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Topic Summary

Posted by: weimer
« on: October 28, 2002, 09:38:57 AM »

I had seriously considered having the acorns summon a moose and a squirrel (the boris and natasha tie-in would have fit well with Ilyich) ... but BG2 already has the moose/squirrel joke (in the promenade, no less). :-)                    
Posted by: Se|ect
« on: October 28, 2002, 03:10:35 AM »

i created a monster.. using the utility thing.. its called a 'rabid rabbit'
25 Strength, 150HP, Immune to magic, resist everthing by 75 precent, can cast timestop-finger of death-meteor swarm-death spell-stoneskin-firewall-icewall-spell turning-globe of invulnerability-shadow door-death fog.. FEAR THE ALMIGHTLY RABID RABBIT!!! he may be small but he can bite your dick off wit one chomp!! *chomp* *chomp*                    
Posted by: Melbourne
« on: October 27, 2002, 11:39:55 PM »

Maybe the Moose could be uber powerful and say something like "Hey rocky, watch me pull a masacre(sp?) outta my hat!" and then put in a squirl called rocky to say "again!?".  If anyone doesnt know this is a dead kenedys reference, its at the end of one of their songs.  That was the first thing that came to mind reading this post.  :D                    
Posted by: Userunfriendly
« on: October 27, 2002, 10:07:08 PM »

"you know, my sister got bit by a moose once....."

(monty python and holy grail)

but i plan to use as extra enhanced and kicky cool wizard eye...does the moose say anything???

talking moose, if you could force dialog it, would be cool...

moose: hey rocky, watch me pull a rabbit out of this hat....

can you replace a nymph with squirrel???                    



[!--EDIT|Userunfriendly|Oct 28 2002, 07:28 AM--]
Posted by: Althernai
« on: October 27, 2002, 10:04:50 PM »

Quote
Althernai, are you actually using the moose? I haven't gotten any comments on it yet.
Yes, I love that Moose (and the Nymphs too). They saved my Sorcerer on two occasions - once in the battle with Kalah where a shadow blinded me and I had no Spiders left and another time in the battle with the slavers in the docked ship. Basically, neither the Moose or the Nymphs are particularly powerful (they all died both times), but the Acorns do provide a quick diversion for your enemies when you need it. It's like a self-charging Wand of Monster Summoning.                    
Posted by: weimer
« on: October 27, 2002, 09:47:51 PM »

OK, do this:

CLUAConsole:CreateCreature("COWENF2")

Talk to the cowlie, he should summon his friends and start the party.

The bearweres are in Ease of Use's shapeshifter rebalance component.

Althernai, are you actually using the moose? I haven't gotten any comments on it yet.                    
Posted by: Assassin
« on: October 27, 2002, 09:32:16 PM »

Quote
Quote
Oh yes, while we're on the subject, those Greater Bearweres are freaky powerful.  6hp/second, 22 Strength, 160 HP, 50 resistance to everything... glad that the enemies don't cast that often :)
Bah, that is nothing compared to the power of my Moose!  :lol:

Seriously, what are you talking about? What mod are they in and where do you find them?
                   I'm talking about the 'Shapeshifter Rebalance" package that is part of the Ease of Use mod.  It changes the Conjure Animals spell to summon two Bearweres.  Now, I'm filling all of my level 6 druid spells with that spell :D  Okay, maybe one or two Elementals to kill off trolls...                    
Posted by: Assassin
« on: October 27, 2002, 09:30:23 PM »

Quote
None of my mods should have any interaction with the cowled wizards. You may have paid the license already. In addition, you can "get out of jail free" by preventing the first messenger from delivering his message: if you kill him before he talks or run away before he talks, no more will be summoned. One of those things probably happened to you.

If you can't solve this, post again and we'll hunt around for a CLUAConsole code to bring them on.

The GBWs are supposed to provide a nice counterpoint to the otherwise boringly-pervasive fire elementals. They can take a beating ... but they don't kill trolls and they don't last long. Still, I'm glad that you're enjoying them.
                   Okay.  Only problem is, I'm sure I haven't talked to the guy about the liscencs, because, as I said, I depend on them for the scrolls.  And, the first guy comes in, says his bit, then teleports away.  None come after that wave.

"Don't kill trolls" :D When I went to the Grove, they, along with my Shapeshifter, were the only ones with magical weapons, so they essentially, killed them, with Edwin supporting them with Melf's Arrows. I haven't had one die on me yet :)                    
Posted by: Althernai
« on: October 27, 2002, 09:28:42 PM »

Quote
Oh yes, while we're on the subject, those Greater Bearweres are freaky powerful.  6hp/second, 22 Strength, 160 HP, 50 resistance to everything... glad that the enemies don't cast that often :)
                   Bah, that is nothing compared to the power of my Moose!  :lol:

Seriously, what are you talking about? What mod are they in and where do you find them?                    
Posted by: weimer
« on: October 27, 2002, 09:27:05 PM »

None of my mods should have any interaction with the cowled wizards. You may have paid the license already. In addition, you can "get out of jail free" by preventing the first messenger from delivering his message: if you kill him before he talks or run away before he talks, no more will be summoned. One of those things probably happened to you.

If you can't solve this, post again and we'll hunt around for a CLUAConsole code to bring them on.

The GBWs are supposed to provide a nice counterpoint to the otherwise boringly-pervasive fire elementals. They can take a beating ... but they don't kill trolls and they don't last long. Still, I'm glad that you're enjoying them.                    
Posted by: Michel
« on: October 27, 2002, 08:40:33 PM »

Did you paid the licence fee because if you did then they wont show up.
                   
Posted by: Assassin
« on: October 27, 2002, 08:10:20 PM »

Okay, here's what's been happening.  You know where you meet the Fallen Paladins in the Bridge District?  I decided to meet the Cowled Wizards there.  It starts out normally enough, but then when I cast a Haste, no other wizards :(  Yes, it matters because I rely on those Cowled freaks to give me the high-level spells that I couldn't otherwise get.  I'm posting this here, because I'm assuming that it's probably a bug, and it didn't happen before.

Oh yes, while we're on the subject, those Greater Bearweres are freaky powerful.  6hp/second, 22 Strength, 160 HP, 50 resistance to everything... glad that the enemies don't cast that often :)