Author Topic: Packing v14  (Read 27807 times)

Offline jastey

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Packing v14
« on: March 16, 2012, 03:09:25 PM »
Already included in the local copy:

-BGT: Installation of The Original Saga Music Playlist Corrections is skipped completely (BGT already covers this).
-Finishing of the audio restorations of the core changes: Polish audio files provided by Promilus. German audio files tuned down to BGII-sound level by Hurricane.
-EDIT: Polish translation is finished (by Promilus).
-EDIT: correction of the weight in the expanded Wyvern Head's description (all languages) (by Hurricane).
-EDIT: made the expanded Winter Wolf Pelt's description visible (by Hurricane).

Will be / planned to be included:
-Fixed store fixes
-new component: Prism's emeralds in the statue's eyes (Prism and the Emeralds Tweak, by plainab)
-compatibility with the BG1 fixpack
-corrected journal entries (solved / unsolved) (BGT, Tutu) for all ub files (by Jarl)

I am currently not working on this as RL keeps me more than busy (half of my family decided to get a stomach flu). There will be progress again as soon as things calmed down!
« Last Edit: April 22, 2012, 05:42:27 AM by jastey »

Offline Salk

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Re: Packing v14
« Reply #1 on: March 17, 2012, 12:18:07 AM »
Good luck with this, jastey.

Hopefully you'll all feel better soon again.

Hurricane

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Re: Packing v14
« Reply #2 on: March 17, 2012, 09:48:06 AM »
Happy to hear about the progress. :) You take your time!

I've been trying to keep track of the changes/additions we made in the last couple of months, at least the stuff I was involved in. Some things that were done after what has now become the v13 release are not on your list, but I assume they will be part of v14. In that case, you might want to add them to the list, just so we maintain a proper documentation/changelog. :)

- correction of the weight in the expanded Wyvern Head's description (all languages)
- made the expanded Winter Wolf Pelt's description visible
(both changes discussed here)

- corrected all German sound reference strings to match the audio
- corrected all German tra files, revised some translations
(as submitted here)

Offline jastey

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Re: Packing v14
« Reply #3 on: March 18, 2012, 03:59:10 AM »
Thank you for spotting that! The first is actually already included, but I obviously forgot to put it into the readme!

The second is added to my local copy, and will be in v14.

Roboghost

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Re: Packing v14
« Reply #4 on: March 19, 2012, 01:45:45 PM »
Well...shoot...since we're fixing a couple of things...

Here is a true Unfinished Business item:  MISC02.ITM {Mirror}
Regular:
File: MISC02.ITM Name: Mirror Attribute: Icon=IMISC02.BAM
File: MISC02.ITM Name: Mirror Attribute: Groundicon=GMISC02.BAM
Tutu:
File: _MISC02.ITM Name: Mirror Attribute: Icon=_IMISC02.BAM
File: _MISC02.ITM Name: Mirror Attribute: Groundicon=_GMISC02.BAM

It is supposed to be found in a house in Nashkel, but since there is no original icon or ground icon - it is invisible!  BG2 uses the GSACK.BAM the ground icon.

Here is an item fix: AMUL15.ITM {Shield Amulet}
Regular:
File: AMUL15.ITM Name: Shield Amulet Attribute: Resource=SPARMORI.VVC
Tutu:
File: _AMUL15.ITM Name: Shield Amulet Attribute: Resource=SPARMORI.VVC

I think it is supposed to be ICARMOR.VVC instead.

Thanks!

Offline plainab

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Re: Packing v14
« Reply #5 on: March 19, 2012, 05:13:01 PM »
Here is a true Unfinished Business item:  MISC02.ITM {Mirror}
Regular:
File: MISC02.ITM Name: Mirror Attribute: Icon=IMISC02.BAM
File: MISC02.ITM Name: Mirror Attribute: Groundicon=GMISC02.BAM
Tutu:
File: _MISC02.ITM Name: Mirror Attribute: Icon=_IMISC02.BAM
File: _MISC02.ITM Name: Mirror Attribute: Groundicon=_GMISC02.BAM

It is supposed to be found in a house in Nashkel, but since there is no original icon or ground icon - it is invisible!  BG2 uses the GSACK.BAM the ground icon.
And the fixpack will be removing this file cause it was noted that it can cause a crash...  since it has no purpose in the original game, its removed.

doesn't mean UB can't fix it up and use it, if UB does then it has to check for the item to be present or not in the area it is referenced in.
My working mods:
an AI Party Script for BG2 game engine DOWNLOAD LINK ONLY!
Interactive Tweaks for BG series with some IWD support. DOWNLOAD LINK ONLY!
Rest For 8 Hours an IWD mod
-------------------------------------------
My contributions: BG1Fixpack, BG1Tweaks
On Hold: Solestia an NPC for SOA
-------------------------------------------
My website: http://sasha-altherin.webs.com

Roboghost

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Re: Packing v14
« Reply #6 on: March 19, 2012, 06:10:57 PM »
I think the mirror was just going to be a flavor item, so no significant purpose -- but it had value, so you could probably sell it for a few coins (and feel guilty in stealing it!).  For my game, I just use the BG2 hand mirror icon from MISCAG.ITM.

Offline Salk

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Re: Packing v14
« Reply #7 on: March 20, 2012, 12:54:21 AM »
Restoring the mirror would be nice, for variety's sake. Problem is, it seems there are no unused icons to use for it.

Offline jastey

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Re: Packing v14
« Reply #8 on: March 20, 2012, 02:55:27 PM »
One could use the BGII mirror icons.

Roboghost, thanks for reporting the missing item icons. If anyone wants to provide the necessary code and bam I am ready to integrate, but i won't code anything myself.

Offline Miloch

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Re: Packing v14
« Reply #9 on: March 21, 2012, 01:27:05 AM »
Aurora's Shoes restores the missing mirror (it actually has some UB-ish type-of content I'm sad to say :P). It would cause a conflict if UB also restored it. I wouldn't mind letting UB mirror the code if Aurora is not installed, but it is used for some very specific purpose in Aurora that requires our NPCs.

Offline jastey

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Re: Packing v14
« Reply #10 on: March 21, 2012, 09:37:42 AM »
That's the problem if a mod uses and changes game resources.  :)
Does it make sense to restore the mirror by using the Aurora's code without Aurora's quest associated? If it doesn't matter, either of the mods could restore it.

Offline plainab

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Re: Packing v14
« Reply #11 on: March 21, 2012, 09:42:04 AM »
exactly, let the Fixpack take it out so it doesn't cause any potential crashes.
then since Aurora uses it, it can restore it.
UB doesn't need to touch it.

real question is if the amul15.itm needs to be addressed by the fixpack rather than by UB
My working mods:
an AI Party Script for BG2 game engine DOWNLOAD LINK ONLY!
Interactive Tweaks for BG series with some IWD support. DOWNLOAD LINK ONLY!
Rest For 8 Hours an IWD mod
-------------------------------------------
My contributions: BG1Fixpack, BG1Tweaks
On Hold: Solestia an NPC for SOA
-------------------------------------------
My website: http://sasha-altherin.webs.com

Offline Miloch

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Re: Packing v14
« Reply #12 on: March 21, 2012, 11:06:50 AM »
Yes, you could use Aurora's code to restore it (look for misc02.itm in setup-aurora.tp2). It does have some use on its own - it's just also a component used to upgrade an item in Aurora. We'd just have to put in some sort of redundancy check or it would add the effect twice. You could also check if gmisc02.bam and imisc02.bam exist and if not, copy those (in aurora/tbam). (The main issue with the unmodded item is the ground and inventory icons don't exist in the unmodded game - just the description icon cmisc02.bam). Also would need to copy them to the underscore resources for Tutu (also done in setup-aurora.tp2). Also would need to re-add the item to the game if something like the Fixpack deletes it

We also restore misc03.itm (Small Box) by making it, well, a small box :). I don't think this is really possible in BG1, at least not without a lot of hackery to implement containers.

I can't see where that bug is on amul15.itm unless it is something a mod introduces. In the unmodded game, it has two sound effects - cas_m06.wav and eff_e03.wav (one when it's worn and one when it wears off) both of which are fine. I don't see a VVC anywhere (and in any case, I'm not sure whether non-TotSC BG1 even supported those).

Roboghost

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Re: Packing v14
« Reply #13 on: March 22, 2012, 03:25:31 PM »
Ahh...the AMUL15.ITM VVC error is either an old BG2 fixpack error or EasyTutu (which uses an older BG2 fixpack as a repair base).

Yea, my thinking is to restore both the mirror and the box (forgot about this one) and all other mods have to work around this.  It would be nice to have a couple of custom icons made for each and just use the sack icon for the ground icons and they already each have a respective description BAM.

One more thing...the original BG1 had a generic dead female body [MISC79], but they ended up only using the male.  It might be nice to replace a couple of males with females for a bit more realism.  You'd have to revise Arkion's dialog with an OR(2) since it's only looking for a male body!

Thanks again.

Offline Miloch

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Re: Packing v14
« Reply #14 on: March 23, 2012, 03:14:35 AM »
Ahh...the AMUL15.ITM VVC error is either an old BG2 fixpack error or EasyTutu (which uses an older BG2 fixpack as a repair base).
I don't think it's been changed. But that field should play either SPARMORI.BAM or ICARMOR.VVC (which uses sparmori.bam). If NI claims it's necessarily a VVC, NI is wrong. Anyway, it's not really a crucial bug, but if you think it's an oversight, you could report it.
Quote
Yea, my thinking is to restore both the mirror and the box (forgot about this one) and all other mods have to work around this.  It would be nice to have a couple of custom icons made for each and just use the sack icon for the ground icons and they already each have a respective description BAM.
As I said, Aurora already does this, and has icons for both inventory and ground BAMs, for both items. UB can just copy those.
Quote
One more thing...the original BG1 had a generic dead female body [MISC79], but they ended up only using the male.  It might be nice to replace a couple of males with females for a bit more realism.  You'd have to revise Arkion's dialog with an OR(2) since it's only looking for a male body!
UB already does this (in the Scar component), though not via OR() since that doesn't work in BG1. It neglects the bodies in ar0225 (Central Sewers) however, and the outlines of the container there suggest male and female corpses rather than two males.

It might be cool if Arkion offered to buy any other bodies found, at a reduced price no doubt (there are perhaps 8 in all not counting the one UB replaces). I don't think there's anything else you can do with them. In fact the original dialogue seems to suggest he'll take bodies plural (there's one singular reference to "body" but the rest are plural: e.g. "them", "'em" and "corpses"). I don't know what other folks would think of this though. I started to have a go at it but realised UB, BG1 NPC and who knows what other mods already mess with arkion.dlg so I decided to shelve it.

Anyway, here is code that addresses the mirror, box (non-BG1 only) and bodies in the central sewers. I coded it so that it will be compatible with any other mod that uses the same code.
Code: [Select]
//Copy the BAMs from aurora/tbam
//Not sure why UB needs separate folders for BAMs - should be same on all platforms except prefix
ACTION_IF NOT FILE_EXISTS_IN_GAME ~imisc02.bam~ BEGIN
  COPY ~bg1ub/bam/gmisc02.bam~ ~override/%tutu_var%gmisc02.bam~
       ~bg1ub/bam/imisc02.bam~ ~override/%tutu_var%imisc02.bam~
       ~bg1ub/bam/gmisc03.bam~ ~override~
       ~bg1ub/bam/imisc03.bam~ ~override~
END

COPY_EXISTING ~%tutu_var%misc02.itm~ ~override~ //Mirror
  PATCH_IF SOURCE_SIZE > 0x71 BEGIN
    SAY UNIDENTIFIED_DESC @291
    WRITE_SHORT 0x1c 0xc //Item type (shield)
    WRITE_SHORT 0x42 20 //Lore to ID
    PATCH_IF GAME_IS ~bg1 totsc~ BEGIN
      SAY DESC @292
      LPF DELETE_ITEM_EQEFFECT
        INT_VAR opcode_to_delete = 100
      END
      LPF ADD_ITEM_EQEFFECT
        INT_VAR opcode = 100 //Protection from creature type
                target = 1 //Self
                timing = 2 //While equipped
                parameter1 = 102 //Basilisk
                parameter2 = 4 //Race
                resist_dispel = 2 //Not dispel & bypass
      END
    END ELSE BEGIN
      SAY DESC @293
      LPF DELETE_ITEM_EQEFFECT
        INT_VAR opcode_to_delete = 197
      END
      LPF ADD_ITEM_EQEFFECT
        INT_VAR opcode = 197 //Bounce projectile
                target = 1 //Self
                timing = 2 //While equipped
                parameter2 = 64 //Gaze
                resist_dispel = 2 //Not dispel & bypass
                probability1 = 24
      END
    END
  END
BUT_ONLY

COPY_EXISTING ~misc03.itm~ ~override~ //Small Box (no tutu_var because no _misc03 in Tutu)
  PATCH_IF SOURCE_SIZE > 0x71 BEGIN
    SAY UNIDENTIFIED_DESC @294
    READ_BYTE 0x18 fl //Flags
    WRITE_BYTE 0x18 (fl BOR 0b00000001) //Unsellable
    WRITE_SHORT 0x1c 0x24 //Item type (bag)
    WRITE_LONG 0x34 100 //Price
  END
BUT_ONLY

ACTION_IF NOT GAME_IS ~bg1 totsc~ BEGIN //Bags don't work in BG1 without excessive hackery
  COPY ~bg1ub/sto/misc03.sto~ ~override~ //Copy this from aurora/sto
    SAY NAME2 #6962 //Small Box

  COPY_EXISTING ~%tutu_var%friend.sto~ ~override~ //Bentley Mirrorshade (ar2301 Friendly Arm L1)
    PATCH_IF SOURCE_SIZE > 0x9b BEGIN
      REMOVE_STORE_ITEM ~misc03~
      ADD_STORE_ITEM ~misc03~ LAST #0 #0 #0 ~IDENTIFIED~ #1 //Small Box
    END
  BUT_ONLY
END

//Restore mirror to ar4807 if missing
COPY_EXISTING ~%Nashkel_House1%.are~ ~override~ //Nashkel House 1
  found = 0
  READ_LONG 0x70 con_off
  READ_SHORT 0x74 con_cnt
  READ_LONG 0x78 itm_off
  FOR (i = 0; i < con_cnt; i += 1) BEGIN
    READ_ASCII (i * 0xc0 + con_off) con_name (32) NULL
    PATCH_IF (~%con_name%~ STRING_EQUAL_CASE ~Container 1~ = 1) BEGIN
      READ_LONG (i * 0xc0 + con_off + 0x40) itm_idx
      READ_LONG (i * 0xc0 + con_off + 0x44) itm_num
      FOR (j = 0; j < itm_num; j += 1) BEGIN
        READ_ASCII (j * 0x14 + itm_off) itm_name
        PATCH_IF (~%itm_name%~ STRING_EQUAL_CASE ~%tutu_var%MISC02~ = 1) BEGIN
          found = 1
          j = itm_num
        END
      END
      i = con_cnt
    END
  END
  PATCH_IF found = 0 BEGIN
    LPF ADD_AREA_ITEM
      INT_VAR container_to_add_to = 1
      STR_VAR item_to_add = EVALUATE_BUFFER ~%tutu_var%MISC02~
    END
  END
BUT_ONLY

//Replace 1 body in Container 1 with a female corpse (outline suggests both a male and female)
COPY_EXISTING ~%CSewers%.are~ ~override~ //Central Sewers (AR0225)
  READ_LONG 0x70 con_off
  READ_SHORT 0x74 con_cnt
  READ_LONG 0x78 itm_off
  FOR (i = 0; i < con_cnt; i += 1) BEGIN
    READ_ASCII (i * 0xc0 + con_off) con_name (32) NULL
    PATCH_IF (~%con_name%~ STRING_EQUAL_CASE ~Container 1~ = 1) BEGIN
      READ_LONG (i * 0xc0 + con_off + 0x40) itm_idx
      READ_LONG (i * 0xc0 + con_off + 0x44) itm_num
      FOR (j = 0; j < itm_num; j += 1) BEGIN
        READ_ASCII (j * 0x14 + itm_off) itm_name
        PATCH_IF (~%itm_name%~ STRING_EQUAL_CASE ~%tutu_var%MISC80~ = 1) AND (j > 0) BEGIN
          WRITE_ASCIIE (j * 0x14 + itm_off) ~%tutu_var%MISC79~ #8
          j = itm_num
        END
      END
      i = con_cnt
    END
  END
BUT_ONLY
Edit: oh, forgot the setup.tra entries. Just copied them from Aurora (had to add one for BG1 though) - feel free to renumber them.
Quote
@291 = ~This is an ordinary, medium-sized, hand-held mirror.~
@292 = ~This is a medium-sized, hand-held mirror with a tin alloy frame. It presents an exceptionally clear reflection, so the metal behind the glass may be of silver. Though impractical as a normal defense, anyone bearing this mirror is protected from basilisks.

STATISTICS:

Equipped Ability:
 Protection from basilisks
Weight: 1~
@293 = ~This is a medium-sized, hand-held mirror with a tin alloy frame. It presents an exceptionally clear reflection, so the metal behind the glass may be of silver. Though impractical as a normal defense, anyone bearing this mirror as a shield has a chance of reflecting the gaze attacks of basilisks and other such creatures.

STATISTICS:

Equipped Ability:
 25% chance to reflect gaze attacks
Weight: 1~
@294 = ~This sturdy wooden box is enameled with lacquer and clasped with bronze. It is small but serviceable, and can hold a few smaller items.

STATISTICS:

Capacity: 12 items
Weight: 5~
« Last Edit: March 23, 2012, 03:26:08 AM by Miloch »

Offline Salk

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Re: Packing v14
« Reply #15 on: April 18, 2012, 08:30:29 AM »
jastey,

how are things going on your end? We are here to support you (in my case, only morally  ;) )!

Offline jastey

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Re: Packing v14
« Reply #16 on: April 19, 2012, 01:44:29 PM »
Thank you, very appreciated. I am currently busy with RL, but the next BG1UB version update will come, no worries. :)

« Last Edit: April 22, 2012, 05:51:10 AM by jastey »

Offline jastey

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Re: Packing v14
« Reply #17 on: April 22, 2012, 05:45:06 AM »
Miloch: Thank you for the code provided. Can I put it inot the BG1UB as it is?

Hurricane: I listed the German translation edits in the readme as "Improved German translation by Hurricane.". So, I didn't forget, I was just unspecific. I probably should specify that in the upcoming versions.
« Last Edit: April 22, 2012, 05:52:27 AM by jastey »

Hurricane

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Re: Packing v14
« Reply #18 on: April 22, 2012, 10:16:08 AM »
That would be great, thank you! :)

Roboghost

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Re: Packing v14
« Reply #19 on: April 24, 2012, 03:35:36 PM »
We better hurry...looks like some of our IE modders are stopping work on their mods do to the upcoming Enhanced Editions of BG1, BG2 and possibly even PT.  I was about to do a major EasyTutu MyMod after installing v14 here and never touch BG1 (mod-wise) again, but now with the EE's coming this way...EEK!

http://www.gamebanshee.com/news/107825-baldurs-gate-enhanced-edition-team-grows-to-eight-former-bioware-designers.html

Offline jastey

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Re: Packing v14
« Reply #20 on: April 25, 2012, 05:55:49 AM »
"Hurry" doesn't apply to me and modding, sorry... I will work on it when time and motivation overlap accordingly.  :)

Roboghost

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Re: Packing v14
« Reply #21 on: April 29, 2012, 12:13:19 PM »
No hurry...I can do the fixes myself since I try to avoid RL (I find it over rated).  I'll probably not buy BG1EE or BG2EE anyway.

I've copy/pasted from my text file that has all the EasyTutu journal entry headers added by me that were missing in case its useful.  The headers with the quotes are added by me and those without the quote are assumed EasyTutu headers that they should have been labeled with:

File Name
Response(s)
String(s)
Entry Header

_ALDEETH
Response 37
80622
Aldeth Sashenstar

_AMNIS
Response 5
75176
Festival near Nashkel

_BELLAM
Response 7
82152
"Phandalyn the paladin"

_BRIELB
Response 1
84958
"Brielbara and Coran"

_CADDER
Response 3 13 18
78723 78737 78741
Return to Candlekeep

_CATTAC
Response 3 4 5
78002
"Greedy bandits"

_DABRON
Response 2 6 10 12 13
81806
"Aldeth's brother, Dabron"

_DELTHY
Response 10 11
82117
The rise of Sarevok
Response 34
82141
"Delthyr, agent of the Harpers"

_DIVINE
Response 9 10
81922 81924
"Iron Throne leader"
Response 12
81928
"Baldur's Gate richest"
Response 14
81932
"Candlekeep murders"

_DRIZZT
Response 8 21 22 23
76754 76770 76772 76774
"Drizzt Do'Urden"

_EDWIN
Response 34
86882
"Edwin the wizard"

_ELMIN1
Response 3 4 5
74725
"Encounter with strange man"

_ELMIN2
Response 16 17 18 19 20 21
74818
"Encounter with Elminster"

_ELMIN5
Response 4
85185
"Another encounter with Elminster"
Response 15 16
85202
"Elminster and Gorion"

_ENTILL
Response 2
81513
"My true father"
Response 3
9739
"Attacked by a Harper"
Response 6 7 10 11 14 15
81517 81529
"Entillis Fulsom"

_FLAMBG
Response 7
80967
"Accused of murder"

_IMOEN
Response 0
86101
"My friend Imoen"

_MAREK
Response 5 6
79794
Marek and Lothander

_MYSMER
Response 0 2 4
77168 77173
"Nashkel fair"

_NARLEN
Response 5
81073
"Narlen the thief"

_NIMBUL
Response 2 3
75974
"Assassination attempt"
Response 9
75982
"Nimbul the assassin"

_PARDA
Response 2 3
78796
Return to Candlekeep

_PERMID
Response 2
86451
"Permidion the thief"

_PHANDA
Response 0
80883
"Phandalyn the paladin"

_PIATO
Response 3 4 5
79022 79024
Return to Candlekeep

_POGHM9
Response 6
78767
Return to Candlekeep

_PRAT
Response 6
78575
"A Sarevok lackey"

_QUAYLE
Response 19
88359
"Quayle"

_RBALDU [not attached to creature?]
Response 5 14
75140
"Nashkel heroes"
Response 16
75166
"Bounty hunters"

_RBEREG
Response 2 10
75140
"Nashkel heroes"
Response 14
75162
Festival near Nashkel
Response 16
75166
"Bounty hunters"

_RFRIEN
Response 2
75140
"Nashkel heroes"

_SAFANA
Response 23
88295
"Safana"

_SILENC
Response 8
85398
"Silence the thief"

_SMUGGL
Response 11 12 19
85414
"Wanted for murder"

_STEPHA
Response 19 22
86009
"Davaeorn's apprentice"

_TARNES
Response 8 9
78319
"Bounty hunter"

_THALDO
Response 13
80091
"Thaldorn and the Iron Throne"

_TIAX
Response 12
87518
"Tiax"

_VOLO
Response 22 23 24 25
76439 76441 76443 76445
"Rumor from Volo" {remove from original paragraph opening}

Offline jastey

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Re: Packing v14
« Reply #22 on: April 29, 2012, 01:59:11 PM »
Are these from BG1UB added material? If yes, please specify the file names.
If no (if this is EasyTutu), then maybe it's better placed at the EasyTutu thread.
« Last Edit: April 29, 2012, 02:01:36 PM by jastey »

Roboghost

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Re: Packing v14
« Reply #23 on: April 30, 2012, 02:46:46 PM »
re: journal entry headers

EasyTutu (thus, its file names), but can be used as a cheater for any fix-it mod needing JE headers.  I went through every JE and these were the ones missing one.

Offline plainab

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    • Infinity Engine Modding
Re: Packing v14
« Reply #24 on: April 30, 2012, 02:53:34 PM »
re: journal entry headers

EasyTutu (thus, its file names), but can be used as a cheater for any fix-it mod needing JE headers.  I went through every JE and these were the ones missing one.
Its out of scope for BG1UB to be fixing up Easy Tutu journal entry titles. If content is added which deals with a particular quest then the existing journal entries are either matched or brought up to match what BG1UB needs to use.

You should report those journal entry issues to the EasyTutu thread as Jastey suggested earlier. Or perhaps make your own mod which offers the corrected journal entries to the Tutu using public...

Personally, I think it would be good for journal titles from BGT & Tutu could be brought to a matching middle ground.  Would save one less hassle when dealing with cross platform content.
My working mods:
an AI Party Script for BG2 game engine DOWNLOAD LINK ONLY!
Interactive Tweaks for BG series with some IWD support. DOWNLOAD LINK ONLY!
Rest For 8 Hours an IWD mod
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My contributions: BG1Fixpack, BG1Tweaks
On Hold: Solestia an NPC for SOA
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My website: http://sasha-altherin.webs.com

 

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