Posted by: NiGHTMARE
« on: April 14, 2006, 08:53:28 AM »Holy c**p, a three-and-a-half year bump! I think it may be a new PPG record.
No skeleton warriors? What level are you anyway? I couldn't take him out w/o them, or inertia belt(yes kur-whatever has one too) or ritual boots(cannot dispel PME) Since someone mentioned planetars I thought you are fairly hi-level... Not hi enough but at least 14/15...Actually, someone was saying to use planetars, and I was saying I didn't have any.
Also, one question... There was a topic about further improvement of Twisted Runes... with stuff like cloud spells etc... and?
The Lich (who bears the middle name "Reimer") anticipated that you would cast Pro-Magic-Energy and thus has the following Chain Contingency:Aaah, Weimer, you're a wily one. I couldn't figure out why it was getting past my defences.
1. Remove Magic
2. Wilting
3. Wilting
The Remove Magic dispels your Pro-Magic-Energy, and then the two wiltings do 40d8 magic damage (or somesuch) if you fail the save.
If you really want that Pro-Magic-Energy to stick around (and you need one per person), consider SI:Abjuraiton or the Ritual Boots.
You cannot "disrupt" a Chain Contingency -- just like they cannot "disrupt" yours.
I could make the Sahu city somehow get past the Shield of Reflection ... but why bother? Yes, it's way too easy. The SoR is way too powerful anyway (it's up there with Vecna in terms of long-term utility: the Ravager can be killed with SoR, for example). If you think it makes things too easy, don't bring it. There are people who are less tactically oriented who really want easy ways through the Imp Sahu City. For reasons unknown (they could just uninstall it). :-)
Let me know if you're still having problems with Shangalar and Layenne.
Try reading the description for Protection from Magic Energy again. The spell protects only one person per spell. Thus, you have to cast it six times to protect all six of your party members. This is a tough fight. I'd go all out for this one. Use all the mage protections possible: Fireshield Red & Blue, Imp. Haste, Stoneskin, Blur, Mirror Image, etc. Make sure Aerie uses the cleric protections: Chaotic Commands, Death Ward & Negative Plane Protection. Also, Daystar, Azuredge and the Improved Mace of Disruption should help against the Lich. What about summoning some help like Planetars and Devas?I know it only affects one person, but the thing is they ALL seem to take damage from the wilting even if I have cast it. I think someone started remove magic, that would be the cause. Perhaps if I use immunity abjuration before protection from energy?