Author Topic: Tension breaker -- has to be done.  (Read 3272 times)

Offline icelus

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Tension breaker -- has to be done.
« on: January 29, 2005, 12:01:27 AM »
AAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRRRRRRRRRGGGGGGGGGGGGGGGGGGGGGGGGGGGGHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!

 :)
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Offline Ghreyfain

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Re: Tension breaker -- has to be done.
« Reply #1 on: January 29, 2005, 12:05:24 AM »
This is spam and I will not tolerate it.  Is this outburst caused by installing Dudleyfix?  Did you make sure to apply the latest version of Tutu fixpack?!  Did you check the frickin' biff-list!??!  I HAVE NO IDEA WHAT THE CAUSE IS.

* Ghreyfain sits back down, drooling slightly, his glassy-eyed stare pointed off into space.
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Offline SimDing0™

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Re: Tension breaker -- has to be done.
« Reply #2 on: January 29, 2005, 05:28:40 AM »
your baned

Salk

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Re: Tension breaker -- has to be done.
« Reply #3 on: January 30, 2005, 01:44:22 AM »
Why why why why why why does she hate me ?  :'(  Ehm....Sorry...  :-*

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Offline jester

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Re: Tension breaker -- has to be done.
« Reply #4 on: January 30, 2005, 07:18:17 AM »
A spurious nonsense post? Here? By the very Icelus???? Surely the world is coming to an end.
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Offline Andyr

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Re: Tension breaker -- has to be done.
« Reply #5 on: January 30, 2005, 11:00:26 AM »
TIME FOR G3 TAEKOVAR.
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Offline Ghreyfain

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Re: Tension breaker -- has to be done.
« Reply #6 on: January 30, 2005, 04:49:57 PM »
Who let you out of your cage?  Get back to fixing bugs, you.
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Offline Loriel

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Re: Tension breaker -- has to be done.
« Reply #7 on: January 30, 2005, 07:07:57 PM »
Fixing bugs in a cage?  I am shocked to learn about the poor working conditions you subject your modders to.  It's time to file a complaint with the Coalition for the Humane, Ethical, and Affectionate Treatment of Engine Revision Specialists (aka CHEATERS) ;D.

Offline Andyr

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Re: Tension breaker -- has to be done.
« Reply #8 on: January 30, 2005, 07:11:07 PM »
* Andyr buys a Mac.

These Mac people seem much nicer than you, Ghrey. :)
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Offline Loriel

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Re: Tension breaker -- has to be done.
« Reply #9 on: January 30, 2005, 07:13:26 PM »
lol ;D

Offline Ghreyfain

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Re: Tension breaker -- has to be done.
« Reply #10 on: January 30, 2005, 11:54:31 PM »
* Andyr buys a Mac.

These Mac people seem much nicer than you, Ghrey. :)

Bwahaha.  In that case, good luck getting people like me to get around to uploading mac-friendly mods.
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Offline Loriel

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Re: Tension breaker -- has to be done.
« Reply #11 on: January 31, 2005, 12:46:14 AM »
* Loriel is suddenly on Ghrey's side...get back in that cage! :pirate

Offline irenicus

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Re: Tension breaker -- has to be done.
« Reply #12 on: January 31, 2005, 05:24:32 AM »
*shakes head* mad- the lot of ya

Offline Roana

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Re: Tension breaker -- has to be done.
« Reply #13 on: February 10, 2005, 06:03:53 PM »
Right!

AAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRRRRRRRRRGGGGGGGGGGGGGGGGGGGGGGGGGGGGHHHHHH :)

They have removed Rededge (the companion of Narlen in the thievesguild, whos .dlg I am working on) completely from BG1 in TotSC (the creature file and his .dlg are dead dates in this way), but left all variables related to him in the AR0800.BCS. Now I have to implement him new and can't remember exactly, where he should met in Chapter 7, if you have done the quest with Narlen before *sigh*. I guess, I will create him in the Tavern Elvensong (or something like that - in German it's Elfgesang).

I have spend one day to restore the whole endscene of Chapter 6, to be able again, to reach the fifth and sixth level of Candlekeep, even if I have killed the Ironthrone-bosses, - and - more important - to get real Global Variable set if the PC is guilty, which I needed to have Aldeth only betray the PC, if they are real guilty (I have written a few own sentences for him to have two possibilities: betray them, if they lie and are guilty - and be a friend if they are not guilty). Now I can reach the last two levels again and will again only be captured, if I have left Candlekeep (as it was in BG1 without TotSC).

And now this *sigh* - Will I ever be ready with my work, given by myself :) ?

WHY HAVE THEY CUT SO MANY THINGS IN TotSC ?!?!?!

By the way: the unfound Creature "BERSCH" in the AR0800.BCS is the Creature "HERSCH" - a Peasant, who will give the mainchar informations about the death of Scar and sickness of Eltan - the usual rumors.

*pulls her hair and kicks herself to get to the work again* :)

Choose your friends deliberately, your enemys will find you by themselves (Y. Arafat)

The difference between reality and fantasy related to roleplaying is: fantasy _have to be_ logical (forgotten, where I have read this, but its very true)

Offline Andyr

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Re: Tension breaker -- has to be done.
« Reply #14 on: February 10, 2005, 06:52:15 PM »
I didn't realise TotSC removed things from BG1.

Perhaps it might be an idea to see about restoring them in Tutu, too.
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Offline Roana

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Re: Tension breaker -- has to be done.
« Reply #15 on: February 10, 2005, 08:07:37 PM »
A few Examples:

Rededge will tell you not only the usual rumors, if you have done the quests with Narlen before in Chapter 5 (who mentioned always Rededge as his companion and also set in his dialogfile the variable for Rededge to appear in Chapter 7 and speak with you). He also will tell you, whats about with the thievesguild in the situation the town is in Chapter 7. Only from him you can know, why the guild is so empty if you will go there to follow Sarevok and the empty guild becomes more logical in this way. (By the way: they have forgotten to remove Alatos in Chapter 7, which is irritating, cause he hasen't to say nothing at this time and some thieves, you might meet, will tell you, that he has hidden himself. I have scriptet in the Area that he has to destroy hisself in Chapter 7)

They have cut down the NEB.DLG, which has had too many triggers and actions (I have just deleted 29 empty actions and 19 empty response triggers). I think, this was good.

BUT: they have also cut the action (in the cutscene) and trigger (in Nebs dialogfile) for Neb to appear outside with you, so that he can escape too and say his evil last words to you before running away.

In the thought, that on the first he leads you outside and second you will meet him again in Athkatla and can kill him there, they have deleted two trigger and one action to many, that I will implement now again. Otherwise, this will be an "unfinished" escape with the unwished, but needed help of a child-murder and also become unlogical in BG2 :)

In Candlekeep in the game without TotSC the watchers of the keep will catch you, if you come outside the building. In TotSC they have cut this in case of too many trigger set by Koveras and Rieltar. So far - so good.

BUT: they have now given Koveras the action to set the variable "Criminal","GLOBAL",1 and set a Spawn of a wachter in the fifth floor, if you have killed Rieltar. In this way you will be catched in the building before you can explore the fifth and sixth floor (in the sixth floor stands the Gatewarden, who will catch you too, and whoms dialog had been cutted to a very short file).

I have restored this whole scene with only one more Global variable (that, what was also cutted, but I needed for the real guilty of the mainchar) under using variables that were set and only change them - and - the deathvariable from Rieltar. Now for me the Area will set the so important Global variable "Criminal","GLOBAL",1, spawn the wachters, that will catch you upon this Global and I can explore the fifth and sixth floor and talk a few sentences with Ulraunt and Tethtoril in the sixth floor as it was mentioned (and played often by me) in BG1 without TotSC.

This all sound like little things, but... hm - I am a roleplayer (otherwise I would play other pc-games) and - well, it takes a lot of time to restore such things, I loved in BG1 without TotSC. And sometimes - well: a tension braker has to be done :)

You see - they have good reasons to cut so many things in the game, but - they often have cut a little too many and too rough :)


@Andyr special: If I would more know, in which way Tutu really work, I perhaps could help with the Chapter progessions, but I didn't know exactly enough, how Tutu work and where the game will read out, what has to be done. I have compared the CHPTXT.2DAs from BG1 and BG2 and found a few differences: in BG2 they all reference the approbiated MOS file in the first line. May be, the engine need this and have difficulties to find the right Chapterprogession without this, but I don't know, how Tutu manage the 2DAs. Take a look on them by yourself, it might help some people.

Choose your friends deliberately, your enemys will find you by themselves (Y. Arafat)

The difference between reality and fantasy related to roleplaying is: fantasy _have to be_ logical (forgotten, where I have read this, but its very true)

 

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