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Author Topic: Shapeshifting Revamped, v1.0  (Read 978 times)
whathuh
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« on: February 24, 2007, 05:57:24 PM »
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So I made my first mod.

Shapeshift-v1.0
Here are some of the mirrors that TheWizard gave me, in case my google download doesn't work.
IEGMC America - http://america.iegmc.net/shapeshiftingrevamped
IEGMC Asia (HTTP) - http://iegmc.mirror.intermedia.com.sg/shapeshiftingrevamped
IEGMC Asia (FTP) - ftp://mirror.intermedia.com.sg/pub/iegmc/shapeshiftingrevamped
IEGMC Canada - http://iegmc.shphockey.com/shapeshiftingrevamped

Pretty much all it does is make all shapeshifting based entirely off of your weapon.  Unlike refinements, this affects all shapeshifting abilities, including the cloak of the sewers, and shapechange.

I based all of the forms off of the original creature.  Sometimes there are multiple creatures for the same type (wolf/bear), so I had to guess on some things.  Some shapeshifts should confer immunities, but never actually do.  For example, the mustard jelly from either the cloak or polymorph self should confer all the abilities of ring95, but it doesn't in the unmodded game.

There are definitely some balance issues that I'd like to clear up.  The Mind Flayer right now is super strong, since it was based off of my install with tactics and such.  The elementals and giant troll are horrible compared to the other 3 choices.  There are some others as well.

While making this, I forgot about the Druid HLA shapeshifts, and I left the slayer as it is, since if you have certain mods installed, you get 3 forms of the slayer, and the amount of time you spend in the slayer is small enough not to worry about it.  These should be included in future versions.

I appreciate any feedback.
« Last Edit: March 07, 2007, 07:49:25 PM by whathuh » Logged
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