Author Topic: New Mindflayer Psionics  (Read 2348 times)

Offline Ryuken87

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New Mindflayer Psionics
« on: June 28, 2007, 06:55:40 AM »
 First of all apologies if this has been said before, I'm new here.

The Mindflayer ability "Project Force" has been working oddly in my game.

1) Niether Chaotic Commands nor the Brine potion prevent it from affecting me.

2) It actually pushed me through a closed door! I ran into a room of 'flayers then got thrust away along one of the long corridors and ended up on the other side of a closed door.

Offline Azazello

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Re: New Mindflayer Psionics
« Reply #1 on: June 28, 2007, 01:32:27 PM »
Not sure why you called this thread "'New' Mindflayer Psionics"...

Both points are known issues.

You'll have to use other tactics for dealing with those mionsters.
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Offline SimDing0™

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Re: New Mindflayer Psionics
« Reply #2 on: June 28, 2007, 05:50:27 PM »
Yes, I'm sorry about this. Next version will remove Project Force because there's not really any way of salvaging it.

Offline Ryuken87

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Re: New Mindflayer Psionics
« Reply #3 on: June 29, 2007, 10:06:29 AM »
Not sure why you called this thread "'New' Mindflayer Psionics"...

Both points are known issues.

You'll have to use other tactics for dealing with those mionsters.
I said "New" to distinguish it from Psionics in the vanilla game, plus they are new to me as I'm on my first playthrough with the mod. It wasn't a big issue for me just a bit weird. Other than that I've had great fun with the mod, especially the additional Shadow Thief content in chapter 6.

Offline Azazello

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Re: New Mindflayer Psionics
« Reply #4 on: June 29, 2007, 11:14:52 AM »
Yeah, sorry, my meaning was that 'New' was new to QuestPack, not new to BG2. Get it?  ;D
Community Contributions
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