The only thing to add that I came across while fixing my Bunsen dialog is in BGT game anyway, AR9913.bcs has the Serving Wench spawn from the FAI added to it as well. My AR9913.bcs decompiled:
IF
Global("UB_HALFG2_SPAWN","GLOBAL",0)
!Exists("HALFG2")
!Dead("HALFG2") // Bunsen
THEN
RESPONSE #100
CreateCreature("HALFG2",[311.179],0) // Bunsen
SetGlobal("UB_HALFG2_SPAWN","GLOBAL",1)
END
IF
Global("UB_FRIWEN_SPAWN","AR6801",0)
!Exists("FRIWEN")
!Dead("FRIWEN") // Serving Wench
THEN
RESPONSE #100
CreateCreature("FRIWEN",[1073.690],4) // Serving Wench
SetGlobal("UB_FRIWEN_SPAWN","AR6801",1)
END
Code in .tp2 for this is:// Add the Serving Wench to the Friendly Arm Inn
<<<<<<<< .../bg1ub/ub_ar2301.baf
IF
Global("UB_FRIWEN_SPAWN","%FriendlyArmInn_L1%",0)
!Exists("FRIWEN")
!Dead("FRIWEN")
THEN
RESPONSE #100
CreateCreature("%tutu_var%FRIWEN",[1073.690],4) //
SetGlobal("UB_FRIWEN_SPAWN","%FriendlyArmInn_L1%",1)
END
>>>>>>>>
OUTER_SPRINT temp_tutu "_AR4013" OUTER_SPRINT temp_bgt "AR9913" OUTER_SPRINT temp_bg "AR4013" LAUNCH_ACTION_MACRO "getcpmvara"
EXTEND_BOTTOM ~%temp_cpmvar%.BCS~ ~.../bg1ub/ub_ar2301.baf~
EVALUATE_BUFFER
Change to:// Add the Serving Wench to the Friendly Arm Inn
<<<<<<<< .../bg1ub/ub_ar2301.baf
IF
Global("UB_FRIWEN_SPAWN","%FriendlyArmInn_L1%",0)
!Exists("FRIWEN")
!Dead("FRIWEN")
THEN
RESPONSE #100
CreateCreature("%tutu_var%FRIWEN",[1073.690],4) //
SetGlobal("UB_FRIWEN_SPAWN","%FriendlyArmInn_L1%",1)
END
>>>>>>>>
OUTER_SPRINT temp_tutu "_AR2301" OUTER_SPRINT temp_bgt "AR6801" OUTER_SPRINT temp_bg "AR2301" LAUNCH_ACTION_MACRO "getcpmvara"
EXTEND_BOTTOM ~%temp_cpmvar%.BCS~ ~.../bg1ub/ub_ar2301.baf~
EVALUATE_BUFFER