So in my .tp2 I had COPY ~infinityanimations/content~ ~override~ which is about 900MB of BAMs (depending on what you've extracted to the content folder). It craps on a particular BAM, saying it's too large for WeiDU. No worries, I'm not patching anything there, so I change COPY to COPY_LARGE. Well it gets about 95% through copying all those BAMs then craps itself again with:
ERROR: error copying [infinityanimations/content/XIFCG1E.BAM]
No other error message, just that. There's nothing wrong with that file; it's only 107kb and practically identical to a number of other files in that series.
Now for some odd reason, this error doesn't even fail the mod - it keeps chucking along with other stuff, which is stupid because I don't want it to patch CREs with new animations if it didn't even install those correctly.
At another level, subsequent components with REQUIRE_PREDICATE FILE_EXISTS_IN_GAME ~somenewbam.bam~ don't recognise the BAM has been copied with the first component, though it could be because that component only got to 95% or so. Though like I said, it didn't fail, so the existing BAMs that did get copied should at least be recognised, no?