Posted by: jcompton
« on: July 10, 2004, 10:32:45 PM »Remember, Actually will require that the player have TOB installed.
ActuallyInCombat()Note to all. Had to use the above trigger when I started a new game plus weight Korgan's banter higher. No matter what I did, he kept commenting on Jan's tale and "pickle nose" until I moved it higher with weights in the Append and chain in his file 'cuz I saw my pc's global incremented after teh speech.
Gives me another thought. Wonder if Dead([EVILCUTOFF]) will work betterl for a bit more control over timing because I'd really want it to occur immediately after a battle. Note: I'm still reading/checking the IDESP so I need to read up on keywords like EVILCUTOFF
otherwise it'll just kick in the very second somebody attacks somebody...That's exactly what I want it to do - if my party is being attacked or if they start attacking. I have TOB installed but I wanted to ensure that this would work if only SOA was installed.