsing.Parse_error)
ERROR Installing [Virtue], rolling back to previous state
[virtue/backup/0/UNSETSTR.0] loaded, 44 bytes
EDIT: a thought: did you resolve the issue where the NPCHappiness wouldn't change if Virtue/Reputation tried to advance beyond 20 or drop beyond 1?I... don't remember, actually. Will check and fix if it's not the case.
- Virtue penalty for killing dryads.Um, I'm in favor of that as long as you've added some code to make them not turn Hostile unless you've actually done something to anger them. In my last game, they went Hostile to me because I killed the Jailkeep Golem within their sight range. True, I wasn't actually forced to kill them, but I didn't want them following me all through the level while I'm trying to kill Ilyich, either.