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Author Topic: Bogusness with COPY_LARGE or something  (Read 504 times)
Miloch
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« on: January 10, 2010, 06:26:11 PM »
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So in my .tp2 I had COPY ~infinityanimations/content~ ~override~ which is about 900MB of BAMs (depending on what you've extracted to the content folder). It craps on a particular BAM, saying it's too large for WeiDU. No worries, I'm not patching anything there, so I change COPY to COPY_LARGE. Well it gets about 95% through copying all those BAMs then craps itself again with:
Quote
ERROR: error copying [infinityanimations/content/XIFCG1E.BAM]
No other error message, just that. There's nothing wrong with that file; it's only 107kb and practically identical to a number of other files in that series.

Now for some odd reason, this error doesn't even fail the mod - it keeps chucking along with other stuff, which is stupid because I don't want it to patch CREs with new animations if it didn't even install those correctly.

At another level, subsequent components with REQUIRE_PREDICATE FILE_EXISTS_IN_GAME ~somenewbam.bam~ don't recognise the BAM has been copied with the first component, though it could be because that component only got to 95% or so. Though like I said, it didn't fail, so the existing BAMs that did get copied should at least be recognised, no?
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the bigg
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« Reply #1 on: January 10, 2010, 07:06:29 PM »
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Copying BAMs with WeiDU is very glitchy, for whatever reason.
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Please do not contact me for assistance in using BGT, BP, any other of the 'large mods', or a mod I didn't write or contribute to. I'm not your paid support staff, so I'd suggest you to direct your help questions to the forum relative to the mod you're playing.<br /><br />Thanks for your cooperation.
Miloch
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« Reply #2 on: January 11, 2010, 12:29:02 AM »
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Seems to crop up only on the external USB drive... makes me suspect there may be something wrong with the piece of crap. Came back with no errors last time I checked, but it's probably due for another check. I thought I saw it once or twice on the internal BWP install but can't replicate it well. It did seem to throw a fit on using large BAMs as REQUIRE_PREDICATEs but I bashed most of those errors by using smaller ones.
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the bigg
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« Reply #3 on: January 11, 2010, 02:45:42 AM »
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Now that I think of it, can you try these tests for me (I'd rather not download a gig of stuff):

- re-install IA twice or thrice, and see if it craps up on the same file or on a different time
- split the gig folder in 200 MB chunks and copy it, see if it still craps up
- create a folder with 20k files of 1kb each and copy it, see if it still craps up
- create a folder with 10 files of 100MB each and copy it, see if it still craps up
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Please do not contact me for assistance in using BGT, BP, any other of the 'large mods', or a mod I didn't write or contribute to. I'm not your paid support staff, so I'd suggest you to direct your help questions to the forum relative to the mod you're playing.<br /><br />Thanks for your cooperation.
Miloch
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« Reply #4 on: January 11, 2010, 05:06:17 AM »
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I pretty much did that already, at least the first two things on the external drive, and it crapped out on *different* files, though it hit at least one error in every BAM folder (still without failing). More like it hit only one error per folder, kinda gave up, went to the next folder etc. So that's when I kinda gave up on the external drive. Stress tested the hell out of it on the internal drive and after a few tweaks, everything was ok, even having all that content in one folder. I hope it's not the transfer speed or something, because if someone installs it on a slower drive than my (internal) drive, they could well be screwed.

The only time I've seen something similar to this is on some installs that have had antivirus software running (I have nothing memory-resident like that when installing mods). And of course, I found it pretty much impossible to install BWP on that external drive speed-wise but I didn't have any odd ERRORs that I noticed.
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