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Author Topic: Installation Orders  (Read 39757 times)
icelus
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« on: December 12, 2004, 01:13:23 PM »
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One of the most common questions that arises on forums all across the community is "what order should I install these mods?"
Well, hopefully this thread will clear things up once and for all.  Smiley


INSTALL ORDER FOR:


    [li]Baldur's Gate[/li]
    [li]Baldur's Gate: Tales of the Sword Coast[/li]
    [li]Baldur's Gate: The Original Saga[/li]
    [li]BG1Tutu[/li]
    [li]Baldur's Gate II: Shadows of Amn[/li]
    [li]Baldur's Gate II: Throne of Bhaal[/li]
    [li]Icewind Dale[/li]
    [li]Icewind Dale: Heart of Winter[/li]
    [li]Icewind Dale: Trials of the Luremaster[/li]
    [li]Icewind Dale II[/li]
    [li]Planescape: Torment[/li]
    [/list]
    « Last Edit: December 12, 2004, 02:20:40 PM by icelus » Logged

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    « Reply #1 on: December 12, 2004, 01:29:17 PM »
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    INSTALLATION ORDER FOR BALDUR'S GATE

    1.) Baldur's Gate
    2.) Official Bioware Patch for BG
    3.) Baldurdash Fixpack for BG*
    4.) Dudleyville Fixes for BG (do NOT install if you plan to use BG1Tutu!)*
    5.) Create a clean backup
    6.) dialog.tlk-overwriting mods¹
    7.) IAP/SFX mods
    8.) WeiDU mods²


    * - Optional
    ¹ - Note that only one of these mods can be installed a time
    ² - While generally WeiDU-based mods can be installed in any order, it is wisest to install older mods first, and mods that are often updated near the end
    « Last Edit: March 10, 2005, 11:07:42 AM by icelus » Logged

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    « Reply #2 on: December 12, 2004, 01:31:54 PM »
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    INSTALLATION ORDER FOR BALDUR'S GATE: TALES OF THE SWORD COAST

    1.) Baldur's Gate
    2.) Baldur's Gate: Tales of the Sword Coast
    3.) Official Bioware Patch for TotSC
    4.) Baldurdash Fixpacks for BG/TotSC*
    5.) Dudleyville Fixes for BG/TotSC (do NOT install if you plan to use BG1Tutu!)*
    6.) Create a clean backup
    7.) dialog.tlk-overwriting mods¹
    8.) IAP/SFX mods
    9.) WeiDU mods²


    * - Optional
    ¹ - Note that only one of these mods can be installed a time
    ² - While generally WeiDU-based mods can be installed in any order, it is wisest to install older mods first, and mods that are often updated near the end
    « Last Edit: March 10, 2005, 11:07:30 AM by icelus » Logged

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    « Reply #3 on: December 12, 2004, 01:34:00 PM »
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    INSTALLATION ORDER FOR BALDUR'S GATE: THE ORIGINAL SAGA

    1.) Baldur's Gate: The Original Saga
    2.) Baldurdash Fixpacks for BG/TotSC*
    3.) Dudleyville Fixes for BG/TotSC (do NOT install if you plan to use BG1Tutu!)*
    4.) Create a clean backup
    5.) dialog.tlk-overwriting mods¹
    6.) IAP/SFX mods
    7.) WeiDU mods²


    * - Optional
    ¹ - Note that only one of these mods can be installed a time
    ² - While generally WeiDU-based mods can be installed in any order, it is wisest to install older mods first, and mods that are often updated near the end
    « Last Edit: March 10, 2005, 11:07:16 AM by icelus » Logged

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    « Reply #4 on: December 12, 2004, 01:46:37 PM »
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    INSTALLATION ORDER FOR BG1TUTU

    1.) Follow the installation instructions *EXACTLY* as stated here: http://mods.pocketplane.net/bg1tutu/BG1Tutu_Readme.htm#_Toc51424805
    2.) BG1Tutu Fixpack
    3.) WeiDU mods¹²³


    ¹ - Because of the nature of BG1Tutu, do not install any mods *after conversion* that overwrite the dialog.tlk file
    ² - While generally WeiDU-based mods can be installed in any order, it is wisest to install older mods first, and mods that are often updated near the end
    ³ - Note that the following mods should be installed last or as close as possible to last:
    • Ashes of Embers
    • Cleric Remix
    • BG1Tutu Tweak Pack
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    « Reply #5 on: December 12, 2004, 02:08:15 PM »
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    INSTALLATION ORDER FOR BALDUR'S GATE II: SHADOWS OF AMN

    1.) Baldur's Gate II: Shadows of Amn
    2.) Official Bioware Patch for SoA
    3.) Baldurdash Fixpacks for SoA OR Sorcerer's Place Fixpacks*
    4.) Create a clean backup
    5.) dialog.tlk-overwriting mods (Only one dialog.tlk-overwriting mod can be installed.  See the Big Picture install guide for step-by-step instructions)
    **OR** Total Conversions (no other mods should be installed after TC's)¹
    6.) IAP/SFX mods
    7.) WeiDU Mods²³†


    * - Optional
    ¹ - Note that only one of these mods can be installed a time
    ² - While generally WeiDU-based mods can be installed in any order, it is wisest to install older mods first, and mods that are often updated near the end
    ³ - Note that the following mods should be installed last or as close as possible to last:
    • Ashes of Embers
    • Cleric Remix
    • Sorcerer's Place Collection
    • BG2 Refinements
    • G3 Tweak Pack
    • Virtue
    • Ashes of Embers
    † - To ensure that all NPC interactions are implemented properly, install Solaufein, then Kelsey, and then Keto.  Similarly, install the Crossmod Banter Pack after *all* NPC mods have been installed


    For more personal recommendations on what mods to install, check this thread.
    « Last Edit: June 30, 2005, 11:47:09 PM by Bons » Logged

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    « Reply #6 on: December 12, 2004, 02:11:31 PM »
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    INSTALLATION ORDER FOR BALDUR'S GATE II: THRONE OF BHAAL

    1.) Baldur's Gate II: Shadows of Amn
    2.) Baldur's Gate II: Throne of Bhaal
    3.) Official Bioware Patch for ToB
    4.) Baldurdash Fixpacks for ToB
    5.) Create a clean backup
    6.) dialog.tlk-overwriting mods (Only one dialog.tlk-overwriting mod can be installed.  See the Big Picture install guide for step-by-step instructions)
    **OR** Total Conversions (no other mods should be installed after TC's)¹
    7.) IAP/SFX mods
    8.) WeiDU Mods²³†‡


    * - Optional
    ¹ - Note that only one of these mods can be installed a time
    ² - While generally WeiDU-based mods can be installed in any order, it is wisest to install older mods first, and mods that are often updated near the end
    ³ - Note that the following mods should be installed last or as close as possible to last:
    • Ashes of Embers
    • Cleric Remix
    • Sorcerer's Place Collection
    • BG2 Refinements
    • G3 Tweak Pack
    • Virtue
    • Ashes of Embers
    † - To ensure that all NPC interactions are implemented properly, install WeiDU-Ascencion, then Solaufein, Kelsey, and finally Keto.  Similarly, install the Crossmod Banter Pack after *all* NPC mods have been installed
    ‡ - WeiDU-Ascension, which should probably be installed near the top in the mod order, must be installed before Redemption or The Longer Road.  Classic Ascension is obsolete and should not be installed.


    For more personal recommendations on what mods to install, check this thread.
    « Last Edit: June 29, 2005, 03:36:23 PM by jcompton » Logged

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    « Reply #7 on: December 12, 2004, 02:13:33 PM »
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    INSTALLATION ORDER FOR ICEWIND DALE

    1.) Icewind Dale
    2.) Official Interplay Patch for IWD
    3.) Create a clean backup
    4.) dialog.tlk-overwriting mods¹
    5.) IAP/SFX mods
    6.) WeiDU mods²


    ¹ - Note that only one of these mods can be installed a time
    ² - While generally WeiDU-based mods can be installed in any order, it is wisest to install older mods first, and mods that are often updated near the end
    « Last Edit: December 12, 2004, 02:25:30 PM by icelus » Logged

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    « Reply #8 on: December 12, 2004, 02:14:21 PM »
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    INSTALLATION ORDER FOR ICEWIND DALE: HEART OF WINTER

    1.) Icewind Dale
    2.) Icewind Dale: Heart of Winter
    3.) Official Interplay Patch for HoW
    4.) Create a clean backup
    5.) dialog.tlk-overwriting mods¹
    6.) IAP/SFX mods
    7.) WeiDU mods²


    ¹ - Note that only one of these mods can be installed a time
    ² - While generally WeiDU-based mods can be installed in any order, it is wisest to install older mods first, and mods that are often updated near the end
    « Last Edit: December 12, 2004, 02:25:47 PM by icelus » Logged

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    « Reply #9 on: December 12, 2004, 02:15:05 PM »
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    INSTALLATION ORDER FOR ICEWIND DALE: TRIALS OF THE LUREMASTER

    1.) Icewind Dale
    2.) Icewind Dale: Heart of Winter
    3.) Icewind Dale: Trials of the Luremaster
    4.) Create a clean backup
    5.) dialog.tlk-overwriting mods¹
    6.) IAP/SFX mods
    7.) WeiDU mods²


    ¹ - Note that only one of these mods can be installed a time
    ² - While generally WeiDU-based mods can be installed in any order, it is wisest to install older mods first, and mods that are often updated near the end
    « Last Edit: December 12, 2004, 02:26:06 PM by icelus » Logged

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    « Reply #10 on: December 12, 2004, 02:16:26 PM »
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    INSTALLATION ORDER FOR ICEWIND DALE II

    1.) Icewind Dale II
    2.) Official Interplay Patch for IWD2
    3.) Create a clean backup
    4.) dialog.tlk-overwriting mods¹
    5.) IAP/SFX mods
    6.) WeiDU mods²


    ¹ - Note that only one of these mods can be installed a time
    ² - While generally WeiDU-based mods can be installed in any order, it is wisest to install older mods first, and mods that are often updated near the end
    « Last Edit: December 12, 2004, 02:26:22 PM by icelus » Logged

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    « Reply #11 on: December 12, 2004, 02:20:13 PM »
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    INSTALLATION ORDER FOR PLANESCAPE: TORMENT

    1.) Planescape: Torment
    2.) Official Interplay patch for PS:T
    3.) Planescape: Torment Fix Pack*
    4.) Restoration Pack*
    5.) Create a clean backup
    6.) dialog.tlk-overwriting mods¹
    7.) IAP/SFX mods
    8.) WeiDU mods²


    * - Optional
    ¹ - Note that only one of these mods can be installed a time
    ² - While generally WeiDU-based mods can be installed in any order, it is wisest to install older mods first, and mods that are often updated near the end
    « Last Edit: December 12, 2004, 02:26:58 PM by icelus » Logged

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    « Reply #12 on: September 18, 2005, 06:39:10 PM »
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    In the order of install.. step seven says  "IAP/SFX mods"

    What or Which are IAP/SFX mods?

    I know.. I know.. my lack of mod knowledge is astounding..  Cheesy

    Thanks
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    « Reply #13 on: September 18, 2005, 06:40:50 PM »
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    In the order of install.. step seven says "IAP/SFX mods"

    What or Which are IAP/SFX mods?

    I know.. I know.. my lack of mod knowledge is astounding.. Cheesy

    Thanks

    If you don't know what are they, rejoyce, for ignorance is a gift ofter envied by the knowlegeable  Smiley
    (in practice, you shouldn't meet them; it's those mods which don't pull up a DOS console asking you to choose a language and/or some components)
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    « Reply #14 on: September 18, 2005, 06:55:45 PM »
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    ::chuckles::

    I take that to mean.. What I don't know about I can't miss?
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    « Reply #15 on: September 18, 2005, 07:02:53 PM »
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    ::chuckles::

    I take that to mean.. What I don't know about I can't miss?
    No, I mean that tlk overriding / IAP / SFX-IAP mods have lots of compatibility problems and can't be uninstalled easily. The quality tends also to be smaller than your average WeiDU mod (overpowered, cheesy, no dialogue, full of bugs, etc.), and very often the author disappeared and it's difficult to get assistance if you face problems with them.

    While WeiDU mods can suffer from the same problems, if they are done half decently (IE all of them, except a couple like TS, CtB, TDD or SoS) they won't suffer from the compatibility problems and are easily uninstallable, something that non WeiDU mod cannot simply achieve.

    Usually the mod readme will state wether it's a WeiDU mod or not.
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    « Reply #16 on: September 18, 2005, 07:08:50 PM »
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    Makes me glad I didn't try and install mods before now.. Played thought everywhich way I could and let Minsc sleep the past couple years while the new mods came about..

    Thanks again
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    « Reply #17 on: September 19, 2005, 10:29:01 AM »
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    If I don't install Dungeon Be Gone when I do my clean install .. but later wish I had and install it will this cause a problem..

    How important exactly is the order of Weidu install mods
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    « Reply #18 on: September 19, 2005, 10:35:21 AM »
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    If I don't install Dungeon Be Gone when I do my clean install .. but later wish I had and install it will this cause a problem..

    How important exactly is the order of Weidu install mods
    Unless the mod author was very, very, very idiotic, you can relatively safely install the mods also in a non suggested order, without creating any major bugs; installing the mods in the suggested order simply makes sure that you are going to get the most out of them (EG a mod which makes all items identified should be installed after a mod that adds new items), however DBG should be enough order-irrelevant  Smiley
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    « Reply #19 on: September 19, 2005, 10:42:15 AM »
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    What you just said made the most sense of mod installs I have heard yet.. makes choosing what to install where a bit easier..

    Thank you so much..
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    « Reply #20 on: September 19, 2005, 10:50:06 AM »
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    OK, to clarify a bit: stick to the suggested order as long as you can. In particular, Solaufein, then Kelsey, then Keto, Crossmod BanterPack after all NPC mods, and as-late-as-possible mods at the end; my suggested order for 'late' mods would be: Ashes of Embers, D0Tweak, Divine Remix, G3Tweaks, Virtue, Refinements, Return to Windspear (this one depending on actual availability), TB#Tweaks (although different modders would suggest a different order, EG to put their mod at the end of the stack, this combination has worked great for me).

    However, when fine-tuning (EG you want to add a mod), you can relatively safely install it on top of the stack without major fears.
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    « Reply #21 on: September 19, 2005, 11:16:45 AM »
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    In the order of install.. step seven says "IAP/SFX mods"

    What or Which are IAP/SFX mods?

    I didn't think any of these existed any more. They saw the light and have been updated with Weidu I thought.
    « Last Edit: September 19, 2005, 06:26:39 PM by Blood Raven » Logged

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    « Reply #22 on: September 19, 2005, 11:19:19 AM »
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    U don't think any of this exist any more. They saw the light and have been updated with Weidu I thought.
    One would also think, applying logic thought, that M$ Windows was updated with Linux, but the world is such an inperfect place  Sad
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    « Reply #23 on: September 21, 2005, 01:35:25 PM »
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    6.) dialog.tlk-overwriting mods (Only one dialog.tlk-overwriting mod can be installed.  See the Big Picture install guide for step-by-step instructions)

    What would a dialog.tlk-overwriting mod be?

    I am thinking that means the NPC mods but then there are more than one availible that work together so that doesn't make sense..
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    « Reply #24 on: September 21, 2005, 01:42:41 PM »
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    6.) dialog.tlk-overwriting mods (Only one dialog.tlk-overwriting mod can be installed. See the Big Picture install guide for step-by-step instructions)

    What would a dialog.tlk-overwriting mod be?

    I am thinking that means the NPC mods but then there are more than one availible that work together so that doesn't make sense..
    Similarly to the IAP/SFXIAP mods, you should just hope you won't find them  Smiley
    And, if you ignore Nalia Romance (the one that is ready, not the one that JCompton is developing here), and the 'TBG large ones' (TDD, SoS, TS, CtB, NeJ, BGT...) you should have no problems.

    Most of those are also being converted to WeiDU (now, resurrecting TDD is the most stupid thing a modder can do, but some people like that shit  Sad )
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