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All Pocket Plane Group mods install using WeiDU.
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WeiDU 211 released
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Topic: WeiDU 211 released (Read 1072 times)
the bigg
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WeiDU 211 released
«
on:
June 30, 2009, 11:45:25 AM »
WeiDU v211.00 "Pornography starring your mother" is released.
Download for Windows
Download for Linux
Download the source code
Readme
Forum
(well doh)
Change log for 211:
Quote
In macro-world, ADD_SPELL_CFEFFECT added.
Ton of readme fixes (Taimon, vit-mg, Mike1072).
{READ,GET}_STRREF_{F,S,FS} for getting the female/sound string references.
REPLACE_ACTION_TEXT, REPLACE_TRANS_{ACTION,TRIGGER} are case insensitive.
--log-extern for logging the output of AT_* calls. Coded by Taimon.
Detailed error message if LAUNCH_*_FUNCTION specifies a not-defined return value.
MOD_IS_INSTALLED (and probably something else) is now case-insensitive.
AT_* EXACT doesn't alter the case.
README can accept any number of file names. All are tried in order, and the first one will be opened.
EXTEND_MOS respects transparency tiles for compatibility with TutuGUI.
ADD_STORE_ITEM blah AT 5 added for devSin.
Correctly evaluate variables in strings like ~50% %var%~.
EXTEND_TOP/BOTTOM ~scripts/myfile.bs~ ~myfile.baf~ now works.
Added ACTION_CLEAR_ARRAY.
OUTER_SET var += -= *= etc. added.
--dcmp-from --dcmp-to 'works' if from has less states than to.
--game-by-type for setting the game path using the game directories in the register. Doesn't work on Mac or Linux.
If there is no chitin.key in ./ (and --game and friends is not specified), try looking for a game installation in ../, ../../, etc (up to four levels of depth).
Qwinn's ADD_AREA_REGION_TRIGGER macro added.
STRING_SET_EVALUATE also accepts strings as first argument.
WRITE_EVALUATED_ASCII now also allows arrays as second argument.
Mac OSX downloads are unfortunately unavailable because the Chief OSX Compiler (devSin) doesn't have his computer or something. As such, anybody willing to step in as the Mac compiler guy will be very welcomed by his fellows. PPC owners are favored, but an Intel compiler is welcome in the interim. Unfortunately, the topic with Mac OSX compile instruction is lost - you'll have to know (or discover via Google) how to install gcc, make, flex, bison, ocaml, tk, elkhound.
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jastey
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Re: WeiDU 211 released
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Reply #1 on:
December 07, 2009, 08:58:30 AM »
Link for the windows version is invalid?
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the bigg
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Re: WeiDU 211 released
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Reply #2 on:
December 07, 2009, 09:37:36 AM »
Yes, 212 is up - I'm waiting on the Mac build before announcing.
http://www.weidu.org/~thebigg/WeiDU-Windows-212.zip
.
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Please do not contact me for assistance in using BGT, BP, any other of the 'large mods', or a mod I didn't write or contribute to. I'm not your paid support staff, so I'd suggest you to direct your help questions to the forum relative to the mod you're playing.<br /><br />Thanks for your cooperation.
jastey
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Re: WeiDU 211 released
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Reply #3 on:
December 08, 2009, 07:41:25 AM »
Thanks - I just realized I need the new OSX-version, too (or v.211), if I want to use the alternative readme call in the tp2.
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the bigg
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Re: WeiDU 211 released
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Reply #4 on:
December 08, 2009, 08:11:39 AM »
Hit the 'old' link
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jastey
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Re: WeiDU 211 released
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Reply #5 on:
December 08, 2009, 01:21:04 PM »
I feel stupid, but which old link are you referring to?
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the bigg
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Re: WeiDU 211 released
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Reply #6 on:
December 08, 2009, 02:01:46 PM »
My fault, it's not showed.
http://weidu.org/users/thebigg/old/WeiDU-Mac-211.zip
is Mac 211.
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Please do not contact me for assistance in using BGT, BP, any other of the 'large mods', or a mod I didn't write or contribute to. I'm not your paid support staff, so I'd suggest you to direct your help questions to the forum relative to the mod you're playing.<br /><br />Thanks for your cooperation.
jastey
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Re: WeiDU 211 released
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Reply #7 on:
December 09, 2009, 03:35:29 AM »
Thank you very much!
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