Pocket Plane Group Logo IWD NPC Logo 2
Welcome, Guest. Please login or register.
March 11, 2010, 05:30:42 PM

Login with username, password and session length
Search:     Advanced search
Icewind Dale NPCs Released! Download here.
131262 Posts in 13300 Topics by 3849 Members
Latest Member: Garriath
* Home Help Search Login Register RSS feed
+  Pocket Plane Group
|-+  Friends and Neighbors
| |-+  Weimer Republic (WeiDU.org)
| | |-+  WeiDU (Moderators: weimer, the bigg)
| | | |-+  IWD2 WeiDU bug: unsupported CRE version: 2.2
« previous next »
Pages: [1] Go Down Reply Print
Author Topic: IWD2 WeiDU bug: unsupported CRE version: 2.2  (Read 768 times)
crucis
Planewalker
*****
Offline Offline

Posts: 20


« on: November 25, 2009, 01:49:06 AM »
Reply with quote

Hi guys,

I'm working on rev 2 of my IWD2 Light of Selune mod, and I've encountered a problem with the latest revision of WeiDU.

The problem occurs when attempting to run the following command:

Code:
// Add item(s) to the witch Limha.
COPY_EXISTING ~50LIMHA2.CRE~ ~override~
    ADD_CRE_ITEM ~F#RTHFG4.ITM~ #0 #0 #0 ~NONE~ ~weapon1 weapon2~ EQUIP

And the error is:

Code:
ERROR: [50LIMHA2.CRE] -> [override] Patching Failed (COPY) (Failure("unsupported CRE version: 2.2"))
Stopping installation because of error.


This command line worked (and still works) fine with rev 198 of WeiDU, which rev 1 of Light of Selune used.
And I'd ship rev 2 of LoS with WeiDU 198, except that I've encountered another problem that may make
such a decision moot.  I've also loaded the Widescreen mod from G3 on my IWD2 installation as well, and
it happens to use the WeiDU 211.  Now, if I install Widescreen after all other existing IWD2 mods have been
installed, there's no problem.... BUT ...

in the course of my own testing, I needed to uninstall and reinstall a component of my own mod.  And
because Widescreen's installation had updated LOS's WeiDU file to 211, my uninstall/reinstall crapped
out with the above error, thus making the Widescreen mod of questionable compatibility with my own
Light of Selune mod if one needs to uninstall and reinstall.

The real solution would seem to be that the latest revision of WeiDU needs be able to deal with IWD2's
rev 2.2 CRE file format, as it did with WeiDU rev 198.  But for now, about the best I can do, and suggest
others do without this fix to WeiDU is to not use the Widescreen mod.  (I'm not aware of any other IWD2
mods that currently use the 211 version of WeiDU.)

Thanks for your time and potential assistance.


Crucis.


Logged
the bigg
The Avatar of Fighter / Thieves
Moderator
Planewalker
*****
Online Online

Gender: Male
Posts: 3179


« Reply #1 on: November 25, 2009, 07:39:10 AM »
Reply with quote

You have the greatest timing ever, I just released 212 yesterday with Cre 2.2 still broken.
Logged

Please do not contact me for assistance in using BGT, BP, any other of the 'large mods', or a mod I didn't write or contribute to. I'm not your paid support staff, so I'd suggest you to direct your help questions to the forum relative to the mod you're playing.<br /><br />Thanks for your cooperation.
crucis
Planewalker
*****
Offline Offline

Posts: 20


« Reply #2 on: November 25, 2009, 12:17:24 PM »
Reply with quote

Bigg, I guess that I find it odd that version 198 would support the 2.2 CRE format, yet later versions somehow lost that support.  Strange.

And on a slight tangent, this problem only occurred because of the feature in WeiDU that overwrites older versions of WeiDU used by "other" installed mods, when the currently running mod happens to be of a higher revision.  (  Well, maybe not "only", since the 2.2 CRE thing is also a "problem", of course... Wink  )   This caused me to wonder what the actual value of this version overwriting functionality is believed to be.  If older versions of WeiDU work just fine with the mod that happened to be created with that older version, it seems rather risky to me to overwrite the older version of WeiDU with a new version, since it appears that more than a few WeiDU version incompatibility errors are created by this overwriting.  Aside from this 2.2 CRE file format issue, the old IWD2 Ease-of-Use mod, which uses a positively ancient version of WeiDU, also had some issues with new versions of WeiDU, but installs just fine with the (much) older version that it shipped with.   

What's supposed to be the value of this version overwriting, because my (limited) experience seems to indicate that it causes more problems than it solves (if it solves any at all).



Logged
the bigg
The Avatar of Fighter / Thieves
Moderator
Planewalker
*****
Online Online

Gender: Male
Posts: 3179


« Reply #3 on: November 25, 2009, 12:43:08 PM »
Reply with quote

The ADD_CRE_ITEM code was rewritten between some version and some other, and the IWD2 CRE format is so different from the other games that I put off adding IWD2 support until I found evidence of a mod using ACI on IWD2  (when I did that choice, I checked the modlist and no listed IWD2 mod used ACI).

Autoupdate is needed because (among other less critical things) it allows correctly uninstalling and reinstalling older mods with stack operations - regressions are just not frequent enough to justify removing that.
Logged

Please do not contact me for assistance in using BGT, BP, any other of the 'large mods', or a mod I didn't write or contribute to. I'm not your paid support staff, so I'd suggest you to direct your help questions to the forum relative to the mod you're playing.<br /><br />Thanks for your cooperation.
crucis
Planewalker
*****
Offline Offline

Posts: 20


« Reply #4 on: November 25, 2009, 01:15:29 PM »
Reply with quote

The ADD_CRE_ITEM code was rewritten between some version and some other, and the IWD2 CRE format is so different from the other games that I put off adding IWD2 support until I found evidence of a mod using ACI on IWD2  (when I did that choice, I checked the modlist and no listed IWD2 mod used ACI).

Light of Selune has been around since the spring of 2007, IIRC.  (Don't remember exactly when I released it.)  Just in case you weren't aware, LoS is only on Sorcerers.net.

Quote
Autoupdate is needed because (among other less critical things) it allows correctly uninstalling and reinstalling older mods with stack operations - regressions are just not frequent enough to justify removing that.

I'll take your word for it.  I guess that my experience with it is just different.  Of course, I suppose that bad experiences are obvious, while good experiences are invisible.  Wink

Logged
the bigg
The Avatar of Fighter / Thieves
Moderator
Planewalker
*****
Online Online

Gender: Male
Posts: 3179


« Reply #5 on: November 25, 2009, 03:06:00 PM »
Reply with quote

Light of Selune has been around since the spring of 2007, IIRC.  (Don't remember exactly when I released it.)  Just in case you weren't aware, LoS is only on Sorcerers.net.
The fact that it's on sorcerers doesn't make it illegal or wrong to put it on the modlist  Wink
Logged

Please do not contact me for assistance in using BGT, BP, any other of the 'large mods', or a mod I didn't write or contribute to. I'm not your paid support staff, so I'd suggest you to direct your help questions to the forum relative to the mod you're playing.<br /><br />Thanks for your cooperation.
crucis
Planewalker
*****
Offline Offline

Posts: 20


« Reply #6 on: November 25, 2009, 03:17:37 PM »
Reply with quote

Sorry, Bigg.  I guess that I was confused about this.  LoS is "exclusively" on sorc's net.  I wasn't aware whether that would or wouldn't prevent me from adding my mod to your list (and it probably didn't occur to me).

Also, I'm not even sure where LoS would fall in those categories, as it does a number of things.  LOS does the following:  It adds items ... a LOT of new and modified items (around 145 or so), it adds 4 new stores (2 in Targos, 1 in the Wandering Village, and 1 in Khuldahar), it adds a (very) mini-quest (for rangers), it adjusts all armors that I perceive to be "metal" armor so that druids cannot wear them (but I also add in some medium and heavy non-metal armors that druids CAN wear),  and it makes some class tweaks.  It's mostly an "item and store" mod, with some class related tweaks.


Regardless... Wink  any idea how long it will take to make WeiDU compatible with CRE v2.2 files again?
Logged
the bigg
The Avatar of Fighter / Thieves
Moderator
Planewalker
*****
Online Online

Gender: Male
Posts: 3179


« Reply #7 on: November 25, 2009, 04:11:31 PM »
Reply with quote

Not soon enough, for suitable definitions of 'soon enough'.
Logged

Please do not contact me for assistance in using BGT, BP, any other of the 'large mods', or a mod I didn't write or contribute to. I'm not your paid support staff, so I'd suggest you to direct your help questions to the forum relative to the mod you're playing.<br /><br />Thanks for your cooperation.
devSin
Planewalker
*****
Offline Offline

Gender: Male
Posts: 1475


« Reply #8 on: November 25, 2009, 04:36:48 PM »
Reply with quote

Not soon enough, for suitable definitions of 'soon enough'.
Kinda sounds like the timetable for the Mac build of 212.

Snap!
Logged
Pages: [1] Go Up Reply Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.1 | SMF © 2006, Simple Machines LLC Valid XHTML 1.0! Valid CSS!