I've seen
Hum I've got another annoyance but with DO :
SetGlobal( "OutsideIsCold", "LOCALS", 1 );
ClearAllActions()
SetCutSceneLite(TRUE)
ActionOverride( Protagonist, ForceSpell(LastTalkedToBy(Protagonist),CLERIC_RESIST_FIRE))
ActionOverride( Protagonist, SetCutSceneLite(FALSE))
ActionOverride( Protagonist, StartDialogueNoSet(LastTalkedToBy))
All of that work except for the last line : Bgmain say "Action:) invalid... " or it don't work.
I would like the main character to speak again with the NPC he was talking to. I could force the NPC to talk to the protagonist (it will work), but if I do this, then I will potentially have the cutscenelite end before. I could handle this with Wait() but still, I don't know how many time should I wait.