Author Topic: The Complete List of BG1 BIFF files, or What A BG1 Full Install Looks Like  (Read 38167 times)

Offline Ghreyfain

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Now, a lot of people have been having problems with the conversion because for some reason BG1's installation process doesn't copy over all the necessary files, even though the user selects full install (or custom install and checks everything).

For reference, if you're having trouble installing things, check your Baldur's Gate data folder for the following BIFFs.  If any are missing, there's your bug for you.  You'll have to manually browse through the CD and copy the BIFF over.

AREA000A.bif
AREA000B
AREA000C
AREA000D
AREA000E
AREA000F
AREA000G
AREA000H
AREA010A
AREA010B
AREA020A
AREA020B
AREA030A
AREA030B
AREA040X
AREA050A*
AREA050B*
AREA050C*
AREA050D*
AREA060A
AREA070A
AREA080A
AREA080B
AREA090X

AREA0100
AREA110A
AREA110B
AREA110C
AREA120A
AREA120B
AREA130A
AREA140A
AREA140B
AREA150A*
AREA160X
AREA180A
AREA180B
AREA180C
AREA180D
AREA180E
AREA190X

AREA0200
AREA200A*
AREA200B*
AREA210X
AREA220X
AREA230A
AREA230B
AREA260A
AREA260B
AREA260C

AREA0300
AREA320X
AREA330A
AREA330B
AREA330C
AREA330D
AREA340X
AREA360X
AREA380X
AREA390X

AREA0400
AREA400X
AREA410X
AREA420X
AREA440X
AREA450X
AREA470X
AREA480X
AREA490X

AREA0500*
AREA500X
AREA510X
AREA520X
AREA540A
AREA540B
AREA540C
AREA540D
AREA550X

AREA0600
AREA0700
AREA0800
AREA0900
AREA1000*
AREA1100
AREA1200
AREA1300
AREA1400
AREA1500*
AREA1600
AREA1700
AREA1800
AREA1900
AREA2000*
AREA2100
AREA2200
AREA2300
AREA2400
AREA2600
AREA2700
AREA2800
AREA2900
AREA3000
AREA3100
AREA3200
AREA3300
AREA3400
AREA3500
AREA3600
AREA3700
AREA3800
AREA3900
AREA4000
AREA4100
AREA4200
AREA4300
AREA4400
AREA4500
AREA4600
AREA4700
AREA4800
AREA4900
AREA5000
AREA5100
AREA5200
AREA5300
AREA5400
AREA5500
Areas.bif
ARMisc
CHAAnim
CHASound
CREAnim
Creature
CRESound
Default
Dialog
Effects
ExArMaps*
ExPAreas*
Gui
Items
MPCREANM*
MPGUI*
MPSounds*
NPCSound
OBJAnim
RndEncnt
scripts
SFXSound
Spells

*The following biffs will show up if you have installed TotSC:

ExArMaps
ExPAreas
AREA050A
             B
             C
             D
AREA100A
AREA150A
       200A
             B
       0500
       1500
       2000
MPCREANM
MPGUI
MPSOUNDS

Whew!
« Last Edit: May 06, 2005, 12:04:39 AM by Ghreyfain »
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Offline belboz

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I'm not entirely sure how to do this. My BGI:ToS install (after I have done a full installation) has lots of files with a .bif extension, but the only such files on the CDs are movies. There are files with similar names, but they all have .cbf extensions.

I assume this is the problem I'm having--or rather, that I'm having a similar one. I have done a custom install and checked everything, and when I try to play Tutu, the game crashes when I enter certain areas (the area just north of Nashkel, for example). My bg1tutu.log file contains some failure notices which look suggestive, although they don't mention .bif files per se:



Failure("resource [ar0400.BCS] not found"): resource not found in source: ar0400
[...]
Failure("resource [ar0401.BCS] not found"): resource not found in source: ar0401
[...]
Failure("resource [SW1HO4.ITM] not found"): resource not found in source: SW1HO4
  SW1HO4.ITM : Failure("resource [SW1HO4.ITM] not found")
[...]
Failure("resource [SW1HO4.ITM] not found"): resource not found in source: SW1HO4
  SW1HO4.ITM : Failure("resource [SW1HO4.ITM] not found")

...and so on.

THoughts on what I might be doing wrong?

Thanks much.


Offline Ghreyfain

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The .cbf files are compressed biff files.  The important thing, I think, is that they be on the hard drive.  That's what this list is checking.
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Offline Muad Dib

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The list is the same if we didnt install the expansion of BG 1??

Offline Ghreyfain

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Good question.  I've modified the list to show the two TotSC biffs separately.  (If anyone can confirm that there are other TotSC-only biffs, please let me know)
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Offline Muad Dib

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From my directory in c: and from cds of baldurs gate 1 missing bif like :
AREA050A
             B
             C
AREA150A
       200A
            B
        0500
      1500
       2000
EXARMAPS
EXPAREAS
MPCRENM
MPGUI
MPSOUNDS

WHY??

Offline Ghreyfain

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Okay, actually, the AREA05*, 15*, and 20* are all part of TotSC, too.  Not sure why you don't have MPCREANM, MPGUI, or MPSOUNDS.

Does anyone else here have a non-TotSC install?
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BallOfFire

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You forgot AREA0200

Offline Ghreyfain

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Thanks.  Added.
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noname

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I also seem to be missing MPCREANM, MPGUI, and MPSounds. I am also missing AREA050D and AREA100A. Anyone know what CD those are supposed to be on? I looked through them but couldn't find them.

Offline Ghreyfain

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The AREA bifs should be on your TotSC CD.  Not sure about the others.  1 or 2, I'd hazard to guess.
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Offline FriendlyToilot

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I've tryed copying the .cbf files from the CDs to my bauldur's gate data folder, and then installing tutu, but it didn't work (I have original saga, if that matters any). How would I get tutu to work if these .cbf files can't be converted into .bif files?

Offline Ghreyfain

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Does it give you an error when you try it with the .cbf's?  You can't do a full installation with TOS?
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Offline FriendlyToilot

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Thanks for the quick reply. I did do a full install, but nearly all the .biff's were missing, so I tryed copying the .cbf area files to the data folder from the CDs. When I try to run the tutu installer, it says it can't find the .bif's, and it doesn't even look at the .cbf's as far as I can tell.

Offline Ghreyfain

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Hmm.  I wonder if there are tools to decompress .cbf files.  WinBiff, maybe?  I'm not sure where that's located, these days, but you could investigate that.  Hopefully someone else will come along who knows about this sort of thing.
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Offline FriendlyToilot

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I found WinBiff here: http://www.clandlan.net/index.php?file=tbgmirror.htm
But, like most things on computers, I can't figure it out. Can only get it to find .key files. Anything that can help would be appreciated.

Offline FriendlyToilot

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Ah, I made it to the Friendly Arm Inn! It seems what fixed it was doing a custom install of BG1, with everything checked.  I really should of tryed that before posting, sorry I wasted your time, Ghreyfain. Anyone who has the same problem should maybe try that.

Offline smygul

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I have only Baldur's Gate 1 without the Swordcoast addon and I can't find the following bif-files, too :

AREA100A
MPCREANM
MPGUI
MPSounds

the strange thing is, when I install Tutu (bg1tutu.exe v.4), the installation don't stop. so perhaps I don't need these files.

but on the other hand : when I'm ready installing the bg1tutu.exe and installing the tutufix v.9 this happens while installing the core bugfixes :

ERROR locating resource for 'COPY'
Resource [_sw1h24.itm] not found in KEY file:
        [./chitin.key]
Stopping installation because of error.

ERROR Installing [Core Bugfixes], rolling back to previous stat
Will uninstall 606 files for [SETUP-TUTUFIX.TP2] component 0.
Uninstalled    606 files for [SETUP-TUTUFIX.TP2] component 0.
ERROR: Failure("resource [_sw1h24.itm] not found for 'COPY'")


I can start the game but my bug is, that my character only has 4 hitpoints, allthough I have a high constitution. even Imoen has 6 hitpoints at the beginning.  and I also did a complete reinstall of tutu as mentioned in   http://forums.pocketplane.net/index.php?topic=17990.0     



« Last Edit: February 19, 2005, 10:10:51 AM by smygul »

Offline Ghreyfain

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Yeah, the TotSC biffs should only be necessary if you, uh, have TotSC.  No one's ever told me if MP* biffs are TotSC or not, though.

Can anyone tell me if sw1h24.itm is in non-TotSC?
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Offline smygul

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I would like to help you so much,  but I have no TotSC to check it.   :'( 

hmm,  are there any differences in the various language versions ? I have the german version of BG1 and BG2.

and where would I have to search for this sw1h24.itm-file, if I had ToTSC installed ?

Offline Ghreyfain

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Actually, the way to check if it's TotSC only is to not have TotSC.  If you get either Infinity Explorer or Near Infinity, you can check all the games .itm files.  If sw1h24.itm isn't in either list, then it's TotSC-only and you'll have helped me identify the bug (and probably how to fix it).

Actually, I just checked it, and it's the Flame Tongue sword.  That's in BG1 without TotSC, right?
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Offline SimDing0™

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You got the Flame Tongue at the bottom of Durlag's Tower, so I'd presume not.

Offline smygul

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I checked it in my BG1 item-folder :

sw1h means one-handed-sword instead of sw2h, which means two-handed-sword   ;D

my list of one-handed swords goes from sw1h01 to sw1h17.   than there is a huge gap and than there are the swords
sw1h98 and sw1h99.

If you compare this item list of BG1   http://db.gamefaqs.com/computer/doswin/file/baldurs_gate_items.txt     :

SW1H01 - Bastard Sword
SW1H02 - Bastard Sword +1
SW1H03 - Bastard Sword +1, Shapeshifters
SW1H04 - Long Sword
SW1H05 - Long Sword +1
SW1H06 - Long Sword +2
SW1H07 - Short Sword
SW1H08 - Short Sword +1
SW1H09 - Short Sword +2
SW1H10 - Short Sword of Backstabbing
SW1H13 - Moonblade
SW1H15 - Scimitar +3, Frostbrand

SW2H01 - Two Handed Sword
SW2H02 - Two Handed Sword +1
SW2H03 - Two Handed Sword, Berserking
SW2H06 - Spider's Bane

and this item list of BG1 with TotSC  http://db.gamefaqs.com/computer/doswin/file/baldurs_gate_c.txt         :

ONE HANDED SWORDS:

      SW1H01 - Bastard Sword
      SW1H02 - Bastard Sword +1
      SW1H03 - Bastard Sword +1, Shapeshifters
      SW1H04 - Long Sword
      SW1H05 - Long Sword +1
      SW1H06 - Long Sword +2
      SW1H07 - Short Sword
      SW1H08 - Short Sword +1
      SW1H09 - Short Sword +2
      SW1H10 - Short Sword of Backstabbing
      SW1H11 - Odd Flame Sword (Creature Attack?)
      SW1H12 - Hull's Long Sword
      SW1H13 - Moonblade
      SW1H14 - Short Sword +1
      SW1H15 - Scimitar +3, Frostbrand
      SW1H16 - Scimitar +5, Defender
      SW1H17 - Perdue's Short Sword
      SW1H18 - Sword of Balduran
      SW1H19 - The Vampire's Revenge (cursed)
      SW1H20 - Scimitar
      SW1H21 - Short Sword
      SW1H22 - Scimitar +1
      SW1H23 - Scimitar +2
      SW1H24 - Long Sword +1, Flame Tongue

      TWO HANDED SWORDS:

      SW2H01 - Two Handed Sword
      SW2H02 - Two Handed Sword +1
      SW2H03 - Two Handed Sword, Berserking
      SW2H05 - Two Handed Sword (no image)
      SW2H06 - Spider's Bane
      SW2H07 - Two Handed Sword +3
      SW2H08 - Two Handed sword +2


I think you will see, that sw1h18 to sw1h24 are swords of TotSC. (the one-handed swords 11,12,14,16 and 17 could be in the latest official BG1 patch perhaps, beacause I have them too, allthough I haven't TotSC) but I'm not really sure. I hope this can help you
« Last Edit: February 20, 2005, 07:39:01 AM by smygul »

Offline smygul

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ah here's another list of the new items in TotSC :

http://db.gamefaqs.com/computer/doswin/file/tales_of_the_sword_coast_area_guide.txt

...

New Items:

...

(B.2) Long Swords
  SW1H18  Sword of Balduran (Gold Bastard Sword, +4 vs Lycanthropes)       
  SW1H19  The Vampire's Revenge (Long Sword +1, transfers health from   
                weilder to the target) - CURSED
  SW1H20  Scimitar
  SW1H22  Scimitar +1                                                                       
  SW1H23  Rhashad's Talon (Scimitar +2)                                                 
  SW1H24  The Burning Earth, Flame Tongue (Long Sword +1, +4 vs undead, 
                +3 vs cold creatures, +2 vs regenerating creatures)
  SW2H07  The World's Edge (Two Handed Sword +3)                           
  SW2H08  Durlag's Pride (Two Handed Sword +2)                       


Offline smygul

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I copied all the *.itm files that were in  BG2\tutufix\backup\0\   into the BG2\override folder

see   http://forums.pocketplane.net/index.php?topic=17990.0

seems to work.           

P.S. sorry to post in 2 threads, but I think there are some people who don't have TotSC and have the same problems maybe. so they could find it more easily.

       

 

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