yup, all done with the content... it all depends on how you (I
) classify "bugfixes"... I am fine either way, because I see it as a bugfix to implent existing materials that just didn't get adapted. Someone writes all sorts of new dialogue for Bentley, and they have to set up their own shop, but if Bently Mirrorshade is seen as a Dwarf on the BG2 engine when the engine already had gnome animations, well, golly - the whole point of Tutu was to update the engine, and the whole poin of the BG1 NPC Project was to fix up and expand character interactions in Tutu, not BG1 - so I am comfortable on my "slippery slope".
Especially as I have a committee of Project folks who can either say "you go, boy!" or slap my hands when I am overreaching
As for Cloakwood, et al, really there is no need to update either direction. The whole flagging thing escapes it and everything uses B_O_I_I_C, so currently on EasyTutu installs a whole set of tph's run that have no effect except top pad the WeiDU.LOG with "not copying X because it didn't change", needed because not everyone uses EasyTutu.
If you are like Louis and want to get it rolled into an existing mod, I think Tweaks is great. I would snag it for BG1 NPC (with author credit, of course!!!) and flag it; if you contact CamDawg amd ask for it to be put into Tweaks too, we can exchange flag filenames.