Author Topic: real noober question about spells...  (Read 4659 times)

Offline fkirenicus

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real noober question about spells...
« on: August 12, 2006, 09:00:01 PM »
I've been playing BG and other IE games since 1999, but only recently have I decided to give the conversions a go. I have seen that (Easy)Tutu makes BG2 spells available upon character creation, but will the BG2 specific spells (such as Fireshield: Red, Find Familiar, Protection From Normal Weapons, Disintegrate etc.) be available in BG also? I.e., are any stores or treasure tables modified so that I will find such items in my adventures, or will I have to manually edit store and creature files myself for BG2 spells to pop up in the game world?
If the latter is the case, what programs should I use (or how will e.g. IEEP "recognize and acknowledge" a Tutu installation)?

I have searched the forums briefly, but found nothing except a confirmation that Find Familiar is implemented in a mod - if I understood the post correctly. :-)
I apologize if this question has been asked so many times before that I ought to have found something while browsing the search hits. :-)

Offline Macready

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Re: real noober question about spells...
« Reply #1 on: August 12, 2006, 09:30:10 PM »
Hello -

If you opt for a sorceror, all spells will be available.  Otherwise, there are many you'd have to cheat scrolls in for.  I recommend a savegame editor like NearInfinity or ShadowKeeper.
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Offline fkirenicus

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Re: real noober question about spells...
« Reply #2 on: August 13, 2006, 05:45:16 AM »
Thanks, Macready. :-)

But another thing... I've directed both IEEP and ShadowKeeper manually to my BG1Tutu directory, but I can't open some of the creature files - those that have an underscore before their names. E.g. "_AASIM". Am I correct when guessing these are the "custom" files that Tutu uses, rather than the "normal" ones(e.g. "AASIM")?

The error message reads: "Unable to open that CRE file. Error(1023): Unable to read character affectiations."

Strange... Some of them (e.g. "_WINSKI") seems valid for editing though....?  ???

Offline Macready

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Re: real noober question about spells...
« Reply #3 on: August 13, 2006, 08:21:59 AM »
Hello -

I don't use IEEP.  SK and NI are both able to read my Tutu installation just fine.
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Offline fkirenicus

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Re: real noober question about spells...
« Reply #4 on: August 13, 2006, 03:04:43 PM »
Hmmm. Weird.
OK, thanks again.
I presume this happens because I have an already modded version of BG2 installed, then.
Will be a good boy and follow the installation instructions (clean BG1-TotSC and BG2-TOB) next time...  ;)

Offline fkirenicus

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Re: real noober question about spells...
« Reply #5 on: August 14, 2006, 02:00:43 AM »
Hmmm. Weird.
OK, thanks again.
I presume this happens because I have an already modded version of BG2 installed, then.
Will be a good boy and follow the installation instructions (clean BG1-TotSC and BG2-TOB) next time...  ;)

Nope, it didn't help. Some of the creatures ("_AASIM", "_ALAI", "_CYTHAN") remain uneditable, while e.g. "_DEGROD" is editable...

OK, this is what I did this time:
1) Full install of BG (5 CD version)
2) TotSC
3) TotSC patch (UK5512)
4) Baldurdash Fixes for BG/TotSC
5) Baldurdash Text Update for TotSC

6) Full install of BGII-SOA
7) Full install of ToB
8 ) ToB patch 26498
9) Baldurdash Fixpack for BG2-SOA/TOB
10) Baldurdash Text Update for BG2-SOA/TOB

11) EasyTutu
12) Degreenifier
13) NPC Kit pack
14) Tutufixesv17
15) BG1 NPC Project
16) TutuGUI by Ladejarl
17 Tutusounds
18) 1PP
19) Mixmod components
20) MoinesseAvatars
21) BG1 UB
22) NMBeauty

Where have I done wrong?

Can I simply extract creatures from the CRE BIFs of BG and dump them in the override folder of Tutu, or do they *require* the underscore in the beginning of the filename?

EDIT:
Hey, why not include the whole WeiDU log :)

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~EASYTUTUDEGREENIFIER.TP2~ #0 #0 // EasyTutu Degreenifier
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #9 // Assign a kit to Edwin? -> Edwin: Specialist Mage
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #10 // Assign a kit to Eldoth? -> Eldoth: Blade
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #13 // Assign a kit to Faldorn? -> Faldorn: Avenger
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #22 // Assign a kit to Kagain? -> Kagain: Barbarian
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #29 // Assign a kit to Kivan? -> Kivan: Archer
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #37 // Assign a kit to Safana? -> Safana: Swashbuckler
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #39 // Assign a kit to Shar-Teel? -> Shar-Teel: Berserker
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #45 // Assign a kit to Xan? -> Xan: Specialist Mage
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #47 // Assign a kit to Xzar? -> Xzar: Specialist Mage
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #7 // Assign a kit to Dynaheir? -> Dynaheir: Specialist Mage
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #43 // Assign a kit to Skie? -> Skie: Swashbuckler
~SETUP-TUTUFIX.TP2~ #0 #2 // Restored BG1 Loadscreens
~SETUP-TUTUFIX.TP2~ #0 #3 // BG2 Ammo Stacks
~SETUP-TUTUFIX.TP2~ #0 #4 // Totemic Druid Spirit Summons are Balanced
~SETUP-TUTUFIX.TP2~ #0 #5 // BG1 Summoning Spells
~SETUP-TUTUFIX.TP2~ #0 #7 // Walking Speeds
~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project for BG1 Tutu: Core Install
~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project for BG1 Tutu: Phase I (Banters)
~BG1NPC.TP2~ #0 #2 // The BG1 NPC Project for BG1 Tutu: Phase II (Quests and Interjections)
~BG1NPC.TP2~ #0 #3 // Jason Compton's Accelerated Banter Script.
~BG1NPC.TP2~ #0 #6 // Give Edwin his BG2 portrait.
~BG1NPC.TP2~ #0 #7 // Give Imoen her BG2 portrait.
~BG1NPC.TP2~ #0 #8 // Give Jaheira her BG2 portrait.
~BG1NPC.TP2~ #0 #9 // Give Minsc his BG2 portrait.
~BG1NPC.TP2~ #0 #10 // Give Viconia her BG2 portrait.
~BG1NPC.TP2~ #0 #14 // Non-joinable character portraits
~BG1NPC.TP2~ #0 #16 // Placeholder 1: New Quests
~BG1NPC.TP2~ #0 #100 // Install Player-Initiated Dialogues
~SETUP-TUTUGUI.TP2~ #0 #0 // Baldurs Gate I GUI for Tutu
~SETUP-TUTUSOUNDS.TP2~ #0 #0 // Casting Sounds -> Restored BG1 Casting Sounds And Special Effects
~SETUP-TUTUSOUNDS.TP2~ #0 #2 // Restored BG1 Combat Sounds
~1PP/1PP.TP2~ #0 #0 // 1PP: Everything but Potions
~MIXMOD/MIXMOD.TP2~ #0 #0 // WARNING
~MIXMOD/MIXMOD.TP2~ #0 #42 // True Grand Mastery -> True Grand Mastery (with the Extra Attack)
~MIXMOD/MIXMOD.TP2~ #0 #44 // Modified Shapeshifting Fix for Refinements V2
~MIXMOD/MIXMOD.TP2~ #0 #46 // Helmets for Shapeshifters Bug Fix
~MIXMOD/MIXMOD.TP2~ #0 #47 // PnP-Style Protection Items
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #0 // Install Longhaired Female Elven Mage Avatars
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #1 // Install Female Cleric and Druid Avatars
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #2 // Install Male Half-Orc Paperdoll
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #3 // Install Longhaired Female Human Fighter Avatars in Full Plate Armor
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #4 // Install Male Human Barbarian Avatars
~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial
~BG1UB/SETUP-BG1UB.TP2~ #0 #2 // Additional Elminster Encounter
~BG1UB/SETUP-BG1UB.TP2~ #0 #3 // Angelo Notices Shar-teel
~BG1UB/SETUP-BG1UB.TP2~ #0 #4 // Finishable Kagain Caravan Quest
~BG1UB/SETUP-BG1UB.TP2~ #0 #5 // Coran and the Wyverns
~BG1UB/SETUP-BG1UB.TP2~ #0 #7 // Branwen and Tranzig
~BG1UB/SETUP-BG1UB.TP2~ #0 #8 // Safana the Flirt
~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward
~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home
~BG1UB/SETUP-BG1UB.TP2~ #0 #25 // Elven Charm and Sleep Racial Immunity
~BG1UB/SETUP-BG1UB.TP2~ #0 #27 // Sarevok's Diary Corrections
~SETUP-NMBEAUTY.TP2~ #0 #3 // Alternate Edwin Portrait by NiGHTMARE
~SETUP-NMBEAUTY.TP2~ #0 #5 // Alternate Half Orc Portrait by NiGHTMARE
~SETUP-NMBEAUTY.TP2~ #0 #6 // Alternate Imoen Portrait by NiGHTMARE
~SETUP-NMBEAUTY.TP2~ #0 #7 // Alternate Jaheira Portrait by NiGHTMARE
~SETUP-NMBEAUTY.TP2~ #0 #12 // Alternate Minsc Portrait by NiGHTMARE
~SETUP-NMBEAUTY.TP2~ #0 #16 // Alternate Viconia Portrait by NiGHTMARE

Hmmm... what's this?
~MIXMOD/MIXMOD.TP2~ #0 #0 // WARNING

And yet another thing.... When trying to install the "Restored Ice Island" component of BG1 UB, I get the message "This requies TotSC". I have installed TotSC, why does not the installer recognize this? Perhaps BG1 UB isn't really compatible with Tutu?  ???
« Last Edit: August 14, 2006, 03:24:29 AM by fkirenicus »

Offline fkirenicus

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Re: real noober question about spells...
« Reply #6 on: August 14, 2006, 05:06:58 AM »
Righty'o...

http://forums.pocketplane.net/index.php/topic,22287.0.html

BG1 UB does indeed not seem to work with Tutu. Ah well, I'll remove it and try again. And if that doesn't work, I'll reinstall everything... AGAIN.  :o

EDIT: Nope, that didn't help either. Time to reinstall everything. This time I'll leave out the Baldurdash fixes for BG/TotSC to see if that helps...  ::)
« Last Edit: August 14, 2006, 05:12:38 AM by fkirenicus »

Offline Macready

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Re: real noober question about spells...
« Reply #7 on: August 14, 2006, 07:46:50 AM »
Hello -

I suggest evaluating things immediately after installing EasyTutu, and prior to installing any mods.  I don't think your problems are EasyTutu related.

Also, some unrelated notes: either skip 'walking speeds,' or install it last.  BG1UB is for vanilla BG1 only.  I'd install all the little graphics-types mods (1PP, avatars, etc) and Tutusounds between Tutufix and BG1NPC, unless they specifically said to install last (I've never used them).
EasyTutu: Tutu installation made simple.

Offline fkirenicus

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Re: real noober question about spells...
« Reply #8 on: August 14, 2006, 07:52:23 AM »
Hello -

I suggest evaluating things immediately after installing EasyTutu, and prior to installing any mods. 

Right, will install Bg/TotSC and BG2, then EasyTutu.
If I understand correctly, EasyTutu applies the Baldurdash fixes for BG/TotSC anyway?
Will try again this evening, thanks once again!  :)

Offline Macready

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Re: real noober question about spells...
« Reply #9 on: August 14, 2006, 07:55:36 AM »
Hello -

Right, will install Bg/TotSC and BG2, then EasyTutu.
If I understand correctly, EasyTutu applies the Baldurdash fixes for BG/TotSC anyway?

Yes.  EasyTutu uses your BG1 installation solely for the game resource BIFFs it contains.  Baldurdash-type updates affecting the override or TLK will be ignored (although, as you correctly point out, you automatically get the benefits of the Baldurdash fixpack and GTU with EasyTutu).
EasyTutu: Tutu installation made simple.

Offline cmorgan

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Re: real noober question about spells...
« Reply #10 on: August 14, 2006, 08:24:12 AM »
Just to make sure (and only because I have had similar problems at one time or another :)) -- if the difficulty you are trying to fix is the editing of .cre files (the underscore _ has no effect on reading the offsets, as far as I know; all of the .cre files are BG2 versions of .cre format), you might want to check a few things before doing the install/uninstall routine:

1. Check the "pointing" to chitin.key, and make sure it is the BaldursGateTutu directory. Twice I have been about to write up a bug report for Grheyfain, only to discover that in my haste and zeal to move to v7 of Sirine's Call, I have missed the install directory, and tried to install it in the wrong place. None of the directions that come with any of the editors reflect current technology; they all assume that the Tutu directory is name "BG2 - SoA" or similar. Everything keeps people headed to the BG2 directory, instead of the Tutu directory. It is worth a close check. SK works fine for me when aimed at the Tutu directory, and gives this error message to me when the installatiion directory pointed at is the BG1 directory, so double-check this point.

2. Make sure the editor version is the latest one -- while I have had troubles with both DLTCEP and NI correctly reading the NPCs and PC stored in an EasyTutu save game (they all read as CHARBASE* in DLTCEP and *G1_FTR in NI v133 beta 19), the newest versions of both work beautifully editing all .cres, including unjoined ones, so dropping some scrolls on Jaheira before FAI is easy. I think that you may want to make sure that the SK you are using is the "newest" version (2.1.4, 2001). SK says it is reading SoA, but works perfectly, reading saved characters and all of the items/etc. and making them avialable for your enjoyment. Older editors do not play well with BG2; sticking to these three will give you your best shot at accomplishing what you want.

In this case, your experimenting has had some ositive side effects: you know now UB is not designed to work for Tutu, and you have lots of experience with mod order/research! You may want to turn the problem on iots head to solve the scroll issue, though.

Offline fkirenicus

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Re: real noober question about spells...
« Reply #11 on: August 15, 2006, 01:48:58 AM »
Hello -

I don't think your problems are EasyTutu related.


And you are right.
Did a full clean install of BG/TotSC + patch UK5512 (NO Baldurdash this time), and then BG2-SOA/TOB + patch 26498.
It's clockwork (insofar as error messages like "An item could not be found the database. If you make changes to this creature this item will be lost. Cannot find item: none" are better than "Cannot edit CRE file".) :)

I am beginning to wonder if not the culprit here is Mixmod and it's "warning" component... Will start installing mods now one at a time, to see if the problem reoccurs... Starting off with degreenifier.
Mucho gracias. :)
« Last Edit: August 15, 2006, 02:26:52 AM by fkirenicus »

Offline fkirenicus

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Re: real noober question about spells...
« Reply #12 on: August 15, 2006, 02:20:33 AM »
Just to make sure (and only because I have had similar problems at one time or another :)) -- if the difficulty you are trying to fix is the editing of .cre files (the underscore _ has no effect on reading the offsets, as far as I know; all of the .cre files are BG2 versions of .cre format), you might want to check a few things before doing the install/uninstall routine:

Nah, I was maybe a bit unclear there... The point was rather that I was wondering if the conversion made by Tutu had drastically changed the .ARE files (thus making the .ARE file expecting to find a .CRE file called _CYTHAN rather than CYTHAN, for example...). My thought was to (if all else failed) dump the original .CRE from the original CRE bif of BG into my Tutu override... But as you point out, that would probably not work, as the _xxxxxxx.cre files not only are copied from BG but also CONVERTED to BG2 format. :)

Quote
1. Check the "pointing" to chitin.key, and make sure it is the BaldursGateTutu directory. Twice I have been about to write up a bug report for Grheyfain, only to discover that in my haste and zeal to move to v7 of Sirine's Call, I have missed the install directory, and tried to install it in the wrong place. None of the directions that come with any of the editors reflect current technology; they all assume that the Tutu directory is name "BG2 - SoA" or similar. Everything keeps people headed to the BG2 directory, instead of the Tutu directory. It is worth a close check. SK works fine for me when aimed at the Tutu directory, and gives this error message to me when the installatiion directory pointed at is the BG1 directory, so double-check this point.

Hmm.... Not sure what you mean here. I have made SK point to my Tutu directory, if that is the same as reading the correct CHITIN.KEY, we should be laughing. :)
I can find no way to actually PICK the CHITIN.KEY, though... But, as you may read in my answer to Macready above, it works now... Before any mods are installed.  :)

Quote
2. Make sure the editor version is the latest one -- while I have had troubles with both DLTCEP and NI correctly reading the NPCs and PC stored in an EasyTutu save game (they all read as CHARBASE* in DLTCEP and *G1_FTR in NI v133 beta 19), the newest versions of both work beautifully editing all .cres, including unjoined ones, so dropping some scrolls on Jaheira before FAI is easy. I think that you may want to make sure that the SK you are using is the "newest" version (2.1.4, 2001). SK says it is reading SoA, but works perfectly, reading saved characters and all of the items/etc. and making them avialable for your enjoyment. Older editors do not play well with BG2; sticking to these three will give you your best shot at accomplishing what you want.

In this case, your experimenting has had some ositive side effects: you know now UB is not designed to work for Tutu, and you have lots of experience with mod order/research! You may want to turn the problem on iots head to solve the scroll issue, though.

I use SK v.214. Haven't found any newer version, so I guess that is the right one. :)
I would rather use NI if I could, but I am using a computer owned by my employer, and security settings beyond my control prohibits any installing of java software.  ::)

Anyway!
I am quite happy in returning to IE after playing around with Aurora (NWN) for some 4 years... If I ever have the time, I may make a BG mod again.
The one I did make back in 2002 was never published, as the software I had then (TeamBG tools) weren't reliable enough... The IAP exporter/importer was a pain in the ..s.
I made a mod that expanded the Candlekeep crypts, including a meeting with the ghost of Alaundo (IIRC).
Were I to send this to an expert WeiDU-modder, mayhap it could be fixed and retrieved from the depths of hex chaos...? :)
« Last Edit: August 15, 2006, 02:23:00 AM by fkirenicus »

Offline fkirenicus

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Re: real noober question about spells...
« Reply #13 on: August 15, 2006, 04:53:45 AM »
Hello -

I don't think your problems are EasyTutu related.


And you are right.
Did a full clean install of BG/TotSC + patch UK5512 (NO Baldurdash this time), and then BG2-SOA/TOB + patch 26498.
It's clockwork (insofar as error messages like "An item could not be found the database. If you make changes to this creature this item will be lost. Cannot find item: none" are better than "Cannot edit CRE file".) :)

I am beginning to wonder if not the culprit here is Mixmod and it's "warning" component... Will start installing mods now one at a time, to see if the problem reoccurs... Starting off with degreenifier.
Mucho gracias. :)

Hm. I must make a little correction, here. It does in fact indeed seem to be a Tutu "problem".

It seems that non-party characters are OK straight after EasyTutu has finished, but the party valid characters (e.g. Ajantis, Kivan, Dynaheir, Minsc) give the error message: "Unable to read character affectations".

It may be that these can only be edited in a savegame, not directly (or "pre-play")...?

Will continue to delve into this mystery. :)

Offline fkirenicus

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Re: real noober question about spells...
« Reply #14 on: August 15, 2006, 05:40:44 AM »
OK, now I've finished reinstalling Tutu, and everything seems OK... Except for the party valid NPCs.

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~EASYTUTUDEGREENIFIER.TP2~ #0 #0 // EasyTutu Degreenifier
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #6 // Assign a kit to Dynaheir? -> Dynaheir: Sorceror
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #9 // Assign a kit to Edwin? -> Edwin: Specialist Mage
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #10 // Assign a kit to Eldoth? -> Eldoth: Blade
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #13 // Assign a kit to Faldorn? -> Faldorn: Avenger
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #29 // Assign a kit to Kivan? -> Kivan: Archer
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #36 // Assign a kit to Safana? -> Safana: Bounty Hunter
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #39 // Assign a kit to Shar-Teel? -> Shar-Teel: Berserker
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #43 // Assign a kit to Skie? -> Skie: Swashbuckler
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #45 // Assign a kit to Xan? -> Xan: Specialist Mage
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #47 // Assign a kit to Xzar? -> Xzar: Specialist Mage
~SETUP-TUTUFIX.TP2~ #0 #2 // Restored BG1 Loadscreens
~SETUP-TUTUFIX.TP2~ #0 #3 // BG2 Ammo Stacks
~SETUP-TUTUFIX.TP2~ #0 #4 // Totemic Druid Spirit Summons are Balanced
~SETUP-TUTUFIX.TP2~ #0 #5 // BG1 Summoning Spells
~1PP/1PP.TP2~ #0 #0 // 1PP: Everything but Potions
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #0 // Install Longhaired Female Elven Mage Avatars
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #1 // Install Female Cleric and Druid Avatars
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #2 // Install Male Half-Orc Paperdoll
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #3 // Install Longhaired Female Human Fighter Avatars in Full Plate Armor
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #4 // Install Male Human Barbarian Avatars
~SETUP-NMBEAUTY.TP2~ #0 #3 // Alternate Edwin Portrait by NiGHTMARE
~SETUP-NMBEAUTY.TP2~ #0 #5 // Alternate Half Orc Portrait by NiGHTMARE
~SETUP-NMBEAUTY.TP2~ #0 #6 // Alternate Imoen Portrait by NiGHTMARE
~SETUP-NMBEAUTY.TP2~ #0 #7 // Alternate Jaheira Portrait by NiGHTMARE
~SETUP-NMBEAUTY.TP2~ #0 #12 // Alternate Minsc Portrait by NiGHTMARE
~SETUP-NMBEAUTY.TP2~ #0 #16 // Alternate Viconia Portrait by NiGHTMARE
~SETUP-TUTUSOUNDS.TP2~ #0 #0 // Casting Sounds -> Restored BG1 Casting Sounds And Special Effects
~SETUP-TUTUSOUNDS.TP2~ #0 #2 // Restored BG1 Combat Sounds
~PROLOGUE/PROLOGUE.TP2~ #0 #0 // Restored Prologue Textscreen Music for BG1TuTu and BGT-WeiDU
~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project for BG1 Tutu: Core Install
~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project for BG1 Tutu: Phase I (Banters)
~BG1NPC.TP2~ #0 #2 // The BG1 NPC Project for BG1 Tutu: Phase II (Quests and Interjections)
~BG1NPC.TP2~ #0 #3 // Jason Compton's Accelerated Banter Script.
~BG1NPC.TP2~ #0 #6 // Give Edwin his BG2 portrait.
~BG1NPC.TP2~ #0 #7 // Give Imoen her BG2 portrait.
~BG1NPC.TP2~ #0 #8 // Give Jaheira her BG2 portrait.
~BG1NPC.TP2~ #0 #9 // Give Minsc his BG2 portrait.
~BG1NPC.TP2~ #0 #10 // Give Viconia her BG2 portrait.
~BG1NPC.TP2~ #0 #14 // Non-joinable character portraits
~BG1NPC.TP2~ #0 #16 // Placeholder 1: New Quests
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #0 // Divine Remix Core Components (Required for Everything)
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #50 // Remove Cleric Kits -> Remove Mod Kits
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #52 // Remove Druid Kits -> Remove Mod Kits
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #54 // Remove Ranger Kits -> Remove Mod Kits
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #100 // Cleric Remix
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #103 // Install Silverstar of Selune Cleric Kit
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #106 // Install Nightcloak of Shar Cleric Kit
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #109 // Install Battleguard of Tempus Cleric Kit
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #112 // Install Painbearer of Ilmater Cleric Kit
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #115 // Install Firewalker of Kossuth Cleric Kit
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #118 // Install Authlim of Iyachtu Xvim Cleric Kit
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #121 // Install Lorekeeper of Oghma Cleric Kit
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #124 // Install Heartwarder of Sune Cleric Kit
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #600 // Install Battleguard of Tempus Kit for Branwen
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #610 // Install Nightcloak of Shar Kit for Viconia
~MIXMOD/MIXMOD.TP2~ #0 #42 // True Grand Mastery -> True Grand Mastery (with the Extra Attack)
~MIXMOD/MIXMOD.TP2~ #0 #46 // Helmets for Shapeshifters Bug Fix
~MIXMOD/MIXMOD.TP2~ #0 #47 // PnP-Style Protection Items
~SETUP-SCS.TP2~ #0 #0 // Correct various errors on race, class etc
~SETUP-SCS.TP2~ #0 #1 // Make elemental arrows more like their BG2 counterparts
~SETUP-SCS.TP2~ #0 #4 // Re-introduce potions of extra-healing
~SETUP-SCS.TP2~ #0 #5 // Faster Bears
~SETUP-SCS.TP2~ #0 #8 // NPCs go to inns
~SETUP-TUTUGUI.TP2~ #0 #0 // Baldurs Gate I GUI for Tutu

Offline Macready

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Re: real noober question about spells...
« Reply #15 on: August 15, 2006, 07:42:30 AM »
Hello -

It seems that non-party characters are OK straight after EasyTutu has finished, but the party valid characters (e.g. Ajantis, Kivan, Dynaheir, Minsc) give the error message: "Unable to read character affectations".

For what it's worth, NearInfinity is my editor of choice.  I use it almost exclusively for research / searches / etc. (except for dialogs -- I decompile those to .d files using WeiDU), and then use WeiDU for implementation.
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Offline fkirenicus

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Re: real noober question about spells...
« Reply #16 on: August 16, 2006, 02:05:11 AM »

Hm. I must make a little correction, here. It does in fact indeed seem to be a Tutu "problem".

It seems that non-party characters are OK straight after EasyTutu has finished, but the party valid characters (e.g. Ajantis, Kivan, Dynaheir, Minsc) give the error message: "Unable to read character affectations".

It may be that these can only be edited in a savegame, not directly (or "pre-play")...?

Yep, seems so. I cannot edit these files directly through options "CreatureBrowser" or "Edit Creature...", but I CAN edit them after having made a game, saving it and then opening it in SK. The option "Edit out of party characters" works just fine.

Then all is well. :D

The only thing I now have to worry about, is that I forgot to backup EasyTutu's override folder before I started editing the creatures... ;D

Offline Macready

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Re: real noober question about spells...
« Reply #17 on: August 16, 2006, 08:46:55 AM »
Hello -

The only thing I now have to worry about, is that I forgot to backup EasyTutu's override folder before I started editing the creatures... ;D

Your EasyTutu package contains a self-extracting RAR called TutuCore.exe.  To "reset" your installation, take the following steps:

* delete your EasyTutu override folder
* delete your EasyTutu CHITIN.KEY
* delete your EasyTutu DIALOG.TLK
* delete your EasyTutu BGMain.exe
* copy in a fresh BGMain.exe from your (patched) BG2 installation
* extract TutuCore to EasyTutu folder
* Run the TutuBinaryPatch.exe that was extracted from your TutuCore package.  That will "Tutu-ize" your game EXE (you should notice the date/time of BGMain change after you've run the program).

Voila.  Fresh start, sans mods.  Or, just uninstall / delete EasyTutu folder / reinstall EasyTutu, and let the installer do all that for you.
EasyTutu: Tutu installation made simple.

Offline cmorgan

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Re: real noober question about spells...
« Reply #18 on: August 16, 2006, 02:38:12 PM »
Just to check for my own silliness, I still would love to figure out how to get NI to read correctly on my installs;
NI works perfectly for all .cres and resources... but in the savegames, the following appear:

PartyMember0 = name of class (*G1_MAGE), and looks like it reads fine, but Imoen (PartyMember1) all the way through the end of the party all read as Player1 (PartyMember0).

Variables read fine, but all non-player characters read as one entry (before Imoen joins, they are all *IMOEN, after she sjoins (and becomes a mirror of the PC) they all read *KIVAN.

Any ideas on what is happening here, that perhaps I can take to FredSRichardson and ask about in the redevelopment of NI?

Offline Macready

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Re: real noober question about spells...
« Reply #19 on: August 16, 2006, 02:41:44 PM »
Hello-

Just to check for my own silliness, I still would love to figure out how to get NI to read correctly on my installs;
NI works perfectly for all .cres and resources... but in the savegames, the following appear:

I've noticed such weirdness myself, but it doesn't concern me as I really only use NI for CRE / BCS / ITM / DLG / SPL work (and it works great for those).  I'm not sure why certain file types have strange issues such as you describe.
EasyTutu: Tutu installation made simple.

Offline cmorgan

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Re: real noober question about spells...
« Reply #20 on: August 16, 2006, 02:45:08 PM »
Gotcha... and it is low priority for me, as I freely switch between tools to get what I want. I'll toss a question out on the new NI forums just in case this is an easy fix for the deep-code gurus.

 

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