Author Topic: Infinite Rune Assassins?  (Read 7329 times)

Offline Qwinn

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Infinite Rune Assassins?
« on: January 23, 2008, 11:21:03 AM »
Has anyone else encountered this?

Upon leaving Bodhi's lair in chapter 6, and leaving the graveyard in an attempt to travel to the Temple Ruins to ressurect Aerie, I get a random encounter with two rogue-type "Rune Assassins" and one mage.  As you kill them, several more warp in.  Pretty soon, you are completely surrounded by 30 or more of them in what seems to be an impossible battle, as they appear to spawn infinitely.  (EDIT:  In my most recent attempt, I had at least 80 dead with another 20 or so still spawned, and still gating in far faster than I could kill them).

The reason I'm posting this here is because, in googling trying to find any references to the problem, I discovered this thread from over on Spellhold Studios.  Apparently someone thought it was Big Picture doing it.

http://www.shsforums.net/lofiversion/index.php/t23881-0.html


NOTE:  Skip the first 2/3 of the first page at this link.  The first report of the bug -I'm- having is by a poster named irheat, on February 7 2007.  Not to be confused with the issue initially being discussed.


Go down near the bottom of the 1st page and you'll see the guy with the same problem posted his WeiDU log.  The only things my install has in common with him are G3 Fixpack, G3 TweakPack, and Quest Pack.  Since the fixpack and tweak pack wouldn't generally do something content-related like this, I'm guessing it has something to do with QP.  Anyone else get this?

By the way, yes, I defeated the Twisted Rune a short while (but not immediately) before this happened, so it could very well be related.

Qwinn
« Last Edit: January 23, 2008, 11:53:25 AM by Qwinn »

Offline Azazello

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Re: Infinite Rune Assassins?
« Reply #1 on: January 23, 2008, 12:42:24 PM »
aackk! You uncovered my spoiler, which doesn't work anymore now that SCS is so smart.

You should've felt free to revise that SHS thread because irheat never got a final answer.

When I get home I can check in my game for Rune Assassin encounters. In the meantime, post your weidu.log here.
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Offline Qwinn

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Re: Infinite Rune Assassins?
« Reply #2 on: January 23, 2008, 05:36:56 PM »
Only reason I didn't follow up on that thread is because it's in a Big Picture forum, and I didn't install Big Picture, so it's definetly not their problem, but I didn't want to point them anywhere else either until we nail down which mod is actually causing it.  When we do, I'll update over there :)

As for my WeiDU log:


// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #2 // Super Happy Fun Lucky Modder Pack
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!)
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings,   Dwarves, and Gnomes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers   and Stalkers
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in  Wrath Hell Trial
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes
~SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB)
~SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB)
~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette
~SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised
~SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain
~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest
~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest
~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn
~SETUP-UB.TP2~ #0 #7 // Restored Encounters
~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair
~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations"
~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0
~SETUP-UB.TP2~ #0 #11 // Gorf the Squisher Fix, by Gebhard Blucher
~SETUP-UB.TP2~ #0 #12 // Item Restorations
~SETUP-UB.TP2~ #0 #13 // Yoshimo's Original Portrait
~SETUP-UB.TP2~ #0 #14 // Anomen's Original Portrait
~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations
~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts
~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies
~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs
~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider
~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions
~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations
~SETUP-UB.TP2~ #0 #22 // Justifier Kit
~SETUP-UB.TP2~ #0 #23 // Feralan Kit
~SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse
~SETUP-TURNABOUT.TP2~ #0 #0 // Ascension: Turnabout
~SETUP-TURNABOUT.TP2~ #0 #1 // Balthazar Epilogue Portrait, by Cliffette
~SETUP-D0QUESTPACK.TP2~ #0 #0 // General AI Improvements
~SETUP-D0QUESTPACK.TP2~ #0 #1 // Creature & Area Improvements -> All Creature & Area Improvements
~SETUP-D0QUESTPACK.TP2~ #0 #2 // Creature & Area Improvements -> All Creature Improvements
~SETUP-D0QUESTPACK.TP2~ #0 #3 // Creature & Area Improvements -> Boss Improvements Only
~SETUP-D0QUESTPACK.TP2~ #0 #4 // Alternative Harper/Xzar Plot
~SETUP-D0QUESTPACK.TP2~ #0 #5 // Extended Reynald Sequence
~SETUP-D0QUESTPACK.TP2~ #0 #6 // Intrigue In The Copper Coronet
~SETUP-D0QUESTPACK.TP2~ #0 #7 // Rahul Kanakia's Potion Quest
~SETUP-D0QUESTPACK.TP2~ #0 #8 // Revised Hell Trials
~SETUP-D0QUESTPACK.TP2~ #0 #9 // Improved Oasis II -> IO2 Dialogue & Combat Enhancement
~SETUP-D0QUESTPACK.TP2~ #0 #11 // Saving Sanik In Brynnlaw
~SETUP-D0QUESTPACK.TP2~ #0 #12 // Burglary Of The Bookkeeper
~SETUP-D0QUESTPACK.TP2~ #0 #13 // New Fate For The Dryads' Acorns
~SETUP-D0QUESTPACK.TP2~ #0 #14 // The Tragedy Of Besamen
~SETUP-D0QUESTPACK.TP2~ #0 #15 // Further Slaver Involvement
~SETUP-D0QUESTPACK.TP2~ #0 #16 // Sending The Solamnic Knights Home
~SETUP-D0QUESTPACK.TP2~ #0 #17 // Nazariel The Lich
~SETUP-D0QUESTPACK.TP2~ #0 #18 // Reward Negotiation
~SETUP-D0QUESTPACK.TP2~ #0 #19 // Infernal Thievery
~DC/SETUP-DC.TP2~ #0 #0 // Dungeon Crawl, v1
~EMAD/SETUP-EMAD.TP2~ #0 #0 // A Z-rated Adventure - an IM4 Non-Entry
~EMAD/SETUP-EMAD.TP2~ #0 #1 // The Promise of a Troll
~EMAD/SETUP-EMAD.TP2~ #0 #2 // A Bhaalspawn's Best Friend
~EMAD/SETUP-EMAD.TP2~ #0 #3 // Under Her Spell
~EMAD/SETUP-EMAD.TP2~ #0 #4 // Forgery
~EMAD/SETUP-EMAD.TP2~ #0 #5 // Character Medley
~SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn
~SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #10 // Remove Helmet Animations
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #20 // Change Imoen's Avatar to Mage
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #30 // Change Nalia's Avatar to Thief
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #50 // Avatar Morphing Script
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #120 // Change Avatar When Wearing Robes or Armor (Galactygon)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1040 // Improved Athkatlan City Guard
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1160 // Multiple Strongholds (Baldurdash) -> No Restrictions (Baldurdash)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2160 // Alter Weapon Proficiency System -> Rebalanced Weapon Proficiencies
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grand Mastery (Weimer)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grand Mastery (Baldurdash)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2261 // Alter Mage Spell Progression Table -> PnP Table
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2271 // Alter Bard Spell Progression Table -> PnP Table
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2281 // Alter Cleric Spell Progression Table -> PnP Table
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2291 // Alter Druid Spell and Level Progression Tables -> No Level Progression Changes, PnP Druid/Cleric Spell Table Only
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3010 // Maximum HP for NPCs (the bigg) -> For All Creatures in Game
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% Learn Spells
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at  Mid-Range Reputation
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3150 // Turn Off The Hideous Cloak-of-Mirroring, Spell-Trap, and Physical Mirror Animations
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3200 // Sellable Staffs, Clubs, and Slings (Icelus)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4010 // Improved Fate Spirit Summoning
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2060 // Weapon Styles for All
~G3ANNIVERSARY/SETUP-G3ANNIVERSARY.TP2~ #0 #0 // The Gibberlings Three Anniversary Mod


Thanks for looking into it :)

Incidentally, if you didn't notice, there -is- apparently a legit encounter with "Rune Assassin"s in the game during the Tanner murder quest.  Just mentioning it since I'm not sure how you plan on "checking your game for Rune Assassin encounters" :)

Qwinn
« Last Edit: January 23, 2008, 05:38:59 PM by Qwinn »

Offline Azazello

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Re: Infinite Rune Assassins?
« Reply #3 on: January 25, 2008, 08:43:26 AM »
Incidentally, if you didn't notice, there -is- apparently a legit encounter with "Rune Assassin"s in the game during the Tanner murder quest.  Just mentioning it since I'm not sure how you plan on "checking your game for Rune Assassin encounters" :)
I have my methods... mwahaha!

Sorry for delay. Tuff days recently.

D0QuestPack has a timer for reinforcements that I think might be too short; in areas ar0041.bcs, ar0045.bcs, ar0046.bcs
The block is
Quote
IF
   OnCreation()
   Global("D0RandEncRuneRevenge","GLOBAL",0)
   Dead("hlshang")
   RandomNumGT(5,2)
THEN
   RESPONSE #100
      SetGlobal("D0RandEncRuneRevenge","GLOBAL",1)
      SetGlobalTimer("D0RuneReinforce","MYAREA",12)
      CreateCreature("TANTHF01",[488.558],10)
      CreateCreature("TANTHF01",[427.548],10)
      CreateCreature("TANWIZ02",[525.591],10)
which in my game '12' translate to TWO_ROUNDS.

Once expired, another code block spawns two more assassins continuously.

SOLUTIONS:
(1)
Using a game editor, the '12' could be increased. Perhaps to '60' which I think is ONE_TURN. Or, the line
SetGlobalTimer("D0RuneReinforce","MYAREA",12)
could be removed.

(2)
Place a close to the spawn loop:
Quote
IF
   Global("D0RandEncRuneRevenge","GLOBAL",1)
   GlobalTimerExpired("D0RuneReinforce","MYAREA")
THEN
   RESPONSE #100
      SetGlobal("D0RandEncRuneRevenge","GLOBAL",2)
      CreateCreatureObjectDoor("TANTHF01",Player1,0,0,0)
      CreateCreatureObjectDoor("TANTHF01",[PC],0,0,0)
      CreateCreatureObjectDoor("TANTHF01",[PC],0,0,0)
END

"hlshang" is Shangalar from the Twisted Rune challenge. I guess players are not playing this portion, or are playing it late in their game, perhaps why there aren't more reports about the spawning.
« Last Edit: January 25, 2008, 09:00:44 AM by Azazello »
Community Contributions
Level 1 NPCs * gMinion: expanded TP2 for MegaInstalls * PSM (PSQM): expanded scripts for Melanthium * Weimer's-Tactics: revised TP2 for MegaInstalls * non-detectable Cloak of Non-Detection ??
================================================================
"Deception has many faces. Truth...has only one."

Offline Qwinn

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Re: Infinite Rune Assassins?
« Reply #4 on: January 26, 2008, 07:04:47 AM »
Are you saying the encounter would be beatable if you could kill all present assassins within a 2 round time period?  Yeowch.  That'd be pretty tough I think.  They aren't weak.  I've killed the first three pretty quickly I think, but still got another wave afterwards, and then pretty much a continuous chain of waves.  Yeah, I'd spread that out a bit, heh. 

Then again, it'd be -very- easy to kill the first 3 mobs in one turn, too, and you'd probably never see another wave.

I don't know how feasible this is with the scripting language, but how about this idea?  Have the first wave need to be killed in 2 rounds, the next 3 rounds, the next 4 rounds, the next 5 rounds, etc. etc.  It'd have to be playtested, of course, but I'd think that'd do a better job of making sure you got a fair number of waves and still had to do some good AOE killing to get out of it, without making it effectively infinite.

Quote
"hlshang" is Shangalar from the Twisted Rune challenge. I guess players are not playing this portion, or are playing it late in their game, perhaps why there aren't more reports about the spawning.

"Twisted Rune challenge"?  I'm not sure what this is.  Is it something specific to Quest Pack?  Because I don't see anything about it (or for that matter, the Rune Revenge) in the readme.  All I did or saw in regards to the Twisted Rune was walk into their lair and kill them.  I didn't do Guarded Compound though, did I miss something by skipping that?

And no worries on the delay :)  I know how it is.  Thanks for taking the time!

Qwinn

Offline Azazello

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Re: Infinite Rune Assassins?
« Reply #5 on: January 26, 2008, 12:34:40 PM »
Are you saying the encounter would be beatable if you could kill all present assassins within a 2 round time period?  Yeowch.  That'd be pretty tough I think.  They aren't weak.  I've killed the first three pretty quickly I think, but still got another wave afterwards, and then pretty much a continuous chain of waves.  Yeah, I'd spread that out a bit, heh. 

Then again, it'd be -very- easy to kill the first 3 mobs in one turn, too, and you'd probably never see another wave.

I don't know how feasible this is with the scripting language, but how about this idea?  Have the first wave need to be killed in 2 rounds, the next 3 rounds, the next 4 rounds, the next 5 rounds, etc. etc.  It'd have to be playtested, of course, but I'd think that'd do a better job of making sure you got a fair number of waves and still had to do some good AOE killing to get out of it, without making it effectively infinite.

Quote
"hlshang" is Shangalar from the Twisted Rune challenge. I guess players are not playing this portion, or are playing it late in their game, perhaps why there aren't more reports about the spawning.

"Twisted Rune challenge"?  I'm not sure what this is.  Is it something specific to Quest Pack?  Because I don't see anything about it (or for that matter, the Rune Revenge) in the readme.  All I did or saw in regards to the Twisted Rune was walk into their lair and kill them.  I didn't do Guarded Compound though, did I miss something by skipping that?

And no worries on the delay :)  I know how it is.  Thanks for taking the time!

Qwinn
"Twisted Rune challenge" == "Twisted Rune lair"

Your idea is interesting. Depends on what Sim's orig intention was for the assassins backup.

Runes are very tough as default-game opponents. Depending on number of them, and the level of the party, one of the few enemies I would run away from.
Community Contributions
Level 1 NPCs * gMinion: expanded TP2 for MegaInstalls * PSM (PSQM): expanded scripts for Melanthium * Weimer's-Tactics: revised TP2 for MegaInstalls * non-detectable Cloak of Non-Detection ??
================================================================
"Deception has many faces. Truth...has only one."

 

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