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Bugs and typos for v7
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Topic: Bugs and typos for v7 (Read 2442 times)
Kulyok
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Bugs and typos for v7
«
on:
March 21, 2009, 12:15:43 PM »
Please, report them here.
«
Last Edit: October 02, 2009, 02:36:21 PM by Kulyok
»
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SaberfromSP
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Re: Bugs and typos for v7
«
Reply #1 on:
November 15, 2009, 12:06:16 AM »
I am having problems with Inspector Daton... I go into the guard's barracks, and there are two guard captain, and one says something about a halfling, but repeats it over and over.
I have Expanded Thief Stronghold, which i know uses the barracks and adds characters, so I am assuming that is the problem, but is there a way to summon Daton and have the quest play out normally?
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Kulyok
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Re: Bugs and typos for v7
«
Reply #2 on:
November 15, 2009, 01:13:51 AM »
Yes, just don't go to the barracks. Inspector will be downstairs in the tavern.
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lotopius
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Re: Bugs and typos for v7
«
Reply #3 on:
November 28, 2009, 06:17:29 AM »
I'm having an issue witht the last mission.
I killed Bhoodi, the boy notified me just outside the entrance and I went to the five flagon directly. I talk with lynn, I meet her employer, they "shadow door" away, and then... lynn stays there and the game remains in cutscene mode.
I reinstalled the mod, re-downloaded it and re-installed it (on the same playthrough), but it doesn't change anything.
I tried looking at the dialogue files, but it's my first time using mods for BG, and I don't really want to put my head into that scripting language.
here is a copy of my weidu log:
Code:
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: v8
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v3
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #20 // Mirror Image Fix: v3
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #30 // Dispel Magic Fix: v3
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #40 // Cure Sleep Fix: v3
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #50 // Remove Disabled Spells from Spell Selection Screens: v3
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #70 // Icewind Dale Casting Graphics (Andyr): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1150 // Shapeshifter Rebalancing: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2060 // Weapon Styles for All: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3150 // Turn Off The Hideous Cloak-of-Mirroring, Spell-Trap, and Physical Mirror Animations: v7
// Recently Uninstalled: ~ASSASSINATIONS/SETUP-ASSASSINATIONS.TP2~ #0 #0 // Assassinations mod for Baldur's Gate II, v7
~ASSASSINATIONS/SETUP-ASSASSINATIONS.TP2~ #0 #0 // Assassinations mod for Baldur's Gate II, v7
+ TDD
It might be due to spell revisionV3, since lynn doesn't disappear, but my version os spell_rev doesn't change Shadow door at all.
If you can't see any reason for the occurence of this bug, could you at least give me a method to bypass it in some way... I really want to finish this awesome mod until the end.
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Kulyok
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Re: Bugs and typos for v7
«
Reply #4 on:
November 28, 2009, 10:16:38 AM »
Hello, welcome to PPG, and thank you for reporting.
It's probably not Shadow Door, it's an MoveBetweenAreas() command in the script, so the Spell Revisions are all right.
I'm sorry you've met with this trouble. This hasn't happened before, though, so it might be an installation glitch, especially if you did reinstall; sometimes it happens.
I'd recommend restoring a clean backup and installing mods anew; you can do it in two minutes:
http://forums.pocketplane.net/index.php/topic,17555
(and a backup download is available). It should work then. I hope you enjoy the final quest.
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Morghul
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Re: Bugs and typos for v7
«
Reply #5 on:
January 18, 2010, 12:42:17 AM »
Hi, just ran through the first part of assassinations. I talked to Lynn, quite spooky, I liked it. She sent me to the sailor tavern on the docks, and told me to drop off a note.
Upstairs there were four guys in leathers. Their names were their dialogues, and when I talked to them, it assumed what my response was.
Im not sure what the issue is, but Id welcome some guidance ^^
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Kulyok
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Re: Bugs and typos for v7
«
Reply #6 on:
January 18, 2010, 12:56:10 AM »
It probably means an installation error - it happens when you install two mods at once, or something similar. I'd guess these four guys are from your Unfinished Business(or was it Quest Pack?) quest, no? Anyway, I'd restore a clean install as per this topic:
http://forums.pocketplane.net/index.php?topic=17555
(usually takes less than a minute), reinstall the mods carefully(one by one), and continue your game.
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Morghul
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Re: Bugs and typos for v7
«
Reply #7 on:
January 18, 2010, 01:07:11 AM »
Awesome, that was a quick response. We installed unfinished business, questpack, a few others. Ill try the reinstall.
Its possible I may be able to skip them though. Where does her first note take me in the sailor's tavern?
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Kulyok
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Re: Bugs and typos for v7
«
Reply #8 on:
January 18, 2010, 01:24:06 AM »
On the "main" floor there's a guy, Fein. Talk to him.
There's also a walkthrough is in the readme, if you want it.
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Morghul
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Re: Bugs and typos for v7
«
Reply #9 on:
January 18, 2010, 01:57:25 AM »
Sailing smooth now. Passed off the note with no problems.
Now to find Melvyn. . .
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